BoxCollider¶
The BoxCollider module.
BoxCollider ClosestPoint¶
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UnityEngineBoxCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
BoxCollider ClosestPointOnBounds¶
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UnityEngineBoxCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
op_Equality¶
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UnityEngineBoxCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
BoxCollider Equals¶
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UnityEngineBoxCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.BoxCollider instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
BoxCollider get_attachedRigidbody¶
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UnityEngineBoxCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Rigidbody)
flow: none
BoxCollider get_bounds¶
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UnityEngineBoxCollider.__get_bounds__UnityEngineBounds(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Bounds)
flow: none
BoxCollider get_center¶
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UnityEngineBoxCollider.__get_center__UnityEngineVector3(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Vector3)
flow: none
BoxCollider get_contactOffset¶
-
UnityEngineBoxCollider.__get_contactOffset__SystemSingle(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Single)
flow: none
BoxCollider get_enabled¶
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UnityEngineBoxCollider.__get_enabled__SystemBoolean(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Boolean)
flow: none
BoxCollider get_gameObject¶
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UnityEngineBoxCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.BoxCollider instance)¶
outputs: unnamed (GameObject)
flow: none
BoxCollider get_isTrigger¶
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UnityEngineBoxCollider.__get_isTrigger__SystemBoolean(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Boolean)
flow: none
BoxCollider get_material¶
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UnityEngineBoxCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)¶
outputs: unnamed (PhysicMaterial)
flow: none
BoxCollider get_name¶
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UnityEngineBoxCollider.__get_name__SystemString(UnityEngine.BoxCollider instance)¶
outputs: unnamed (String)
flow: none
BoxCollider get_size¶
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UnityEngineBoxCollider.__get_size__UnityEngineVector3(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Vector3)
flow: none
BoxCollider get_transform¶
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UnityEngineBoxCollider.__get_transform__UnityEngineTransform(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Transform)
flow: none
BoxCollider GetComponent¶
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UnityEngineBoxCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
BoxCollider GetComponentInChildren¶
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UnityEngineBoxCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
BoxCollider GetComponentInParent¶
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UnityEngineBoxCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
BoxCollider GetComponents¶
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UnityEngineBoxCollider.__GetComponents__ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider GetComponentsInChildren¶
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UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider GetComponentsInParent¶
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UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider GetHashCode¶
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UnityEngineBoxCollider.__GetHashCode__SystemInt32(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Int32)
flow: none
BoxCollider GetInstanceID¶
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UnityEngineBoxCollider.__GetInstanceID__SystemInt32(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Int32)
flow: none
BoxCollider GetType¶
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UnityEngineBoxCollider.__GetType__SystemType(UnityEngine.BoxCollider instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineBoxCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineBoxCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
BoxCollider Raycast¶
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UnityEngineBoxCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.BoxCollider instanceUnityEngine.Ray raySystem.Single maxDistance)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_center¶
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UnityEngineBoxCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_contactOffset¶
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UnityEngineBoxCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.BoxCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_enabled¶
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UnityEngineBoxCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_isTrigger¶
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UnityEngineBoxCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_material¶
-
UnityEngineBoxCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_name¶
-
UnityEngineBoxCollider.__set_name__SystemString__SystemVoid(UnityEngine.BoxCollider instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider set_size¶
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UnityEngineBoxCollider.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BoxCollider ToString¶
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UnityEngineBoxCollider.__ToString__SystemString(UnityEngine.BoxCollider instance)¶
outputs: unnamed (String)
flow: none