Mesh¶
The Mesh module.
Mesh AddBlendShapeFrame¶
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UnityEngineMesh.__AddBlendShapeFrame__SystemString_SystemSingle_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.String shapeNameSystem.Single frameWeightUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh Clear¶
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UnityEngineMesh.__Clear__SystemVoid(UnityEngine.Mesh instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh ClearBlendShapes¶
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UnityEngineMesh.__ClearBlendShapes__SystemVoid(UnityEngine.Mesh instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh CombineMeshes¶
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UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.CombineInstance[] combine)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineMesh.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Mesh Equals¶
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UnityEngineMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.Mesh instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Mesh get_bindposes¶
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UnityEngineMesh.__get_bindposes__UnityEngineMatrix4x4Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Matrix4x4[])
flow: none
Mesh get_blendShapeCount¶
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UnityEngineMesh.__get_blendShapeCount__SystemInt32(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32)
flow: none
Mesh get_boneWeights¶
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UnityEngineMesh.__get_boneWeights__UnityEngineBoneWeightArray(UnityEngine.Mesh instance)¶
outputs: unnamed (BoneWeight[])
flow: none
Mesh get_bounds¶
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UnityEngineMesh.__get_bounds__UnityEngineBounds(UnityEngine.Mesh instance)¶
outputs: unnamed (Bounds)
flow: none
Mesh get_colors¶
-
UnityEngineMesh.__get_colors__UnityEngineColorArray(UnityEngine.Mesh instance)¶
outputs: unnamed (Color[])
flow: none
Mesh get_colors32¶
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UnityEngineMesh.__get_colors32__UnityEngineColor32Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Color32[])
flow: none
Mesh get_indexFormat¶
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UnityEngineMesh.__get_indexFormat__UnityEngineRenderingIndexFormat(UnityEngine.Mesh instance)¶
outputs: unnamed (IndexFormat)
flow: none
Mesh get_isReadable¶
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UnityEngineMesh.__get_isReadable__SystemBoolean(UnityEngine.Mesh instance)¶
outputs: unnamed (Boolean)
flow: none
Mesh get_name¶
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UnityEngineMesh.__get_name__SystemString(UnityEngine.Mesh instance)¶
outputs: unnamed (String)
flow: none
Mesh get_normals¶
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UnityEngineMesh.__get_normals__UnityEngineVector3Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector3[])
flow: none
Mesh get_subMeshCount¶
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UnityEngineMesh.__get_subMeshCount__SystemInt32(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32)
flow: none
Mesh get_tangents¶
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UnityEngineMesh.__get_tangents__UnityEngineVector4Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector4[])
flow: none
Mesh get_triangles¶
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UnityEngineMesh.__get_triangles__SystemInt32Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32[])
flow: none
Mesh get_uv¶
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UnityEngineMesh.__get_uv__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv2¶
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UnityEngineMesh.__get_uv2__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv3¶
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UnityEngineMesh.__get_uv3__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv4¶
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UnityEngineMesh.__get_uv4__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv5¶
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UnityEngineMesh.__get_uv5__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv6¶
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UnityEngineMesh.__get_uv6__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv7¶
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UnityEngineMesh.__get_uv7__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_uv8¶
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UnityEngineMesh.__get_uv8__UnityEngineVector2Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector2[])
flow: none
Mesh get_vertexBufferCount¶
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UnityEngineMesh.__get_vertexBufferCount__SystemInt32(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32)
flow: none
Mesh get_vertexCount¶
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UnityEngineMesh.__get_vertexCount__SystemInt32(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32)
flow: none
Mesh get_vertices¶
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UnityEngineMesh.__get_vertices__UnityEngineVector3Array(UnityEngine.Mesh instance)¶
outputs: unnamed (Vector3[])
flow: none
Mesh GetBaseVertex¶
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UnityEngineMesh.__GetBaseVertex__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)¶
outputs: unnamed (UInt32)
flow: none
Mesh GetBindposes¶
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UnityEngineMesh.__GetBindposes__SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] bindposes)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetBlendShapeFrameCount¶
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UnityEngineMesh.__GetBlendShapeFrameCount__SystemInt32__SystemInt32(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)¶
outputs: unnamed (Int32)
flow: none
Mesh GetBlendShapeFrameVertices¶
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UnityEngineMesh.__GetBlendShapeFrameVertices__SystemInt32_SystemInt32_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndexUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetBlendShapeFrameWeight¶
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UnityEngineMesh.__GetBlendShapeFrameWeight__SystemInt32_SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndex)¶
outputs: unnamed (Single)
flow: none
Mesh GetBlendShapeIndex¶
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UnityEngineMesh.__GetBlendShapeIndex__SystemString__SystemInt32(UnityEngine.Mesh instanceSystem.String blendShapeName)¶
outputs: unnamed (Int32)
flow: none
Mesh GetBlendShapeName¶
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UnityEngineMesh.__GetBlendShapeName__SystemInt32__SystemString(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)¶
outputs: unnamed (String)
flow: none
Mesh GetBoneWeights¶
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UnityEngineMesh.__GetBoneWeights__SystemCollectionsGenericListUnityEngineBoneWeight__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.BoneWeight] boneWeights)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetColors¶
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UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] colors)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetHashCode¶
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UnityEngineMesh.__GetHashCode__SystemInt32(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32)
flow: none
Mesh GetIndexCount¶
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UnityEngineMesh.__GetIndexCount__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)¶
outputs: unnamed (UInt32)
flow: none
Mesh GetIndexStart¶
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UnityEngineMesh.__GetIndexStart__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)¶
outputs: unnamed (UInt32)
flow: none
Mesh GetIndices¶
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UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[System.Int32] indicesSystem.Int32 submesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetInstanceID¶
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UnityEngineMesh.__GetInstanceID__SystemInt32(UnityEngine.Mesh instance)¶
outputs: unnamed (Int32)
flow: none
Mesh GetNormals¶
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UnityEngineMesh.__GetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] normals)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetTangents¶
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UnityEngineMesh.__GetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetTopology¶
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UnityEngineMesh.__GetTopology__SystemInt32__UnityEngineMeshTopology(UnityEngine.Mesh instanceSystem.Int32 submesh)¶
outputs: unnamed (MeshTopology)
flow: none
Mesh GetTriangles¶
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UnityEngineMesh.__GetTriangles__SystemInt32__SystemInt32Array(UnityEngine.Mesh instanceSystem.Int32 submesh)¶
outputs: unnamed (Int32[])
flow: none
Mesh GetType¶
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UnityEngineMesh.__GetType__SystemType(UnityEngine.Mesh instance)¶
outputs: unnamed (Type)
flow: none
Mesh GetUVDistributionMetric¶
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UnityEngineMesh.__GetUVDistributionMetric__SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 uvSetIndex)¶
outputs: unnamed (Single)
flow: none
Mesh GetUVs¶
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UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh GetVertices¶
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UnityEngineMesh.__GetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] vertices)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
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UnityEngineMesh.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineMesh.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Mesh MarkDynamic¶
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UnityEngineMesh.__MarkDynamic__SystemVoid(UnityEngine.Mesh instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh RecalculateBounds¶
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UnityEngineMesh.__RecalculateBounds__SystemVoid(UnityEngine.Mesh instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh RecalculateNormals¶
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UnityEngineMesh.__RecalculateNormals__SystemVoid(UnityEngine.Mesh instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh RecalculateTangents¶
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UnityEngineMesh.__RecalculateTangents__SystemVoid(UnityEngine.Mesh instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_bindposes¶
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UnityEngineMesh.__set_bindposes__UnityEngineMatrix4x4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Matrix4x4[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_boneWeights¶
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UnityEngineMesh.__set_boneWeights__UnityEngineBoneWeightArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.BoneWeight[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_bounds¶
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UnityEngineMesh.__set_bounds__UnityEngineBounds__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Bounds value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_colors¶
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UnityEngineMesh.__set_colors__UnityEngineColorArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_colors32¶
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UnityEngineMesh.__set_colors32__UnityEngineColor32Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color32[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_indexFormat¶
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UnityEngineMesh.__set_indexFormat__UnityEngineRenderingIndexFormat__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Rendering.IndexFormat value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_name¶
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UnityEngineMesh.__set_name__SystemString__SystemVoid(UnityEngine.Mesh instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_normals¶
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UnityEngineMesh.__set_normals__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_subMeshCount¶
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UnityEngineMesh.__set_subMeshCount__SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_tangents¶
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UnityEngineMesh.__set_tangents__UnityEngineVector4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector4[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_triangles¶
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UnityEngineMesh.__set_triangles__SystemInt32Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv¶
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UnityEngineMesh.__set_uv__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv2¶
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UnityEngineMesh.__set_uv2__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv3¶
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UnityEngineMesh.__set_uv3__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv4¶
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UnityEngineMesh.__set_uv4__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv5¶
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UnityEngineMesh.__set_uv5__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv6¶
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UnityEngineMesh.__set_uv6__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv7¶
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UnityEngineMesh.__set_uv7__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_uv8¶
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UnityEngineMesh.__set_uv8__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh set_vertices¶
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UnityEngineMesh.__set_vertices__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetColors¶
-
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] inColors)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetIndices¶
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UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] indicesUnityEngine.MeshTopology topologySystem.Int32 submesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetNormals¶
-
UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inNormals)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetTangents¶
-
UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] inTangents)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetTriangles¶
-
UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] trianglesSystem.Int32 submesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetUVs¶
-
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh SetVertices¶
-
UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inVertices)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Mesh ToString¶
-
UnityEngineMesh.__ToString__SystemString(UnityEngine.Mesh instance)¶
outputs: unnamed (String)
flow: none
Mesh UploadMeshData¶
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UnityEngineMesh.__UploadMeshData__SystemBoolean__SystemVoid(UnityEngine.Mesh instanceSystem.Boolean markNoLongerReadable)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed