Quaternion¶
The Quaternion module.
Quaternion¶
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Const_UnityEngineQuaternion(UnityEngine.Quaternion Quaternion)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion Angle¶
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UnityEngineQuaternion.__Angle__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)¶
outputs: unnamed (Single)
flow: none
Quaternion AngleAxis¶
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UnityEngineQuaternion.__AngleAxis__SystemSingle_UnityEngineVector3__UnityEngineQuaternion(System.Single angleUnityEngine.Vector3 axis)¶
outputs: unnamed (Quaternion)
flow: none
ctor¶
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UnityEngineQuaternion.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion(System.Single System.Single System.Single System.Single)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion Dot¶
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UnityEngineQuaternion.__Dot__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)¶
outputs: unnamed (Single)
flow: none
op_Equality¶
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UnityEngineQuaternion.__op_Equality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)¶
outputs: unnamed (Boolean)
flow: none
Quaternion Equals¶
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UnityEngineQuaternion.__Equals__SystemObject__SystemBoolean(UnityEngine.Quaternion instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Quaternion Euler¶
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UnityEngineQuaternion.__Euler__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 euler)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion FromToRotation¶
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UnityEngineQuaternion.__FromToRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion get_eulerAngles¶
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UnityEngineQuaternion.__get_eulerAngles__UnityEngineVector3(UnityEngine.Quaternion instance)¶
outputs: unnamed (Vector3)
flow: none
Quaternion get_identity¶
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UnityEngineQuaternion.__get_identity__UnityEngineQuaternion()¶
outputs: unnamed (Quaternion)
flow: none
Quaternion get_Item¶
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UnityEngineQuaternion.__get_Item__SystemInt32__SystemSingle(UnityEngine.Quaternion instanceSystem.Int32 index)¶
outputs: unnamed (Single)
flow: none
Quaternion get_kEpsilon¶
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UnityEngineQuaternion.__get_kEpsilon__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Quaternion get_normalized¶
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UnityEngineQuaternion.__get_normalized__UnityEngineQuaternion(UnityEngine.Quaternion instance)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion get_w¶
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UnityEngineQuaternion.__get_w__SystemSingle(UnityEngine.Quaternion)¶
outputs: unnamed (Single)
flow: none
Quaternion get_x¶
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UnityEngineQuaternion.__get_x__SystemSingle(UnityEngine.Quaternion)¶
outputs: unnamed (Single)
flow: none
Quaternion get_y¶
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UnityEngineQuaternion.__get_y__SystemSingle(UnityEngine.Quaternion)¶
outputs: unnamed (Single)
flow: none
Quaternion get_z¶
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UnityEngineQuaternion.__get_z__SystemSingle(UnityEngine.Quaternion)¶
outputs: unnamed (Single)
flow: none
Quaternion GetHashCode¶
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UnityEngineQuaternion.__GetHashCode__SystemInt32(UnityEngine.Quaternion instance)¶
outputs: unnamed (Int32)
flow: none
Quaternion GetType¶
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UnityEngineQuaternion.__GetType__SystemType(UnityEngine.Quaternion instance)¶
outputs: unnamed (Type)
flow: none
op_Inequality¶
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UnityEngineQuaternion.__op_Inequality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)¶
outputs: unnamed (Boolean)
flow: none
Quaternion Inverse¶
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UnityEngineQuaternion.__Inverse__UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion rotation)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion Lerp¶
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UnityEngineQuaternion.__Lerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion LerpUnclamped¶
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UnityEngineQuaternion.__LerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion LookRotation¶
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UnityEngineQuaternion.__LookRotation__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 forward)¶
outputs: unnamed (Quaternion)
flow: none
op_Multiply¶
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UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion UnityEngine.Quaternion)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion Normalize¶
-
UnityEngineQuaternion.__Normalize__SystemVoid(UnityEngine.Quaternion instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion RotateTowards¶
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UnityEngineQuaternion.__RotateTowards__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion fromUnityEngine.Quaternion toSystem.Single maxDegreesDelta)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion set_eulerAngles¶
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UnityEngineQuaternion.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion set_Item¶
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UnityEngineQuaternion.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion set_w¶
-
UnityEngineQuaternion.__set_w__SystemSingle(UnityEngine.Quaternion System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion set_x¶
-
UnityEngineQuaternion.__set_x__SystemSingle(UnityEngine.Quaternion System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion set_y¶
-
UnityEngineQuaternion.__set_y__SystemSingle(UnityEngine.Quaternion System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion set_z¶
-
UnityEngineQuaternion.__set_z__SystemSingle(UnityEngine.Quaternion System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion Set¶
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UnityEngineQuaternion.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion SetFromToRotation¶
-
UnityEngineQuaternion.__SetFromToRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion SetLookRotation¶
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UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 view)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Quaternion Slerp¶
-
UnityEngineQuaternion.__Slerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion SlerpUnclamped¶
-
UnityEngineQuaternion.__SlerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)¶
outputs: unnamed (Quaternion)
flow: none
Quaternion ToAngleAxis¶
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UnityEngineQuaternion.__ToAngleAxis__SystemSingleRef_UnityEngineVector3Ref__SystemVoid(UnityEngine.Quaternion instance)¶
outputs: angle (Single), axis (Vector3)
flow inputs: unnamed
flow outputs: unnamed
Quaternion ToString¶
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UnityEngineQuaternion.__ToString__SystemString(UnityEngine.Quaternion instance)¶
outputs: unnamed (String)
flow: none