UIImage¶
The UIImage module.
Image CalculateLayoutInputHorizontal¶
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UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image CalculateLayoutInputVertical¶
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UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image CrossFadeAlpha¶
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UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image CrossFadeColor¶
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UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image Cull¶
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UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Image Equals¶
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UnityEngineUIImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Image instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Image get_alphaHitTestMinimumThreshold¶
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UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_canvas¶
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UnityEngineUIImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Image instance)¶
outputs: unnamed (Canvas)
flow: none
Image get_canvasRenderer¶
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UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Image instance)¶
outputs: unnamed (CanvasRenderer)
flow: none
Image get_color¶
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UnityEngineUIImage.__get_color__UnityEngineColor(UnityEngine.UI.Image instance)¶
outputs: unnamed (Color)
flow: none
Image get_defaultETC1GraphicMaterial¶
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UnityEngineUIImage.__get_defaultETC1GraphicMaterial__UnityEngineMaterial()¶
outputs: unnamed (Material)
flow: none
Image get_defaultMaterial¶
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UnityEngineUIImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Image instance)¶
outputs: unnamed (Material)
flow: none
Image get_depth¶
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UnityEngineUIImage.__get_depth__SystemInt32(UnityEngine.UI.Image instance)¶
outputs: unnamed (Int32)
flow: none
Image get_enabled¶
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UnityEngineUIImage.__get_enabled__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_fillAmount¶
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UnityEngineUIImage.__get_fillAmount__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_fillCenter¶
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UnityEngineUIImage.__get_fillCenter__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_fillClockwise¶
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UnityEngineUIImage.__get_fillClockwise__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_fillMethod¶
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UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod(UnityEngine.UI.Image instance)¶
outputs: unnamed (FillMethod)
flow: none
Image get_fillOrigin¶
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UnityEngineUIImage.__get_fillOrigin__SystemInt32(UnityEngine.UI.Image instance)¶
outputs: unnamed (Int32)
flow: none
Image get_flexibleHeight¶
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UnityEngineUIImage.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_flexibleWidth¶
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UnityEngineUIImage.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_gameObject¶
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UnityEngineUIImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Image instance)¶
outputs: unnamed (GameObject)
flow: none
Image get_hasBorder¶
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UnityEngineUIImage.__get_hasBorder__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_layoutPriority¶
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UnityEngineUIImage.__get_layoutPriority__SystemInt32(UnityEngine.UI.Image instance)¶
outputs: unnamed (Int32)
flow: none
Image get_mainTexture¶
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UnityEngineUIImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Image instance)¶
outputs: unnamed (Texture)
flow: none
Image get_maskable¶
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UnityEngineUIImage.__get_maskable__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_material¶
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UnityEngineUIImage.__get_material__UnityEngineMaterial(UnityEngine.UI.Image instance)¶
outputs: unnamed (Material)
flow: none
Image get_materialForRendering¶
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UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Image instance)¶
outputs: unnamed (Material)
flow: none
Image get_minHeight¶
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UnityEngineUIImage.__get_minHeight__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_minWidth¶
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UnityEngineUIImage.__get_minWidth__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_name¶
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UnityEngineUIImage.__get_name__SystemString(UnityEngine.UI.Image instance)¶
outputs: unnamed (String)
flow: none
Image get_onCullStateChanged¶
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UnityEngineUIImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Image instance)¶
outputs: unnamed (CullStateChangedEvent)
flow: none
Image get_overrideSprite¶
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UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite(UnityEngine.UI.Image instance)¶
outputs: unnamed (Sprite)
flow: none
Image get_pixelsPerUnit¶
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UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_preferredHeight¶
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UnityEngineUIImage.__get_preferredHeight__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_preferredWidth¶
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UnityEngineUIImage.__get_preferredWidth__SystemSingle(UnityEngine.UI.Image instance)¶
outputs: unnamed (Single)
flow: none
Image get_preserveAspect¶
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UnityEngineUIImage.__get_preserveAspect__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_raycastTarget¶
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UnityEngineUIImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image get_rectTransform¶
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UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Image instance)¶
outputs: unnamed (RectTransform)
flow: none
Image get_sprite¶
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UnityEngineUIImage.__get_sprite__UnityEngineSprite(UnityEngine.UI.Image instance)¶
outputs: unnamed (Sprite)
flow: none
Image get_transform¶
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UnityEngineUIImage.__get_transform__UnityEngineTransform(UnityEngine.UI.Image instance)¶
outputs: unnamed (Transform)
flow: none
Image get_type¶
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UnityEngineUIImage.__get_type__UnityEngineUIImageType(UnityEngine.UI.Image instance)¶
outputs: unnamed (Type)
flow: none
Image get_useSpriteMesh¶
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UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image GetComponent¶
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UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Image GetComponentInChildren¶
