RenderSettings¶
The RenderSettings module.
op_Equality¶
-
UnityEngineRenderSettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
RenderSettings Equals¶
-
UnityEngineRenderSettings.__Equals__SystemObject__SystemBoolean(UnityEngine.RenderSettings instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
RenderSettings get_ambientEquatorColor¶
-
UnityEngineRenderSettings.__get_ambientEquatorColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
RenderSettings get_ambientGroundColor¶
-
UnityEngineRenderSettings.__get_ambientGroundColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
RenderSettings get_ambientIntensity¶
-
UnityEngineRenderSettings.__get_ambientIntensity__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_ambientLight¶
-
UnityEngineRenderSettings.__get_ambientLight__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
RenderSettings get_ambientMode¶
-
UnityEngineRenderSettings.__get_ambientMode__UnityEngineRenderingAmbientMode()¶
outputs: unnamed (AmbientMode)
flow: none
RenderSettings get_ambientProbe¶
-
UnityEngineRenderSettings.__get_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2()¶
outputs: unnamed (SphericalHarmonicsL2)
flow: none
RenderSettings get_ambientSkyColor¶
-
UnityEngineRenderSettings.__get_ambientSkyColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
RenderSettings get_customReflection¶
-
UnityEngineRenderSettings.__get_customReflection__UnityEngineCubemap()¶
outputs: unnamed (Cubemap)
flow: none
RenderSettings get_defaultReflectionMode¶
-
UnityEngineRenderSettings.__get_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode()¶
outputs: unnamed (DefaultReflectionMode)
flow: none
RenderSettings get_defaultReflectionResolution¶
-
UnityEngineRenderSettings.__get_defaultReflectionResolution__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
RenderSettings get_flareFadeSpeed¶
-
UnityEngineRenderSettings.__get_flareFadeSpeed__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_flareStrength¶
-
UnityEngineRenderSettings.__get_flareStrength__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_fog¶
-
UnityEngineRenderSettings.__get_fog__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
RenderSettings get_fogColor¶
-
UnityEngineRenderSettings.__get_fogColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
RenderSettings get_fogDensity¶
-
UnityEngineRenderSettings.__get_fogDensity__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_fogEndDistance¶
-
UnityEngineRenderSettings.__get_fogEndDistance__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_fogMode¶
-
UnityEngineRenderSettings.__get_fogMode__UnityEngineFogMode()¶
outputs: unnamed (FogMode)
flow: none
RenderSettings get_fogStartDistance¶
-
UnityEngineRenderSettings.__get_fogStartDistance__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_haloStrength¶
-
UnityEngineRenderSettings.__get_haloStrength__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_name¶
-
UnityEngineRenderSettings.__get_name__SystemString(UnityEngine.RenderSettings instance)¶
outputs: unnamed (String)
flow: none
RenderSettings get_reflectionBounces¶
-
UnityEngineRenderSettings.__get_reflectionBounces__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
RenderSettings get_reflectionIntensity¶
-
UnityEngineRenderSettings.__get_reflectionIntensity__SystemSingle()¶
outputs: unnamed (Single)
flow: none
RenderSettings get_skybox¶
-
UnityEngineRenderSettings.__get_skybox__UnityEngineMaterial()¶
outputs: unnamed (Material)
flow: none
RenderSettings get_subtractiveShadowColor¶
-
UnityEngineRenderSettings.__get_subtractiveShadowColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
RenderSettings get_sun¶
-
UnityEngineRenderSettings.__get_sun__UnityEngineLight()¶
outputs: unnamed (Light)
flow: none
RenderSettings GetHashCode¶
-
UnityEngineRenderSettings.__GetHashCode__SystemInt32(UnityEngine.RenderSettings instance)¶
outputs: unnamed (Int32)
flow: none
RenderSettings GetInstanceID¶
-
UnityEngineRenderSettings.__GetInstanceID__SystemInt32(UnityEngine.RenderSettings instance)¶
outputs: unnamed (Int32)
flow: none
RenderSettings GetType¶
-
UnityEngineRenderSettings.__GetType__SystemType(UnityEngine.RenderSettings instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineRenderSettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineRenderSettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
RenderSettings set_ambientEquatorColor¶
-
UnityEngineRenderSettings.__set_ambientEquatorColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_ambientGroundColor¶
-
UnityEngineRenderSettings.__set_ambientGroundColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_ambientIntensity¶
-
UnityEngineRenderSettings.__set_ambientIntensity__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_ambientLight¶
-
UnityEngineRenderSettings.__set_ambientLight__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_ambientMode¶
-
UnityEngineRenderSettings.__set_ambientMode__UnityEngineRenderingAmbientMode__SystemVoid(UnityEngine.Rendering.AmbientMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_ambientProbe¶
-
UnityEngineRenderSettings.__set_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.Rendering.SphericalHarmonicsL2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_ambientSkyColor¶
-
UnityEngineRenderSettings.__set_ambientSkyColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_customReflection¶
-
UnityEngineRenderSettings.__set_customReflection__UnityEngineCubemap__SystemVoid(UnityEngine.Cubemap value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_defaultReflectionMode¶
-
UnityEngineRenderSettings.__set_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode__SystemVoid(UnityEngine.Rendering.DefaultReflectionMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_defaultReflectionResolution¶
-
UnityEngineRenderSettings.__set_defaultReflectionResolution__SystemInt32__SystemVoid(System.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_flareFadeSpeed¶
-
UnityEngineRenderSettings.__set_flareFadeSpeed__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_flareStrength¶
-
UnityEngineRenderSettings.__set_flareStrength__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_fog¶
-
UnityEngineRenderSettings.__set_fog__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_fogColor¶
-
UnityEngineRenderSettings.__set_fogColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_fogDensity¶
-
UnityEngineRenderSettings.__set_fogDensity__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_fogEndDistance¶
-
UnityEngineRenderSettings.__set_fogEndDistance__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_fogMode¶
-
UnityEngineRenderSettings.__set_fogMode__UnityEngineFogMode__SystemVoid(UnityEngine.FogMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_fogStartDistance¶
-
UnityEngineRenderSettings.__set_fogStartDistance__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_haloStrength¶
-
UnityEngineRenderSettings.__set_haloStrength__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_name¶
-
UnityEngineRenderSettings.__set_name__SystemString__SystemVoid(UnityEngine.RenderSettings instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_reflectionBounces¶
-
UnityEngineRenderSettings.__set_reflectionBounces__SystemInt32__SystemVoid(System.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_reflectionIntensity¶
-
UnityEngineRenderSettings.__set_reflectionIntensity__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_skybox¶
-
UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid(UnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_subtractiveShadowColor¶
-
UnityEngineRenderSettings.__set_subtractiveShadowColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings set_sun¶
-
UnityEngineRenderSettings.__set_sun__UnityEngineLight__SystemVoid(UnityEngine.Light value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RenderSettings ToString¶
-
UnityEngineRenderSettings.__ToString__SystemString(UnityEngine.RenderSettings instance)¶
outputs: unnamed (String)
flow: none