BillboardRenderer¶
The BillboardRenderer module.
op_Equality¶
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UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer Equals¶
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UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.BillboardRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer get_allowOcclusionWhenDynamic¶
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UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer get_billboard¶
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UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (BillboardAsset)
flow: none
BillboardRenderer get_bounds¶
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UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
BillboardRenderer get_enabled¶
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UnityEngineBillboardRenderer.__get_enabled__SystemBoolean(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer get_gameObject¶
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UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
BillboardRenderer get_isPartOfStaticBatch¶
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UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer get_isVisible¶
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UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer get_lightmapIndex¶
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UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer get_lightmapScaleOffset¶
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UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
BillboardRenderer get_lightProbeProxyVolumeOverride¶
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UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
BillboardRenderer get_lightProbeUsage¶
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UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
BillboardRenderer get_localToWorldMatrix¶
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UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
BillboardRenderer get_material¶
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UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Material)
flow: none
BillboardRenderer get_materials¶
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UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Material[])
flow: none
BillboardRenderer get_motionVectorGenerationMode¶
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UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
BillboardRenderer get_name¶
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UnityEngineBillboardRenderer.__get_name__SystemString(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (String)
flow: none
BillboardRenderer get_probeAnchor¶
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UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Transform)
flow: none
BillboardRenderer get_realtimeLightmapIndex¶
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UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer get_realtimeLightmapScaleOffset¶
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UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
BillboardRenderer get_receiveShadows¶
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UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer get_reflectionProbeUsage¶
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UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
BillboardRenderer get_rendererPriority¶
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UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer get_renderingLayerMask¶
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UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (UInt32)
flow: none
BillboardRenderer get_shadowCastingMode¶
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UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
BillboardRenderer get_sortingLayerID¶
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UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer get_sortingLayerName¶
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UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (String)
flow: none
BillboardRenderer get_sortingOrder¶
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UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer get_transform¶
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UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Transform)
flow: none
BillboardRenderer get_worldToLocalMatrix¶
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UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
BillboardRenderer GetClosestReflectionProbes¶
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UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer GetComponent¶
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UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
BillboardRenderer GetComponentInChildren¶
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UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
BillboardRenderer GetComponentInParent¶
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UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
BillboardRenderer GetComponents¶
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UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer GetComponentsInChildren¶
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UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer GetComponentsInParent¶
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UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer GetHashCode¶
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UnityEngineBillboardRenderer.__GetHashCode__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer GetInstanceID¶
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UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Int32)
flow: none
BillboardRenderer GetMaterials¶
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UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer GetPropertyBlock¶
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UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer GetType¶
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UnityEngineBillboardRenderer.__GetType__SystemType(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Type)
flow: none
BillboardRenderer HasPropertyBlock¶
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UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
BillboardRenderer set_allowOcclusionWhenDynamic¶
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UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_billboard¶
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UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.BillboardAsset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_enabled¶
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UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_lightmapIndex¶
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UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_lightmapScaleOffset¶
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UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_lightProbeProxyVolumeOverride¶
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UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_lightProbeUsage¶
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UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_material¶
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UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_materials¶
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UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_motionVectorGenerationMode¶
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UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_name¶
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UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_probeAnchor¶
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UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_realtimeLightmapIndex¶
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UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_realtimeLightmapScaleOffset¶
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UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_receiveShadows¶
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UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_reflectionProbeUsage¶
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UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_rendererPriority¶
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UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_renderingLayerMask¶
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UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_shadowCastingMode¶
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UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_sortingLayerID¶
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UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_sortingLayerName¶
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UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer set_sortingOrder¶
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UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer SetPropertyBlock¶
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UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BillboardRenderer ToString¶
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UnityEngineBillboardRenderer.__ToString__SystemString(UnityEngine.BillboardRenderer instance)¶
outputs: unnamed (String)
flow: none