UIPositionAsUV1¶
The UIPositionAsUV1 module.
op_Equality¶
-
UnityEngineUIPositionAsUV1.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PositionAsUV1 Equals¶
-
UnityEngineUIPositionAsUV1.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.PositionAsUV1 instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
PositionAsUV1 get_enabled¶
-
UnityEngineUIPositionAsUV1.__get_enabled__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Boolean)
flow: none
PositionAsUV1 get_gameObject¶
-
UnityEngineUIPositionAsUV1.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (GameObject)
flow: none
PositionAsUV1 get_name¶
-
UnityEngineUIPositionAsUV1.__get_name__SystemString(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (String)
flow: none
PositionAsUV1 get_transform¶
-
UnityEngineUIPositionAsUV1.__get_transform__UnityEngineTransform(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Transform)
flow: none
PositionAsUV1 GetComponent¶
-
UnityEngineUIPositionAsUV1.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
PositionAsUV1 GetComponentInChildren¶
-
UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
PositionAsUV1 GetComponentInParent¶
-
UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
PositionAsUV1 GetComponents¶
-
UnityEngineUIPositionAsUV1.__GetComponents__ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionAsUV1 GetComponentsInChildren¶
-
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionAsUV1 GetComponentsInParent¶
-
UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionAsUV1 GetHashCode¶
-
UnityEngineUIPositionAsUV1.__GetHashCode__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Int32)
flow: none
PositionAsUV1 GetInstanceID¶
-
UnityEngineUIPositionAsUV1.__GetInstanceID__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Int32)
flow: none
PositionAsUV1 GetType¶
-
UnityEngineUIPositionAsUV1.__GetType__SystemType(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineUIPositionAsUV1.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineUIPositionAsUV1.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PositionAsUV1 IsActive¶
-
UnityEngineUIPositionAsUV1.__IsActive__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Boolean)
flow: none
PositionAsUV1 IsDestroyed¶
-
UnityEngineUIPositionAsUV1.__IsDestroyed__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (Boolean)
flow: none
PositionAsUV1 ModifyMesh¶
-
UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceUnityEngine.Mesh mesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionAsUV1 set_enabled¶
-
UnityEngineUIPositionAsUV1.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionAsUV1 set_name¶
-
UnityEngineUIPositionAsUV1.__set_name__SystemString__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionAsUV1 ToString¶
-
UnityEngineUIPositionAsUV1.__ToString__SystemString(UnityEngine.UI.PositionAsUV1 instance)¶
outputs: unnamed (String)
flow: none