HumanLimit¶
The HumanLimit module.
HumanLimit¶
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Const_UnityEngineHumanLimit(UnityEngine.HumanLimit HumanLimit)¶
outputs: unnamed (HumanLimit)
flow: none
HumanLimit Equals¶
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UnityEngineHumanLimit.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanLimit instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
HumanLimit get_axisLength¶
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UnityEngineHumanLimit.__get_axisLength__SystemSingle(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Single)
flow: none
HumanLimit get_center¶
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UnityEngineHumanLimit.__get_center__UnityEngineVector3(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Vector3)
flow: none
HumanLimit get_max¶
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UnityEngineHumanLimit.__get_max__UnityEngineVector3(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Vector3)
flow: none
HumanLimit get_min¶
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UnityEngineHumanLimit.__get_min__UnityEngineVector3(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Vector3)
flow: none
HumanLimit get_useDefaultValues¶
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UnityEngineHumanLimit.__get_useDefaultValues__SystemBoolean(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Boolean)
flow: none
HumanLimit GetHashCode¶
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UnityEngineHumanLimit.__GetHashCode__SystemInt32(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Int32)
flow: none
HumanLimit GetType¶
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UnityEngineHumanLimit.__GetType__SystemType(UnityEngine.HumanLimit instance)¶
outputs: unnamed (Type)
flow: none
HumanLimit set_axisLength¶
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UnityEngineHumanLimit.__set_axisLength__SystemSingle__SystemVoid(UnityEngine.HumanLimit instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanLimit set_center¶
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UnityEngineHumanLimit.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanLimit set_max¶
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UnityEngineHumanLimit.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanLimit set_min¶
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UnityEngineHumanLimit.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanLimit set_useDefaultValues¶
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UnityEngineHumanLimit.__set_useDefaultValues__SystemBoolean__SystemVoid(UnityEngine.HumanLimit instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanLimit ToString¶
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UnityEngineHumanLimit.__ToString__SystemString(UnityEngine.HumanLimit instance)¶
outputs: unnamed (String)
flow: none