UIGridLayoutGroup¶
The UIGridLayoutGroup module.
GridLayoutGroup CalculateLayoutInputHorizontal¶
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UnityEngineUIGridLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup CalculateLayoutInputVertical¶
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UnityEngineUIGridLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIGridLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
GridLayoutGroup Equals¶
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UnityEngineUIGridLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GridLayoutGroup instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
GridLayoutGroup get_cellSize¶
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UnityEngineUIGridLayoutGroup.__get_cellSize__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Vector2)
flow: none
GridLayoutGroup get_childAlignment¶
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UnityEngineUIGridLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (TextAnchor)
flow: none
GridLayoutGroup get_constraint¶
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UnityEngineUIGridLayoutGroup.__get_constraint__UnityEngineUIGridLayoutGroupConstraint(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Constraint)
flow: none
GridLayoutGroup get_constraintCount¶
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UnityEngineUIGridLayoutGroup.__get_constraintCount__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
GridLayoutGroup get_enabled¶
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UnityEngineUIGridLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
GridLayoutGroup get_flexibleHeight¶
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UnityEngineUIGridLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
GridLayoutGroup get_flexibleWidth¶
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UnityEngineUIGridLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
GridLayoutGroup get_gameObject¶
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UnityEngineUIGridLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (GameObject)
flow: none
GridLayoutGroup get_layoutPriority¶
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UnityEngineUIGridLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
GridLayoutGroup get_minHeight¶
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UnityEngineUIGridLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
GridLayoutGroup get_minWidth¶
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UnityEngineUIGridLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
GridLayoutGroup get_name¶
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UnityEngineUIGridLayoutGroup.__get_name__SystemString(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (String)
flow: none
GridLayoutGroup get_padding¶
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UnityEngineUIGridLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (RectOffset)
flow: none
GridLayoutGroup get_preferredHeight¶
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UnityEngineUIGridLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
GridLayoutGroup get_preferredWidth¶
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UnityEngineUIGridLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
GridLayoutGroup get_spacing¶
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UnityEngineUIGridLayoutGroup.__get_spacing__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Vector2)
flow: none
GridLayoutGroup get_startAxis¶
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UnityEngineUIGridLayoutGroup.__get_startAxis__UnityEngineUIGridLayoutGroupAxis(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Axis)
flow: none
GridLayoutGroup get_startCorner¶
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UnityEngineUIGridLayoutGroup.__get_startCorner__UnityEngineUIGridLayoutGroupCorner(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Corner)
flow: none
GridLayoutGroup get_transform¶
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UnityEngineUIGridLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Transform)
flow: none
GridLayoutGroup GetComponent¶
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UnityEngineUIGridLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
GridLayoutGroup GetComponentInChildren¶
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UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
GridLayoutGroup GetComponentInParent¶
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UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
GridLayoutGroup GetComponents¶
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UnityEngineUIGridLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup GetComponentsInChildren¶
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UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup GetComponentsInParent¶
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UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup GetHashCode¶
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UnityEngineUIGridLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
GridLayoutGroup GetInstanceID¶
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UnityEngineUIGridLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
GridLayoutGroup GetType¶
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UnityEngineUIGridLayoutGroup.__GetType__SystemType(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUIGridLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIGridLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
GridLayoutGroup IsActive¶
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UnityEngineUIGridLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
GridLayoutGroup IsDestroyed¶
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UnityEngineUIGridLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
GridLayoutGroup set_cellSize¶
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UnityEngineUIGridLayoutGroup.__set_cellSize__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_childAlignment¶
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UnityEngineUIGridLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.TextAnchor value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_constraint¶
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UnityEngineUIGridLayoutGroup.__set_constraint__UnityEngineUIGridLayoutGroupConstraint__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Constraint value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_constraintCount¶
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UnityEngineUIGridLayoutGroup.__set_constraintCount__SystemInt32__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_enabled¶
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UnityEngineUIGridLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_name¶
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UnityEngineUIGridLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_padding¶
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UnityEngineUIGridLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.RectOffset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_spacing¶
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UnityEngineUIGridLayoutGroup.__set_spacing__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_startAxis¶
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UnityEngineUIGridLayoutGroup.__set_startAxis__UnityEngineUIGridLayoutGroupAxis__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Axis value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup set_startCorner¶
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UnityEngineUIGridLayoutGroup.__set_startCorner__UnityEngineUIGridLayoutGroupCorner__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Corner value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup SetLayoutHorizontal¶
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UnityEngineUIGridLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup SetLayoutVertical¶
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UnityEngineUIGridLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GridLayoutGroup ToString¶
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UnityEngineUIGridLayoutGroup.__ToString__SystemString(UnityEngine.UI.GridLayoutGroup instance)¶
outputs: unnamed (String)
flow: none