Input¶
The Input module.
Input Equals¶
-
UnityEngineInput.__Equals__SystemObject__SystemBoolean(UnityEngine.Input instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Input get_anyKey¶
-
UnityEngineInput.__get_anyKey__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Input get_anyKeyDown¶
-
UnityEngineInput.__get_anyKeyDown__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Input get_imeIsSelected¶
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UnityEngineInput.__get_imeIsSelected__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Input get_inputString¶
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UnityEngineInput.__get_inputString__SystemString()¶
outputs: unnamed (String)
flow: none
Input get_mousePosition¶
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UnityEngineInput.__get_mousePosition__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Input get_mousePresent¶
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UnityEngineInput.__get_mousePresent__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Input get_mouseScrollDelta¶
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UnityEngineInput.__get_mouseScrollDelta__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Input GetAxis¶
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UnityEngineInput.__GetAxis__SystemString__SystemSingle(System.String axisName)¶
outputs: unnamed (Single)
flow: none
Input GetAxisRaw¶
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UnityEngineInput.__GetAxisRaw__SystemString__SystemSingle(System.String axisName)¶
outputs: unnamed (Single)
flow: none
Input GetButton¶
-
UnityEngineInput.__GetButton__SystemString__SystemBoolean(System.String buttonName)¶
outputs: unnamed (Boolean)
flow: none
Input GetButtonDown¶
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UnityEngineInput.__GetButtonDown__SystemString__SystemBoolean(System.String buttonName)¶
outputs: unnamed (Boolean)
flow: none
Input GetButtonUp¶
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UnityEngineInput.__GetButtonUp__SystemString__SystemBoolean(System.String buttonName)¶
outputs: unnamed (Boolean)
flow: none
Input GetHashCode¶
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UnityEngineInput.__GetHashCode__SystemInt32(UnityEngine.Input instance)¶
outputs: unnamed (Int32)
flow: none
Input GetJoystickNames¶
-
UnityEngineInput.__GetJoystickNames__SystemStringArray()¶
outputs: unnamed (String[])
flow: none
Input GetKey¶
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UnityEngineInput.__GetKey__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)¶
outputs: unnamed (Boolean)
flow: none
Input GetKeyDown¶
-
UnityEngineInput.__GetKeyDown__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)¶
outputs: unnamed (Boolean)
flow: none
Input GetKeyUp¶
-
UnityEngineInput.__GetKeyUp__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)¶
outputs: unnamed (Boolean)
flow: none
Input GetMouseButton¶
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UnityEngineInput.__GetMouseButton__SystemInt32__SystemBoolean(System.Int32 button)¶
outputs: unnamed (Boolean)
flow: none
Input GetMouseButtonDown¶
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UnityEngineInput.__GetMouseButtonDown__SystemInt32__SystemBoolean(System.Int32 button)¶
outputs: unnamed (Boolean)
flow: none
Input GetMouseButtonUp¶
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UnityEngineInput.__GetMouseButtonUp__SystemInt32__SystemBoolean(System.Int32 button)¶
outputs: unnamed (Boolean)
flow: none
Input GetType¶
-
UnityEngineInput.__GetType__SystemType(UnityEngine.Input instance)¶
outputs: unnamed (Type)
flow: none
Input ToString¶
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UnityEngineInput.__ToString__SystemString(UnityEngine.Input instance)¶
outputs: unnamed (String)
flow: none