FixedJoint¶
The FixedJoint module.
op_Equality¶
-
UnityEngineFixedJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
FixedJoint Equals¶
-
UnityEngineFixedJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.FixedJoint instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
FixedJoint get_anchor¶
-
UnityEngineFixedJoint.__get_anchor__UnityEngineVector3(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Vector3)
flow: none
FixedJoint get_autoConfigureConnectedAnchor¶
-
UnityEngineFixedJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Boolean)
flow: none
FixedJoint get_axis¶
-
UnityEngineFixedJoint.__get_axis__UnityEngineVector3(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Vector3)
flow: none
FixedJoint get_breakForce¶
-
UnityEngineFixedJoint.__get_breakForce__SystemSingle(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Single)
flow: none
FixedJoint get_breakTorque¶
-
UnityEngineFixedJoint.__get_breakTorque__SystemSingle(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Single)
flow: none
FixedJoint get_connectedAnchor¶
-
UnityEngineFixedJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Vector3)
flow: none
FixedJoint get_connectedBody¶
-
UnityEngineFixedJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Rigidbody)
flow: none
FixedJoint get_connectedMassScale¶
-
UnityEngineFixedJoint.__get_connectedMassScale__SystemSingle(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Single)
flow: none
FixedJoint get_currentForce¶
-
UnityEngineFixedJoint.__get_currentForce__UnityEngineVector3(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Vector3)
flow: none
FixedJoint get_currentTorque¶
-
UnityEngineFixedJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Vector3)
flow: none
FixedJoint get_enableCollision¶
-
UnityEngineFixedJoint.__get_enableCollision__SystemBoolean(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Boolean)
flow: none
FixedJoint get_enablePreprocessing¶
-
UnityEngineFixedJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Boolean)
flow: none
FixedJoint get_gameObject¶
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UnityEngineFixedJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.FixedJoint instance)¶
outputs: unnamed (GameObject)
flow: none
FixedJoint get_massScale¶
-
UnityEngineFixedJoint.__get_massScale__SystemSingle(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Single)
flow: none
FixedJoint get_name¶
-
UnityEngineFixedJoint.__get_name__SystemString(UnityEngine.FixedJoint instance)¶
outputs: unnamed (String)
flow: none
FixedJoint get_transform¶
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UnityEngineFixedJoint.__get_transform__UnityEngineTransform(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Transform)
flow: none
FixedJoint GetComponent¶
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UnityEngineFixedJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
FixedJoint GetComponentInChildren¶
-
UnityEngineFixedJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
FixedJoint GetComponentInParent¶
-
UnityEngineFixedJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
FixedJoint GetComponents¶
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UnityEngineFixedJoint.__GetComponents__ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint GetComponentsInChildren¶
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UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint GetComponentsInParent¶
-
UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint GetHashCode¶
-
UnityEngineFixedJoint.__GetHashCode__SystemInt32(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Int32)
flow: none
FixedJoint GetInstanceID¶
-
UnityEngineFixedJoint.__GetInstanceID__SystemInt32(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Int32)
flow: none
FixedJoint GetType¶
-
UnityEngineFixedJoint.__GetType__SystemType(UnityEngine.FixedJoint instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineFixedJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineFixedJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
FixedJoint set_anchor¶
-
UnityEngineFixedJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_autoConfigureConnectedAnchor¶
-
UnityEngineFixedJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_axis¶
-
UnityEngineFixedJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_breakForce¶
-
UnityEngineFixedJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_breakTorque¶
-
UnityEngineFixedJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_connectedAnchor¶
-
UnityEngineFixedJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_connectedBody¶
-
UnityEngineFixedJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Rigidbody value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_connectedMassScale¶
-
UnityEngineFixedJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_enableCollision¶
-
UnityEngineFixedJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_enablePreprocessing¶
-
UnityEngineFixedJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_massScale¶
-
UnityEngineFixedJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint set_name¶
-
UnityEngineFixedJoint.__set_name__SystemString__SystemVoid(UnityEngine.FixedJoint instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FixedJoint ToString¶
-
UnityEngineFixedJoint.__ToString__SystemString(UnityEngine.FixedJoint instance)¶
outputs: unnamed (String)
flow: none