RaycastHit¶
The RaycastHit module.
RaycastHit¶
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Const_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHit)¶
outputs: unnamed (RaycastHit)
flow: none
RaycastHit Equals¶
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UnityEngineRaycastHit.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
RaycastHit get_barycentricCoordinate¶
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UnityEngineRaycastHit.__get_barycentricCoordinate__UnityEngineVector3(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Vector3)
flow: none
RaycastHit get_collider¶
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UnityEngineRaycastHit.__get_collider__UnityEngineCollider(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Collider)
flow: none
RaycastHit get_distance¶
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UnityEngineRaycastHit.__get_distance__SystemSingle(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Single)
flow: none
RaycastHit get_lightmapCoord¶
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UnityEngineRaycastHit.__get_lightmapCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Vector2)
flow: none
RaycastHit get_normal¶
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UnityEngineRaycastHit.__get_normal__UnityEngineVector3(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Vector3)
flow: none
RaycastHit get_point¶
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UnityEngineRaycastHit.__get_point__UnityEngineVector3(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Vector3)
flow: none
RaycastHit get_rigidbody¶
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UnityEngineRaycastHit.__get_rigidbody__UnityEngineRigidbody(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Rigidbody)
flow: none
RaycastHit get_textureCoord¶
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UnityEngineRaycastHit.__get_textureCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Vector2)
flow: none
RaycastHit get_textureCoord2¶
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UnityEngineRaycastHit.__get_textureCoord2__UnityEngineVector2(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Vector2)
flow: none
RaycastHit get_transform¶
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UnityEngineRaycastHit.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Transform)
flow: none
RaycastHit get_triangleIndex¶
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UnityEngineRaycastHit.__get_triangleIndex__SystemInt32(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Int32)
flow: none
RaycastHit GetHashCode¶
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UnityEngineRaycastHit.__GetHashCode__SystemInt32(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Int32)
flow: none
RaycastHit GetType¶
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UnityEngineRaycastHit.__GetType__SystemType(UnityEngine.RaycastHit instance)¶
outputs: unnamed (Type)
flow: none
RaycastHit set_barycentricCoordinate¶
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UnityEngineRaycastHit.__set_barycentricCoordinate__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit set_distance¶
-
UnityEngineRaycastHit.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit set_normal¶
-
UnityEngineRaycastHit.__set_normal__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit set_point¶
-
UnityEngineRaycastHit.__set_point__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit ToString¶
-
UnityEngineRaycastHit.__ToString__SystemString(UnityEngine.RaycastHit instance)¶
outputs: unnamed (String)
flow: none