CompositeCollider2D¶
The CompositeCollider2D module.
CompositeCollider2D Cast¶
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UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D Distance¶
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UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (ColliderDistance2D)
flow: none
op_Equality¶
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UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D Equals¶
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UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CompositeCollider2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D GenerateGeometry¶
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UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid(UnityEngine.CompositeCollider2D instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D get_attachedRigidbody¶
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UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
CompositeCollider2D get_bounciness¶
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UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
CompositeCollider2D get_bounds¶
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UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Bounds)
flow: none
CompositeCollider2D get_composite¶
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UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (CompositeCollider2D)
flow: none
CompositeCollider2D get_density¶
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UnityEngineCompositeCollider2D.__get_density__SystemSingle(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
CompositeCollider2D get_edgeRadius¶
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UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
CompositeCollider2D get_enabled¶
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UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D get_friction¶
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UnityEngineCompositeCollider2D.__get_friction__SystemSingle(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
CompositeCollider2D get_gameObject¶
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UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (GameObject)
flow: none
CompositeCollider2D get_generationType¶
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UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (GenerationType)
flow: none
CompositeCollider2D get_geometryType¶
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UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (GeometryType)
flow: none
CompositeCollider2D get_isTrigger¶
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UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D get_name¶
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UnityEngineCompositeCollider2D.__get_name__SystemString(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (String)
flow: none
CompositeCollider2D get_offset¶
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UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Vector2)
flow: none
CompositeCollider2D get_pathCount¶
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UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D get_pointCount¶
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UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D get_shapeCount¶
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UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D get_transform¶
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UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Transform)
flow: none
CompositeCollider2D get_usedByComposite¶
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UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D get_usedByEffector¶
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UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D get_vertexDistance¶
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UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
CompositeCollider2D GetComponent¶
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UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
CompositeCollider2D GetComponentInChildren¶
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UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
CompositeCollider2D GetComponentInParent¶
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UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
CompositeCollider2D GetComponents¶
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UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D GetComponentsInChildren¶
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UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D GetComponentsInParent¶
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UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D GetContacts¶
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UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D[] colliders)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D GetHashCode¶
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UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D GetInstanceID¶
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UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D GetPath¶
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UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D GetPathPointCount¶
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UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 index)¶
outputs: unnamed (Int32)
flow: none
CompositeCollider2D GetType¶
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UnityEngineCompositeCollider2D.__GetType__SystemType(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D IsTouching¶
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UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D IsTouchingLayers¶
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UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D OverlapCollider¶
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UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D OverlapPoint¶
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UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Boolean)
flow: none
CompositeCollider2D Raycast¶
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UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_density¶
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UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_edgeRadius¶
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UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_enabled¶
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UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_generationType¶
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UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GenerationType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_geometryType¶
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UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GeometryType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_isTrigger¶
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UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_name¶
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UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_offset¶
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UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_usedByComposite¶
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UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_usedByEffector¶
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UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D set_vertexDistance¶
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UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CompositeCollider2D ToString¶
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UnityEngineCompositeCollider2D.__ToString__SystemString(UnityEngine.CompositeCollider2D instance)¶
outputs: unnamed (String)
flow: none