AreaEffector2D¶
The AreaEffector2D module.
op_Equality¶
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UnityEngineAreaEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AreaEffector2D Equals¶
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UnityEngineAreaEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.AreaEffector2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
AreaEffector2D get_angularDrag¶
-
UnityEngineAreaEffector2D.__get_angularDrag__SystemSingle(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Single)
flow: none
AreaEffector2D get_colliderMask¶
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UnityEngineAreaEffector2D.__get_colliderMask__SystemInt32(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
AreaEffector2D get_drag¶
-
UnityEngineAreaEffector2D.__get_drag__SystemSingle(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Single)
flow: none
AreaEffector2D get_enabled¶
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UnityEngineAreaEffector2D.__get_enabled__SystemBoolean(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
AreaEffector2D get_forceAngle¶
-
UnityEngineAreaEffector2D.__get_forceAngle__SystemSingle(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Single)
flow: none
AreaEffector2D get_forceMagnitude¶
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UnityEngineAreaEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Single)
flow: none
AreaEffector2D get_forceTarget¶
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UnityEngineAreaEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (EffectorSelection2D)
flow: none
AreaEffector2D get_forceVariation¶
-
UnityEngineAreaEffector2D.__get_forceVariation__SystemSingle(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Single)
flow: none
AreaEffector2D get_gameObject¶
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UnityEngineAreaEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (GameObject)
flow: none
AreaEffector2D get_name¶
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UnityEngineAreaEffector2D.__get_name__SystemString(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (String)
flow: none
AreaEffector2D get_transform¶
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UnityEngineAreaEffector2D.__get_transform__UnityEngineTransform(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Transform)
flow: none
AreaEffector2D get_useColliderMask¶
-
UnityEngineAreaEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
AreaEffector2D get_useGlobalAngle¶
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UnityEngineAreaEffector2D.__get_useGlobalAngle__SystemBoolean(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
AreaEffector2D GetComponent¶
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UnityEngineAreaEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
AreaEffector2D GetComponentInChildren¶
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UnityEngineAreaEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
AreaEffector2D GetComponentInParent¶
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UnityEngineAreaEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
AreaEffector2D GetComponents¶
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UnityEngineAreaEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D GetComponentsInChildren¶
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UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D GetComponentsInParent¶
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UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D GetHashCode¶
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UnityEngineAreaEffector2D.__GetHashCode__SystemInt32(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
AreaEffector2D GetInstanceID¶
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UnityEngineAreaEffector2D.__GetInstanceID__SystemInt32(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
AreaEffector2D GetType¶
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UnityEngineAreaEffector2D.__GetType__SystemType(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAreaEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAreaEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AreaEffector2D set_angularDrag¶
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UnityEngineAreaEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_colliderMask¶
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UnityEngineAreaEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_drag¶
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UnityEngineAreaEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_enabled¶
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UnityEngineAreaEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_forceAngle¶
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UnityEngineAreaEffector2D.__set_forceAngle__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_forceMagnitude¶
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UnityEngineAreaEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_forceTarget¶
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UnityEngineAreaEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.AreaEffector2D instanceUnityEngine.EffectorSelection2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_forceVariation¶
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UnityEngineAreaEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_name¶
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UnityEngineAreaEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_useColliderMask¶
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UnityEngineAreaEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D set_useGlobalAngle¶
-
UnityEngineAreaEffector2D.__set_useGlobalAngle__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AreaEffector2D ToString¶
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UnityEngineAreaEffector2D.__ToString__SystemString(UnityEngine.AreaEffector2D instance)¶
outputs: unnamed (String)
flow: none