Vector4¶
The Vector4 module.
Vector4¶
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Const_UnityEngineVector4(UnityEngine.Vector4 Vector4)¶
outputs: unnamed (Vector4)
flow: none
Vector4¶
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Variable_UnityEngineVector4(UnityEngine.Vector4 Vector4System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
op_Addition¶
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UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 UnityEngine.Vector4)¶
outputs: unnamed (Vector4)
flow: none
ctor¶
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UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4(System.Single System.Single)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Distance¶
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UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle(UnityEngine.Vector4 aUnityEngine.Vector4 b)¶
outputs: unnamed (Single)
flow: none
op_Division¶
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UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 System.Single)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Dot¶
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UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle(UnityEngine.Vector4 aUnityEngine.Vector4 b)¶
outputs: unnamed (Single)
flow: none
op_Equality¶
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UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean(UnityEngine.Vector4 UnityEngine.Vector4)¶
outputs: unnamed (Boolean)
flow: none
Vector4 Equals¶
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UnityEngineVector4.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector4 instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Vector4 get_Item¶
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UnityEngineVector4.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector4 instanceSystem.Int32 index)¶
outputs: unnamed (Single)
flow: none
Vector4 get_kEpsilon¶
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UnityEngineVector4.__get_kEpsilon__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Vector4 get_magnitude¶
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UnityEngineVector4.__get_magnitude__SystemSingle(UnityEngine.Vector4 instance)¶
outputs: unnamed (Single)
flow: none
Vector4 get_negativeInfinity¶
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UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4()¶
outputs: unnamed (Vector4)
flow: none
Vector4 get_normalized¶
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UnityEngineVector4.__get_normalized__UnityEngineVector4(UnityEngine.Vector4 instance)¶
outputs: unnamed (Vector4)
flow: none
Vector4 get_one¶
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UnityEngineVector4.__get_one__UnityEngineVector4()¶
outputs: unnamed (Vector4)
flow: none
Vector4 get_positiveInfinity¶
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UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4()¶
outputs: unnamed (Vector4)
flow: none
Vector4 get_sqrMagnitude¶
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UnityEngineVector4.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector4 instance)¶
outputs: unnamed (Single)
flow: none
Vector4 get_w¶
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UnityEngineVector4.__get_w__SystemSingle(UnityEngine.Vector4)¶
outputs: unnamed (Single)
flow: none
Vector4 get_x¶
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UnityEngineVector4.__get_x__SystemSingle(UnityEngine.Vector4)¶
outputs: unnamed (Single)
flow: none
Vector4 get_y¶
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UnityEngineVector4.__get_y__SystemSingle(UnityEngine.Vector4)¶
outputs: unnamed (Single)
flow: none
Vector4 get_z¶
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UnityEngineVector4.__get_z__SystemSingle(UnityEngine.Vector4)¶
outputs: unnamed (Single)
flow: none
Vector4 get_zero¶
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UnityEngineVector4.__get_zero__UnityEngineVector4()¶
outputs: unnamed (Vector4)
flow: none
Vector4 GetHashCode¶
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UnityEngineVector4.__GetHashCode__SystemInt32(UnityEngine.Vector4 instance)¶
outputs: unnamed (Int32)
flow: none
Vector4 GetType¶
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UnityEngineVector4.__GetType__SystemType(UnityEngine.Vector4 instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4(UnityEngine.Vector3)¶
outputs: unnamed (Vector4)
flow: none
op_Inequality¶
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UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean(UnityEngine.Vector4 UnityEngine.Vector4)¶
outputs: unnamed (Boolean)
flow: none
Vector4 Lerp¶
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UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t)¶
outputs: unnamed (Vector4)
flow: none
Vector4 LerpUnclamped¶
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UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Magnitude¶
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UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle(UnityEngine.Vector4 a)¶
outputs: unnamed (Single)
flow: none
Vector4 Max¶
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UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Min¶
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UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs)¶
outputs: unnamed (Vector4)
flow: none
Vector4 MoveTowards¶
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UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 currentUnityEngine.Vector4 targetSystem.Single maxDistanceDelta)¶
outputs: unnamed (Vector4)
flow: none
op_Multiply¶
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UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 System.Single)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Normalize¶
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UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 a)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Project¶
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UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 b)¶
outputs: unnamed (Vector4)
flow: none
Vector4 Scale¶
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UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 b)¶
outputs: unnamed (Vector4)
flow: none
Vector4 set_Item¶
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UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector4 instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector4 set_w¶
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UnityEngineVector4.__set_w__SystemSingle(UnityEngine.Vector4 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector4 set_x¶
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UnityEngineVector4.__set_x__SystemSingle(UnityEngine.Vector4 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector4 set_y¶
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UnityEngineVector4.__set_y__SystemSingle(UnityEngine.Vector4 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector4 set_z¶
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UnityEngineVector4.__set_z__SystemSingle(UnityEngine.Vector4 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector4 Set¶
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UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector4 instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector4 SqrMagnitude¶
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UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle(UnityEngine.Vector4 a)¶
outputs: unnamed (Single)
flow: none
op_Subtraction¶
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UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 UnityEngine.Vector4)¶
outputs: unnamed (Vector4)
flow: none