ExperimentalAnimationsMuscleHandle¶
The ExperimentalAnimationsMuscleHandle module.
MuscleHandle¶
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Const_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandle)¶
outputs: unnamed (MuscleHandle)
flow: none
ctor¶
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UnityEngineExperimentalAnimationsMuscleHandle.__ctor__UnityEngineBodyDof__UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.BodyDof)¶
outputs: unnamed (MuscleHandle)
flow: none
MuscleHandle Equals¶
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UnityEngineExperimentalAnimationsMuscleHandle.__Equals__SystemObject__SystemBoolean(UnityEngine.Experimental.Animations.MuscleHandle instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
MuscleHandle get_dof¶
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UnityEngineExperimentalAnimationsMuscleHandle.__get_dof__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)¶
outputs: unnamed (Int32)
flow: none
MuscleHandle get_humanPartDof¶
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UnityEngineExperimentalAnimationsMuscleHandle.__get_humanPartDof__UnityEngineHumanPartDof(UnityEngine.Experimental.Animations.MuscleHandle instance)¶
outputs: unnamed (HumanPartDof)
flow: none
MuscleHandle get_muscleHandleCount¶
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UnityEngineExperimentalAnimationsMuscleHandle.__get_muscleHandleCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
MuscleHandle get_name¶
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UnityEngineExperimentalAnimationsMuscleHandle.__get_name__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)¶
outputs: unnamed (String)
flow: none
MuscleHandle GetHashCode¶
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UnityEngineExperimentalAnimationsMuscleHandle.__GetHashCode__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)¶
outputs: unnamed (Int32)
flow: none
MuscleHandle GetMuscleHandles¶
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UnityEngineExperimentalAnimationsMuscleHandle.__GetMuscleHandles__UnityEngineExperimentalAnimationsMuscleHandleArray__SystemVoid()¶
outputs: muscleHandles (MuscleHandle[])
flow inputs: unnamed
flow outputs: unnamed
MuscleHandle GetType¶
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UnityEngineExperimentalAnimationsMuscleHandle.__GetType__SystemType(UnityEngine.Experimental.Animations.MuscleHandle instance)¶
outputs: unnamed (Type)
flow: none
MuscleHandle ToString¶
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UnityEngineExperimentalAnimationsMuscleHandle.__ToString__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)¶
outputs: unnamed (String)
flow: none