Physics

The Physics module.

Physics BoxCast

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics BoxCastAll

UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)

outputs: unnamed (RaycastHit[])

flow: none

Unity Documentation

Physics BoxCastNonAlloc

UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics CapsuleCast

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics CapsuleCastAll

UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)

outputs: unnamed (RaycastHit[])

flow: none

Unity Documentation

Physics CapsuleCastNonAlloc

UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics CheckBox

UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics CheckCapsule

UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 endSystem.Single radius)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics CheckSphere

UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 positionSystem.Single radius)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics ClosestPoint

UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3(UnityEngine.Vector3 pointUnityEngine.Collider colliderUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Physics ComputePenetration

UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean(UnityEngine.Collider colliderAUnityEngine.Vector3 positionAUnityEngine.Quaternion rotationAUnityEngine.Collider colliderBUnityEngine.Vector3 positionBUnityEngine.Quaternion rotationB)

outputs: direction (Vector3), distance (Single), unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics Equals

UnityEnginePhysics.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Physics get_AllLayers

UnityEnginePhysics.__get_AllLayers__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics get_defaultPhysicsScene

UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene()

outputs: unnamed (PhysicsScene)

flow: none

Unity Documentation

Physics get_DefaultRaycastLayers

UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics get_gravity

UnityEnginePhysics.__get_gravity__UnityEngineVector3()

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Physics get_IgnoreRaycastLayer

UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics get_interCollisionDistance

UnityEnginePhysics.__get_interCollisionDistance__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics get_interCollisionSettingsToggle

UnityEnginePhysics.__get_interCollisionSettingsToggle__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics get_interCollisionStiffness

UnityEnginePhysics.__get_interCollisionStiffness__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics get_reuseCollisionCallbacks

UnityEnginePhysics.__get_reuseCollisionCallbacks__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics GetHashCode

UnityEnginePhysics.__GetHashCode__SystemInt32(UnityEngine.Physics instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics GetIgnoreLayerCollision

UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics GetType

UnityEnginePhysics.__GetType__SystemType(UnityEngine.Physics instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

Physics IgnoreCollision

UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid(UnityEngine.Collider collider1UnityEngine.Collider collider2)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics Linecast

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 end)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics OverlapBox

UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)

outputs: unnamed (Collider[])

flow: none

Unity Documentation

Physics OverlapBoxNonAlloc

UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Collider[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics OverlapCapsule

UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radius)

outputs: unnamed (Collider[])

flow: none

Unity Documentation

Physics OverlapCapsuleNonAlloc

UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radiusUnityEngine.Collider[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics OverlapSphere

UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 positionSystem.Single radius)

outputs: unnamed (Collider[])

flow: none

Unity Documentation

Physics OverlapSphereNonAlloc

UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 positionSystem.Single radiusUnityEngine.Collider[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics Raycast

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 originUnityEngine.Vector3 direction)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics RaycastAll

UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originUnityEngine.Vector3 direction)

outputs: unnamed (RaycastHit[])

flow: none

Unity Documentation

Physics RaycastNonAlloc

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics RebuildBroadphaseRegions

UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid(UnityEngine.Bounds worldBoundsSystem.Int32 subdivisions)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics set_gravity

UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics set_interCollisionDistance

UnityEnginePhysics.__set_interCollisionDistance__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics set_interCollisionSettingsToggle

UnityEnginePhysics.__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics set_interCollisionStiffness

UnityEnginePhysics.__set_interCollisionStiffness__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics set_reuseCollisionCallbacks

UnityEnginePhysics.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics Simulate

UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid(System.Single step)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics SphereCast

UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionSystem.Single maxDistanceSystem.Int32 layerMaskUnityEngine.QueryTriggerInteraction queryTriggerInteraction)

outputs: hitInfo (RaycastHit), unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics SphereCastAll

UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 direction)

outputs: unnamed (RaycastHit[])

flow: none

Unity Documentation

Physics SphereCastNonAlloc

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics SyncTransforms

UnityEnginePhysics.__SyncTransforms__SystemVoid()

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics ToString

UnityEnginePhysics.__ToString__SystemString(UnityEngine.Physics instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Physics

Variable_UnityEnginePhysics(UnityEngine.Physics PhysicsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation