UISpriteState¶
The UISpriteState module.
SpriteState¶
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Const_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteState)¶
outputs: unnamed (SpriteState)
flow: none
SpriteState Equals¶
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UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.SpriteState instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
SpriteState get_disabledSprite¶
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UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)¶
outputs: unnamed (Sprite)
flow: none
SpriteState get_highlightedSprite¶
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UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)¶
outputs: unnamed (Sprite)
flow: none
SpriteState get_pressedSprite¶
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UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)¶
outputs: unnamed (Sprite)
flow: none
SpriteState GetHashCode¶
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UnityEngineUISpriteState.__GetHashCode__SystemInt32(UnityEngine.UI.SpriteState instance)¶
outputs: unnamed (Int32)
flow: none
SpriteState GetType¶
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UnityEngineUISpriteState.__GetType__SystemType(UnityEngine.UI.SpriteState instance)¶
outputs: unnamed (Type)
flow: none
SpriteState set_disabledSprite¶
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UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteState set_highlightedSprite¶
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UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteState set_pressedSprite¶
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UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteState ToString¶
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UnityEngineUISpriteState.__ToString__SystemString(UnityEngine.UI.SpriteState instance)¶
outputs: unnamed (String)
flow: none