Physics¶
The Physics module.
Physics BoxCast¶
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UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)¶
outputs: unnamed (Boolean)
flow: none
Physics BoxCastAll¶
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UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)¶
outputs: unnamed (RaycastHit[])
flow: none
Physics BoxCastNonAlloc¶
-
UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics CapsuleCast¶
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UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)¶
outputs: unnamed (Boolean)
flow: none
Physics CapsuleCastAll¶
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UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)¶
outputs: unnamed (RaycastHit[])
flow: none
Physics CapsuleCastNonAlloc¶
-
UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics CheckBox¶
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UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)¶
outputs: unnamed (Boolean)
flow: none
Physics CheckCapsule¶
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UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 endSystem.Single radius)¶
outputs: unnamed (Boolean)
flow: none
Physics CheckSphere¶
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UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 positionSystem.Single radius)¶
outputs: unnamed (Boolean)
flow: none
Physics ClosestPoint¶
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UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3(UnityEngine.Vector3 pointUnityEngine.Collider colliderUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)¶
outputs: unnamed (Vector3)
flow: none
Physics ComputePenetration¶
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UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean(UnityEngine.Collider colliderAUnityEngine.Vector3 positionAUnityEngine.Quaternion rotationAUnityEngine.Collider colliderBUnityEngine.Vector3 positionBUnityEngine.Quaternion rotationB)¶
outputs: direction (Vector3), distance (Single), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Physics Equals¶
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UnityEnginePhysics.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Physics get_AllLayers¶
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UnityEnginePhysics.__get_AllLayers__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics get_defaultPhysicsScene¶
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UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene()¶
outputs: unnamed (PhysicsScene)
flow: none
Physics get_DefaultRaycastLayers¶
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UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics get_gravity¶
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UnityEnginePhysics.__get_gravity__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Physics get_IgnoreRaycastLayer¶
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UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics get_interCollisionDistance¶
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UnityEnginePhysics.__get_interCollisionDistance__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics get_interCollisionSettingsToggle¶
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UnityEnginePhysics.__get_interCollisionSettingsToggle__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics get_interCollisionStiffness¶
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UnityEnginePhysics.__get_interCollisionStiffness__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics get_reuseCollisionCallbacks¶
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UnityEnginePhysics.__get_reuseCollisionCallbacks__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics GetHashCode¶
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UnityEnginePhysics.__GetHashCode__SystemInt32(UnityEngine.Physics instance)¶
outputs: unnamed (Int32)
flow: none
Physics GetIgnoreLayerCollision¶
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UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)¶
outputs: unnamed (Boolean)
flow: none
Physics GetType¶
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UnityEnginePhysics.__GetType__SystemType(UnityEngine.Physics instance)¶
outputs: unnamed (Type)
flow: none
Physics IgnoreCollision¶
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UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid(UnityEngine.Collider collider1UnityEngine.Collider collider2)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics Linecast¶
-
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 end)¶
outputs: unnamed (Boolean)
flow: none
Physics OverlapBox¶
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UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)¶
outputs: unnamed (Collider[])
flow: none
Physics OverlapBoxNonAlloc¶
-
UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Collider[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics OverlapCapsule¶
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UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radius)¶
outputs: unnamed (Collider[])
flow: none
Physics OverlapCapsuleNonAlloc¶
-
UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radiusUnityEngine.Collider[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics OverlapSphere¶
-
UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 positionSystem.Single radius)¶
outputs: unnamed (Collider[])
flow: none
Physics OverlapSphereNonAlloc¶
-
UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 positionSystem.Single radiusUnityEngine.Collider[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics Raycast¶
-
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 originUnityEngine.Vector3 direction)¶
outputs: unnamed (Boolean)
flow: none
Physics RaycastAll¶
-
UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originUnityEngine.Vector3 direction)¶
outputs: unnamed (RaycastHit[])
flow: none
Physics RaycastNonAlloc¶
-
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics RebuildBroadphaseRegions¶
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UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid(UnityEngine.Bounds worldBoundsSystem.Int32 subdivisions)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics set_gravity¶
-
UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics set_interCollisionDistance¶
-
UnityEnginePhysics.__set_interCollisionDistance__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics set_interCollisionSettingsToggle¶
-
UnityEnginePhysics.__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics set_interCollisionStiffness¶
-
UnityEnginePhysics.__set_interCollisionStiffness__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics set_reuseCollisionCallbacks¶
-
UnityEnginePhysics.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics Simulate¶
-
UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid(System.Single step)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics SphereCast¶
-
UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionSystem.Single maxDistanceSystem.Int32 layerMaskUnityEngine.QueryTriggerInteraction queryTriggerInteraction)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Physics SphereCastAll¶
-
UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 direction)¶
outputs: unnamed (RaycastHit[])
flow: none
Physics SphereCastNonAlloc¶
-
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics SyncTransforms¶
-
UnityEnginePhysics.__SyncTransforms__SystemVoid()¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics ToString¶
-
UnityEnginePhysics.__ToString__SystemString(UnityEngine.Physics instance)¶
outputs: unnamed (String)
flow: none