UISpriteState

The UISpriteState module.

SpriteState

Const_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteState)

outputs: unnamed (SpriteState)

flow: none

Unity Documentation

SpriteState Equals

UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.SpriteState instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow: none

C# Documentation

SpriteState get_disabledSprite

UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)

outputs: unnamed (Sprite)

flow: none

Unity Documentation

SpriteState get_highlightedSprite

UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)

outputs: unnamed (Sprite)

flow: none

Unity Documentation

SpriteState get_pressedSprite

UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)

outputs: unnamed (Sprite)

flow: none

Unity Documentation

SpriteState GetHashCode

UnityEngineUISpriteState.__GetHashCode__SystemInt32(UnityEngine.UI.SpriteState instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SpriteState GetType

UnityEngineUISpriteState.__GetType__SystemType(UnityEngine.UI.SpriteState instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

SpriteState set_disabledSprite

UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SpriteState set_highlightedSprite

UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SpriteState set_pressedSprite

UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SpriteState ToString

UnityEngineUISpriteState.__ToString__SystemString(UnityEngine.UI.SpriteState instance)

outputs: unnamed (String)

flow: none

Unity Documentation

SpriteState

Variable_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation