HumanTrait¶
The HumanTrait module.
HumanTrait BoneFromMuscle¶
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UnityEngineHumanTrait.__BoneFromMuscle__SystemInt32__SystemInt32(System.Int32 i)¶
outputs: unnamed (Int32)
flow: none
ctor¶
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UnityEngineHumanTrait.__ctor____UnityEngineHumanTrait()¶
outputs: unnamed (HumanTrait)
flow: none
HumanTrait Equals¶
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UnityEngineHumanTrait.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanTrait instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
HumanTrait get_BoneCount¶
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UnityEngineHumanTrait.__get_BoneCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
HumanTrait get_BoneName¶
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UnityEngineHumanTrait.__get_BoneName__SystemStringArray()¶
outputs: unnamed (String[])
flow: none
HumanTrait get_MuscleCount¶
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UnityEngineHumanTrait.__get_MuscleCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
HumanTrait get_MuscleName¶
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UnityEngineHumanTrait.__get_MuscleName__SystemStringArray()¶
outputs: unnamed (String[])
flow: none
HumanTrait get_RequiredBoneCount¶
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UnityEngineHumanTrait.__get_RequiredBoneCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
HumanTrait GetBoneDefaultHierarchyMass¶
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UnityEngineHumanTrait.__GetBoneDefaultHierarchyMass__SystemInt32__SystemSingle(System.Int32 i)¶
outputs: unnamed (Single)
flow: none
HumanTrait GetHashCode¶
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UnityEngineHumanTrait.__GetHashCode__SystemInt32(UnityEngine.HumanTrait instance)¶
outputs: unnamed (Int32)
flow: none
HumanTrait GetMuscleDefaultMax¶
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UnityEngineHumanTrait.__GetMuscleDefaultMax__SystemInt32__SystemSingle(System.Int32 i)¶
outputs: unnamed (Single)
flow: none
HumanTrait GetMuscleDefaultMin¶
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UnityEngineHumanTrait.__GetMuscleDefaultMin__SystemInt32__SystemSingle(System.Int32 i)¶
outputs: unnamed (Single)
flow: none
HumanTrait GetParentBone¶
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UnityEngineHumanTrait.__GetParentBone__SystemInt32__SystemInt32(System.Int32 i)¶
outputs: unnamed (Int32)
flow: none
HumanTrait GetType¶
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UnityEngineHumanTrait.__GetType__SystemType(UnityEngine.HumanTrait instance)¶
outputs: unnamed (Type)
flow: none
HumanTrait MuscleFromBone¶
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UnityEngineHumanTrait.__MuscleFromBone__SystemInt32_SystemInt32__SystemInt32(System.Int32 iSystem.Int32 dofIndex)¶
outputs: unnamed (Int32)
flow: none
HumanTrait RequiredBone¶
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UnityEngineHumanTrait.__RequiredBone__SystemInt32__SystemBoolean(System.Int32 i)¶
outputs: unnamed (Boolean)
flow: none
HumanTrait ToString¶
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UnityEngineHumanTrait.__ToString__SystemString(UnityEngine.HumanTrait instance)¶
outputs: unnamed (String)
flow: none