UIText¶
The UIText module.
Text CalculateLayoutInputHorizontal¶
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UnityEngineUIText.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text CalculateLayoutInputVertical¶
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UnityEngineUIText.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text CrossFadeAlpha¶
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UnityEngineUIText.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text CrossFadeColor¶
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UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text Cull¶
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UnityEngineUIText.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIText.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Text Equals¶
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UnityEngineUIText.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Text instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Text FontTextureChanged¶
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UnityEngineUIText.__FontTextureChanged__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text get_alignByGeometry¶
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UnityEngineUIText.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text get_alignment¶
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UnityEngineUIText.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.Text instance)¶
outputs: unnamed (TextAnchor)
flow: none
Text get_cachedTextGenerator¶
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UnityEngineUIText.__get_cachedTextGenerator__UnityEngineTextGenerator(UnityEngine.UI.Text instance)¶
outputs: unnamed (TextGenerator)
flow: none
Text get_cachedTextGeneratorForLayout¶
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UnityEngineUIText.__get_cachedTextGeneratorForLayout__UnityEngineTextGenerator(UnityEngine.UI.Text instance)¶
outputs: unnamed (TextGenerator)
flow: none
Text get_canvas¶
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UnityEngineUIText.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Text instance)¶
outputs: unnamed (Canvas)
flow: none
Text get_canvasRenderer¶
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UnityEngineUIText.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Text instance)¶
outputs: unnamed (CanvasRenderer)
flow: none
Text get_color¶
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UnityEngineUIText.__get_color__UnityEngineColor(UnityEngine.UI.Text instance)¶
outputs: unnamed (Color)
flow: none
Text get_defaultMaterial¶
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UnityEngineUIText.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Text instance)¶
outputs: unnamed (Material)
flow: none
Text get_depth¶
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UnityEngineUIText.__get_depth__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text get_enabled¶
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UnityEngineUIText.__get_enabled__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text get_flexibleHeight¶
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UnityEngineUIText.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_flexibleWidth¶
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UnityEngineUIText.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_font¶
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UnityEngineUIText.__get_font__UnityEngineFont(UnityEngine.UI.Text instance)¶
outputs: unnamed (Font)
flow: none
Text get_fontSize¶
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UnityEngineUIText.__get_fontSize__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text get_fontStyle¶
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UnityEngineUIText.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.Text instance)¶
outputs: unnamed (FontStyle)
flow: none
Text get_gameObject¶
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UnityEngineUIText.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Text instance)¶
outputs: unnamed (GameObject)
flow: none
Text get_horizontalOverflow¶
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UnityEngineUIText.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.Text instance)¶
outputs: unnamed (HorizontalWrapMode)
flow: none
Text get_layoutPriority¶
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UnityEngineUIText.__get_layoutPriority__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text get_lineSpacing¶
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UnityEngineUIText.__get_lineSpacing__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_mainTexture¶
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UnityEngineUIText.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Text instance)¶
outputs: unnamed (Texture)
flow: none
Text get_maskable¶
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UnityEngineUIText.__get_maskable__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text get_material¶
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UnityEngineUIText.__get_material__UnityEngineMaterial(UnityEngine.UI.Text instance)¶
outputs: unnamed (Material)
flow: none
Text get_materialForRendering¶
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UnityEngineUIText.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Text instance)¶
outputs: unnamed (Material)
flow: none
Text get_minHeight¶
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UnityEngineUIText.__get_minHeight__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_minWidth¶
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UnityEngineUIText.__get_minWidth__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_name¶
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UnityEngineUIText.__get_name__SystemString(UnityEngine.UI.Text instance)¶
outputs: unnamed (String)
flow: none
Text get_onCullStateChanged¶
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UnityEngineUIText.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Text instance)¶
outputs: unnamed (CullStateChangedEvent)
flow: none
Text get_pixelsPerUnit¶
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UnityEngineUIText.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_preferredHeight¶
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UnityEngineUIText.__get_preferredHeight__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_preferredWidth¶
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UnityEngineUIText.__get_preferredWidth__SystemSingle(UnityEngine.UI.Text instance)¶
outputs: unnamed (Single)
flow: none
Text get_raycastTarget¶
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UnityEngineUIText.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text get_rectTransform¶
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UnityEngineUIText.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Text instance)¶
outputs: unnamed (RectTransform)
flow: none
Text get_resizeTextForBestFit¶
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UnityEngineUIText.__get_resizeTextForBestFit__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text get_resizeTextMaxSize¶
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UnityEngineUIText.__get_resizeTextMaxSize__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text get_resizeTextMinSize¶
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UnityEngineUIText.__get_resizeTextMinSize__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text get_supportRichText¶
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UnityEngineUIText.__get_supportRichText__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text get_text¶
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UnityEngineUIText.__get_text__SystemString(UnityEngine.UI.Text instance)¶
outputs: unnamed (String)
flow: none
Text get_transform¶
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UnityEngineUIText.__get_transform__UnityEngineTransform(UnityEngine.UI.Text instance)¶
outputs: unnamed (Transform)
flow: none
Text get_verticalOverflow¶
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UnityEngineUIText.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.Text instance)¶
outputs: unnamed (VerticalWrapMode)
flow: none
Text GetComponent¶
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UnityEngineUIText.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Text GetComponentInChildren¶
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UnityEngineUIText.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Text GetComponentInParent¶
