AreaEffector2D

The AreaEffector2D module.

op_Equality

UnityEngineAreaEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

AreaEffector2D Equals

UnityEngineAreaEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.AreaEffector2D instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

AreaEffector2D get_angularDrag

UnityEngineAreaEffector2D.__get_angularDrag__SystemSingle(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AreaEffector2D get_colliderMask

UnityEngineAreaEffector2D.__get_colliderMask__SystemInt32(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AreaEffector2D get_drag

UnityEngineAreaEffector2D.__get_drag__SystemSingle(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AreaEffector2D get_enabled

UnityEngineAreaEffector2D.__get_enabled__SystemBoolean(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AreaEffector2D get_forceAngle

UnityEngineAreaEffector2D.__get_forceAngle__SystemSingle(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AreaEffector2D get_forceMagnitude

UnityEngineAreaEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AreaEffector2D get_forceTarget

UnityEngineAreaEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.AreaEffector2D instance)

outputs: unnamed (EffectorSelection2D)

flow: none

Unity Documentation

AreaEffector2D get_forceVariation

UnityEngineAreaEffector2D.__get_forceVariation__SystemSingle(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AreaEffector2D get_gameObject

UnityEngineAreaEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.AreaEffector2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

AreaEffector2D get_name

UnityEngineAreaEffector2D.__get_name__SystemString(UnityEngine.AreaEffector2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AreaEffector2D get_transform

UnityEngineAreaEffector2D.__get_transform__UnityEngineTransform(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

AreaEffector2D get_useColliderMask

UnityEngineAreaEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AreaEffector2D get_useGlobalAngle

UnityEngineAreaEffector2D.__get_useGlobalAngle__SystemBoolean(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AreaEffector2D GetComponent

UnityEngineAreaEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

AreaEffector2D GetComponentInChildren

UnityEngineAreaEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

AreaEffector2D GetComponentInParent

UnityEngineAreaEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

AreaEffector2D GetComponents

UnityEngineAreaEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D GetComponentsInChildren

UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D GetComponentsInParent

UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D GetHashCode

UnityEngineAreaEffector2D.__GetHashCode__SystemInt32(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AreaEffector2D GetInstanceID

UnityEngineAreaEffector2D.__GetInstanceID__SystemInt32(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AreaEffector2D GetType

UnityEngineAreaEffector2D.__GetType__SystemType(UnityEngine.AreaEffector2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineAreaEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAreaEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

AreaEffector2D set_angularDrag

UnityEngineAreaEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_colliderMask

UnityEngineAreaEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_drag

UnityEngineAreaEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_enabled

UnityEngineAreaEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_forceAngle

UnityEngineAreaEffector2D.__set_forceAngle__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_forceMagnitude

UnityEngineAreaEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_forceTarget

UnityEngineAreaEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.AreaEffector2D instanceUnityEngine.EffectorSelection2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_forceVariation

UnityEngineAreaEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_name

UnityEngineAreaEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_useColliderMask

UnityEngineAreaEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D set_useGlobalAngle

UnityEngineAreaEffector2D.__set_useGlobalAngle__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AreaEffector2D ToString

UnityEngineAreaEffector2D.__ToString__SystemString(UnityEngine.AreaEffector2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AreaEffector2D

Variable_UnityEngineAreaEffector2D(UnityEngine.AreaEffector2D AreaEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation