Bounds¶
The Bounds module.
Bounds ClosestPoint¶
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UnityEngineBounds.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Bounds instanceUnityEngine.Vector3 point)¶
outputs: unnamed (Vector3)
flow: none
ctor¶
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UnityEngineBounds.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineBounds(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Bounds)
flow: none
Bounds Contains¶
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UnityEngineBounds.__Contains__UnityEngineVector3__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Vector3 point)¶
outputs: unnamed (Boolean)
flow: none
Bounds Encapsulate¶
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UnityEngineBounds.__Encapsulate__UnityEngineBounds__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineBounds.__op_Equality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)¶
outputs: unnamed (Boolean)
flow: none
Bounds Equals¶
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UnityEngineBounds.__Equals__SystemObject__SystemBoolean(UnityEngine.Bounds instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Bounds Expand¶
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UnityEngineBounds.__Expand__SystemSingle__SystemVoid(UnityEngine.Bounds instanceSystem.Single amount)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds get_center¶
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UnityEngineBounds.__get_center__UnityEngineVector3(UnityEngine.Bounds instance)¶
outputs: unnamed (Vector3)
flow: none
Bounds get_extents¶
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UnityEngineBounds.__get_extents__UnityEngineVector3(UnityEngine.Bounds instance)¶
outputs: unnamed (Vector3)
flow: none
Bounds get_max¶
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UnityEngineBounds.__get_max__UnityEngineVector3(UnityEngine.Bounds instance)¶
outputs: unnamed (Vector3)
flow: none
Bounds get_min¶
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UnityEngineBounds.__get_min__UnityEngineVector3(UnityEngine.Bounds instance)¶
outputs: unnamed (Vector3)
flow: none
Bounds get_size¶
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UnityEngineBounds.__get_size__UnityEngineVector3(UnityEngine.Bounds instance)¶
outputs: unnamed (Vector3)
flow: none
Bounds GetHashCode¶
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UnityEngineBounds.__GetHashCode__SystemInt32(UnityEngine.Bounds instance)¶
outputs: unnamed (Int32)
flow: none
Bounds GetType¶
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UnityEngineBounds.__GetType__SystemType(UnityEngine.Bounds instance)¶
outputs: unnamed (Type)
flow: none
op_Inequality¶
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UnityEngineBounds.__op_Inequality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)¶
outputs: unnamed (Boolean)
flow: none
Bounds IntersectRay¶
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UnityEngineBounds.__IntersectRay__UnityEngineRay__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Ray ray)¶
outputs: unnamed (Boolean)
flow: none
Bounds Intersects¶
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UnityEngineBounds.__Intersects__UnityEngineBounds__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)¶
outputs: unnamed (Boolean)
flow: none
Bounds set_center¶
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UnityEngineBounds.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds set_extents¶
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UnityEngineBounds.__set_extents__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds set_max¶
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UnityEngineBounds.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds set_min¶
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UnityEngineBounds.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds set_size¶
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UnityEngineBounds.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds SetMinMax¶
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UnityEngineBounds.__SetMinMax__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 minUnityEngine.Vector3 max)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Bounds SqrDistance¶
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UnityEngineBounds.__SqrDistance__UnityEngineVector3__SystemSingle(UnityEngine.Bounds instanceUnityEngine.Vector3 point)¶
outputs: unnamed (Single)
flow: none
Bounds ToString¶
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UnityEngineBounds.__ToString__SystemString(UnityEngine.Bounds instance)¶
outputs: unnamed (String)
flow: none