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UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Image GetComponentInParent¶
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UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Image GetComponents¶
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UnityEngineUIImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image GetComponentsInChildren¶
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UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image GetComponentsInParent¶
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UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image GetHashCode¶
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UnityEngineUIImage.__GetHashCode__SystemInt32(UnityEngine.UI.Image instance)¶
outputs: unnamed (Int32)
flow: none
Image GetInstanceID¶
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UnityEngineUIImage.__GetInstanceID__SystemInt32(UnityEngine.UI.Image instance)¶
outputs: unnamed (Int32)
flow: none
Image GetModifiedMaterial¶
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UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Image instanceUnityEngine.Material baseMaterial)¶
outputs: unnamed (Material)
flow: none
Image GetPixelAdjustedRect¶
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UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Image instance)¶
outputs: unnamed (Rect)
flow: none
Image GetType¶
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UnityEngineUIImage.__GetType__SystemType(UnityEngine.UI.Image instance)¶
outputs: unnamed (Type)
flow: none
Image GraphicUpdateComplete¶
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UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
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UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Image IsActive¶
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UnityEngineUIImage.__IsActive__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image IsDestroyed¶
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UnityEngineUIImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.Image instance)¶
outputs: unnamed (Boolean)
flow: none
Image IsRaycastLocationValid¶
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UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 screenPointUnityEngine.Camera eventCamera)¶
outputs: unnamed (Boolean)
flow: none
Image LayoutComplete¶
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UnityEngineUIImage.__LayoutComplete__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image OnAfterDeserialize¶
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UnityEngineUIImage.__OnAfterDeserialize__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image OnBeforeSerialize¶
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UnityEngineUIImage.__OnBeforeSerialize__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image OnCullingChanged¶
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UnityEngineUIImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image PixelAdjustPoint¶
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UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Image instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
Image Raycast¶
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UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)¶
outputs: unnamed (Boolean)
flow: none
Image Rebuild¶
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UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.CanvasUpdate update)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image RecalculateClipping¶
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UnityEngineUIImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image RecalculateMasking¶
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UnityEngineUIImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_alphaHitTestMinimumThreshold¶
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UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_color¶
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UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_enabled¶
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UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_fillAmount¶
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UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_fillCenter¶
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UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_fillClockwise¶
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UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_fillMethod¶
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UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+FillMethod value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_fillOrigin¶
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UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid(UnityEngine.UI.Image instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_maskable¶
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UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_material¶
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UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_name¶
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UnityEngineUIImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.Image instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_onCullStateChanged¶
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UnityEngineUIImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_overrideSprite¶
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UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_preserveAspect¶
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UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_raycastTarget¶
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UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_sprite¶
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UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_type¶
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UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+Type value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image set_useSpriteMesh¶
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UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image SetAllDirty¶
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UnityEngineUIImage.__SetAllDirty__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image SetClipRect¶
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UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image SetLayoutDirty¶
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UnityEngineUIImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image SetMaterialDirty¶
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UnityEngineUIImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image SetNativeSize¶
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UnityEngineUIImage.__SetNativeSize__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image SetVerticesDirty¶
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UnityEngineUIImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Image instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Image ToString¶
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UnityEngineUIImage.__ToString__SystemString(UnityEngine.UI.Image instance)¶
outputs: unnamed (String)
flow: none