CompositeCollider2D

The CompositeCollider2D module.

CompositeCollider2D Cast

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D Distance

UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)

outputs: unnamed (ColliderDistance2D)

flow: none

Unity Documentation

op_Equality

UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

CompositeCollider2D Equals

UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CompositeCollider2D instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

CompositeCollider2D GenerateGeometry

UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid(UnityEngine.CompositeCollider2D instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D get_attachedRigidbody

UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Rigidbody2D)

flow: none

Unity Documentation

CompositeCollider2D get_bounciness

UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

CompositeCollider2D get_bounds

UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Bounds)

flow: none

Unity Documentation

CompositeCollider2D get_composite

UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (CompositeCollider2D)

flow: none

Unity Documentation

CompositeCollider2D get_density

UnityEngineCompositeCollider2D.__get_density__SystemSingle(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

CompositeCollider2D get_edgeRadius

UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

CompositeCollider2D get_enabled

UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D get_friction

UnityEngineCompositeCollider2D.__get_friction__SystemSingle(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

CompositeCollider2D get_gameObject

UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

CompositeCollider2D get_generationType

UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (GenerationType)

flow: none

Unity Documentation

CompositeCollider2D get_geometryType

UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (GeometryType)

flow: none

Unity Documentation

CompositeCollider2D get_isTrigger

UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D get_name

UnityEngineCompositeCollider2D.__get_name__SystemString(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

CompositeCollider2D get_offset

UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

CompositeCollider2D get_pathCount

UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D get_pointCount

UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D get_shapeCount

UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D get_sharedMaterial

UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (PhysicsMaterial2D)

flow: none

Unity Documentation

CompositeCollider2D get_transform

UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

CompositeCollider2D get_usedByComposite

UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D get_usedByEffector

UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D get_vertexDistance

UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

CompositeCollider2D GetComponent

UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

CompositeCollider2D GetComponentInChildren

UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

CompositeCollider2D GetComponentInParent

UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

CompositeCollider2D GetComponents

UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D GetComponentsInChildren

UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D GetComponentsInParent

UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D GetContacts

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D[] colliders)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D GetHashCode

UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D GetInstanceID

UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D GetPath

UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D GetPathPointCount

UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 index)

outputs: unnamed (Int32)

flow: none

Unity Documentation

CompositeCollider2D GetType

UnityEngineCompositeCollider2D.__GetType__SystemType(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

CompositeCollider2D IsTouching

UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D IsTouchingLayers

UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D OverlapCollider

UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D OverlapPoint

UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 point)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

CompositeCollider2D Raycast

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_density

UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_edgeRadius

UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_enabled

UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_generationType

UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GenerationType value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_geometryType

UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GeometryType value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_isTrigger

UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_name

UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_offset

UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_sharedMaterial

UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.PhysicsMaterial2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_usedByComposite

UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_usedByEffector

UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D set_vertexDistance

UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

CompositeCollider2D ToString

UnityEngineCompositeCollider2D.__ToString__SystemString(UnityEngine.CompositeCollider2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

CompositeCollider2D

Variable_UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D CompositeCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation