AnimationsParentConstraint¶
The AnimationsParentConstraint module.
ParentConstraint AddSource¶
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UnityEngineAnimationsParentConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.ConstraintSource source)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineAnimationsParentConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
ParentConstraint Equals¶
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UnityEngineAnimationsParentConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ParentConstraint instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
ParentConstraint get_constraintActive¶
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UnityEngineAnimationsParentConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
ParentConstraint get_enabled¶
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UnityEngineAnimationsParentConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
ParentConstraint get_gameObject¶
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UnityEngineAnimationsParentConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (GameObject)
flow: none
ParentConstraint get_locked¶
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UnityEngineAnimationsParentConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
ParentConstraint get_name¶
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UnityEngineAnimationsParentConstraint.__get_name__SystemString(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (String)
flow: none
ParentConstraint get_rotationAtRest¶
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UnityEngineAnimationsParentConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
ParentConstraint get_rotationAxis¶
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UnityEngineAnimationsParentConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Axis)
flow: none
ParentConstraint get_rotationOffsets¶
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UnityEngineAnimationsParentConstraint.__get_rotationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Vector3[])
flow: none
ParentConstraint get_sourceCount¶
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UnityEngineAnimationsParentConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Int32)
flow: none
ParentConstraint get_transform¶
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UnityEngineAnimationsParentConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Transform)
flow: none
ParentConstraint get_translationAtRest¶
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UnityEngineAnimationsParentConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
ParentConstraint get_translationAxis¶
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UnityEngineAnimationsParentConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Axis)
flow: none
ParentConstraint get_translationOffsets¶
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UnityEngineAnimationsParentConstraint.__get_translationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Vector3[])
flow: none
ParentConstraint get_weight¶
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UnityEngineAnimationsParentConstraint.__get_weight__SystemSingle(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Single)
flow: none
ParentConstraint GetComponent¶
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UnityEngineAnimationsParentConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
ParentConstraint GetComponentInChildren¶
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UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
ParentConstraint GetComponentInParent¶
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UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
ParentConstraint GetComponents¶
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UnityEngineAnimationsParentConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint GetComponentsInChildren¶
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UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint GetComponentsInParent¶
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UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint GetHashCode¶
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UnityEngineAnimationsParentConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Int32)
flow: none
ParentConstraint GetInstanceID¶
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UnityEngineAnimationsParentConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Int32)
flow: none
ParentConstraint GetRotationOffset¶
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UnityEngineAnimationsParentConstraint.__GetRotationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)¶
outputs: unnamed (Vector3)
flow: none
ParentConstraint GetSource¶
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UnityEngineAnimationsParentConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)¶
outputs: unnamed (ConstraintSource)
flow: none
ParentConstraint GetSources¶
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UnityEngineAnimationsParentConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint GetTranslationOffset¶
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UnityEngineAnimationsParentConstraint.__GetTranslationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)¶
outputs: unnamed (Vector3)
flow: none
ParentConstraint GetType¶
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UnityEngineAnimationsParentConstraint.__GetType__SystemType(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAnimationsParentConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAnimationsParentConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
ParentConstraint RemoveSource¶
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UnityEngineAnimationsParentConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_constraintActive¶
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UnityEngineAnimationsParentConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_enabled¶
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UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_locked¶
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UnityEngineAnimationsParentConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_name¶
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UnityEngineAnimationsParentConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_rotationAtRest¶
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UnityEngineAnimationsParentConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_rotationAxis¶
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UnityEngineAnimationsParentConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_rotationOffsets¶
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UnityEngineAnimationsParentConstraint.__set_rotationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_translationAtRest¶
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UnityEngineAnimationsParentConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_translationAxis¶
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UnityEngineAnimationsParentConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_translationOffsets¶
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UnityEngineAnimationsParentConstraint.__set_translationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint set_weight¶
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UnityEngineAnimationsParentConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint SetRotationOffset¶
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UnityEngineAnimationsParentConstraint.__SetRotationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint SetSource¶
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UnityEngineAnimationsParentConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint SetSources¶
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UnityEngineAnimationsParentConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint SetTranslationOffset¶
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UnityEngineAnimationsParentConstraint.__SetTranslationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParentConstraint ToString¶
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UnityEngineAnimationsParentConstraint.__ToString__SystemString(UnityEngine.Animations.ParentConstraint instance)¶
outputs: unnamed (String)
flow: none