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UnityEngineUIText.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Text GetComponents¶
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UnityEngineUIText.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text GetComponentsInChildren¶
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UnityEngineUIText.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text GetComponentsInParent¶
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UnityEngineUIText.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text GetGenerationSettings¶
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UnityEngineUIText.__GetGenerationSettings__UnityEngineVector2__UnityEngineTextGenerationSettings(UnityEngine.UI.Text instanceUnityEngine.Vector2 extents)¶
outputs: unnamed (TextGenerationSettings)
flow: none
Text GetHashCode¶
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UnityEngineUIText.__GetHashCode__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text GetInstanceID¶
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UnityEngineUIText.__GetInstanceID__SystemInt32(UnityEngine.UI.Text instance)¶
outputs: unnamed (Int32)
flow: none
Text GetModifiedMaterial¶
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UnityEngineUIText.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Text instanceUnityEngine.Material baseMaterial)¶
outputs: unnamed (Material)
flow: none
Text GetPixelAdjustedRect¶
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UnityEngineUIText.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Text instance)¶
outputs: unnamed (Rect)
flow: none
Text GetTextAnchorPivot¶
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UnityEngineUIText.__GetTextAnchorPivot__UnityEngineTextAnchor__UnityEngineVector2(UnityEngine.TextAnchor anchor)¶
outputs: unnamed (Vector2)
flow: none
Text GetType¶
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UnityEngineUIText.__GetType__SystemType(UnityEngine.UI.Text instance)¶
outputs: unnamed (Type)
flow: none
Text GraphicUpdateComplete¶
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UnityEngineUIText.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
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UnityEngineUIText.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIText.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Text IsActive¶
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UnityEngineUIText.__IsActive__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text IsDestroyed¶
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UnityEngineUIText.__IsDestroyed__SystemBoolean(UnityEngine.UI.Text instance)¶
outputs: unnamed (Boolean)
flow: none
Text LayoutComplete¶
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UnityEngineUIText.__LayoutComplete__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text OnCullingChanged¶
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UnityEngineUIText.__OnCullingChanged__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text PixelAdjustPoint¶
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UnityEngineUIText.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Text instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
Text Raycast¶
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UnityEngineUIText.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Text instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)¶
outputs: unnamed (Boolean)
flow: none
Text Rebuild¶
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UnityEngineUIText.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.CanvasUpdate update)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text RecalculateClipping¶
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UnityEngineUIText.__RecalculateClipping__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text RecalculateMasking¶
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UnityEngineUIText.__RecalculateMasking__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_alignByGeometry¶
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UnityEngineUIText.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_alignment¶
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UnityEngineUIText.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.TextAnchor value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_color¶
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UnityEngineUIText.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_enabled¶
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UnityEngineUIText.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_font¶
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UnityEngineUIText.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Font value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_fontSize¶
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UnityEngineUIText.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_fontStyle¶
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UnityEngineUIText.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.FontStyle value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_horizontalOverflow¶
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UnityEngineUIText.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.HorizontalWrapMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_lineSpacing¶
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UnityEngineUIText.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.Text instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_maskable¶
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UnityEngineUIText.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_material¶
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UnityEngineUIText.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_name¶
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UnityEngineUIText.__set_name__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_onCullStateChanged¶
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UnityEngineUIText.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_raycastTarget¶
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UnityEngineUIText.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_resizeTextForBestFit¶
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UnityEngineUIText.__set_resizeTextForBestFit__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_resizeTextMaxSize¶
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UnityEngineUIText.__set_resizeTextMaxSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_resizeTextMinSize¶
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UnityEngineUIText.__set_resizeTextMinSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_supportRichText¶
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UnityEngineUIText.__set_supportRichText__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_text¶
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UnityEngineUIText.__set_text__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text set_verticalOverflow¶
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UnityEngineUIText.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.VerticalWrapMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text SetAllDirty¶
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UnityEngineUIText.__SetAllDirty__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text SetClipRect¶
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UnityEngineUIText.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text SetLayoutDirty¶
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UnityEngineUIText.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text SetMaterialDirty¶
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UnityEngineUIText.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text SetNativeSize¶
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UnityEngineUIText.__SetNativeSize__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text SetVerticesDirty¶
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UnityEngineUIText.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Text instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Text ToString¶
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UnityEngineUIText.__ToString__SystemString(UnityEngine.UI.Text instance)¶
outputs: unnamed (String)
flow: none