FrictionJoint2D¶
The FrictionJoint2D module.
op_Equality¶
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UnityEngineFrictionJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
FrictionJoint2D Equals¶
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UnityEngineFrictionJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.FrictionJoint2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
FrictionJoint2D get_anchor¶
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UnityEngineFrictionJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Vector2)
flow: none
FrictionJoint2D get_attachedRigidbody¶
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UnityEngineFrictionJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
FrictionJoint2D get_autoConfigureConnectedAnchor¶
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UnityEngineFrictionJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Boolean)
flow: none
FrictionJoint2D get_breakForce¶
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UnityEngineFrictionJoint2D.__get_breakForce__SystemSingle(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Single)
flow: none
FrictionJoint2D get_breakTorque¶
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UnityEngineFrictionJoint2D.__get_breakTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Single)
flow: none
FrictionJoint2D get_connectedAnchor¶
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UnityEngineFrictionJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Vector2)
flow: none
FrictionJoint2D get_connectedBody¶
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UnityEngineFrictionJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
FrictionJoint2D get_enableCollision¶
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UnityEngineFrictionJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Boolean)
flow: none
FrictionJoint2D get_enabled¶
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UnityEngineFrictionJoint2D.__get_enabled__SystemBoolean(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Boolean)
flow: none
FrictionJoint2D get_gameObject¶
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UnityEngineFrictionJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (GameObject)
flow: none
FrictionJoint2D get_maxForce¶
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UnityEngineFrictionJoint2D.__get_maxForce__SystemSingle(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Single)
flow: none
FrictionJoint2D get_maxTorque¶
-
UnityEngineFrictionJoint2D.__get_maxTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Single)
flow: none
FrictionJoint2D get_name¶
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UnityEngineFrictionJoint2D.__get_name__SystemString(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (String)
flow: none
FrictionJoint2D get_reactionForce¶
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UnityEngineFrictionJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Vector2)
flow: none
FrictionJoint2D get_reactionTorque¶
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UnityEngineFrictionJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Single)
flow: none
FrictionJoint2D get_transform¶
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UnityEngineFrictionJoint2D.__get_transform__UnityEngineTransform(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Transform)
flow: none
FrictionJoint2D GetComponent¶
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UnityEngineFrictionJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FrictionJoint2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
FrictionJoint2D GetComponentInChildren¶
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UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
FrictionJoint2D GetComponentInParent¶
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UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FrictionJoint2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
FrictionJoint2D GetComponents¶
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UnityEngineFrictionJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D GetComponentsInChildren¶
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UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D GetComponentsInParent¶
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UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D GetHashCode¶
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UnityEngineFrictionJoint2D.__GetHashCode__SystemInt32(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Int32)
flow: none
FrictionJoint2D GetInstanceID¶
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UnityEngineFrictionJoint2D.__GetInstanceID__SystemInt32(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Int32)
flow: none
FrictionJoint2D GetReactionForce¶
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UnityEngineFrictionJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.FrictionJoint2D instanceSystem.Single timeStep)¶
outputs: unnamed (Vector2)
flow: none
FrictionJoint2D GetReactionTorque¶
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UnityEngineFrictionJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.FrictionJoint2D instanceSystem.Single timeStep)¶
outputs: unnamed (Single)
flow: none
FrictionJoint2D GetType¶
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UnityEngineFrictionJoint2D.__GetType__SystemType(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineFrictionJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineFrictionJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
FrictionJoint2D set_anchor¶
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UnityEngineFrictionJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_autoConfigureConnectedAnchor¶
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UnityEngineFrictionJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_breakForce¶
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UnityEngineFrictionJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_breakTorque¶
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UnityEngineFrictionJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_connectedAnchor¶
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UnityEngineFrictionJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_connectedBody¶
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UnityEngineFrictionJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Rigidbody2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_enableCollision¶
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UnityEngineFrictionJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_enabled¶
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UnityEngineFrictionJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_maxForce¶
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UnityEngineFrictionJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_maxTorque¶
-
UnityEngineFrictionJoint2D.__set_maxTorque__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D set_name¶
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UnityEngineFrictionJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
FrictionJoint2D ToString¶
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UnityEngineFrictionJoint2D.__ToString__SystemString(UnityEngine.FrictionJoint2D instance)¶
outputs: unnamed (String)
flow: none