Renderer¶
The Renderer module.
op_Equality¶
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UnityEngineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Renderer Equals¶
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UnityEngineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.Renderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Renderer get_allowOcclusionWhenDynamic¶
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UnityEngineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.Renderer instance)¶
outputs: unnamed (Boolean)
flow: none
Renderer get_bounds¶
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UnityEngineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.Renderer instance)¶
outputs: unnamed (Bounds)
flow: none
Renderer get_enabled¶
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UnityEngineRenderer.__get_enabled__SystemBoolean(UnityEngine.Renderer instance)¶
outputs: unnamed (Boolean)
flow: none
Renderer get_gameObject¶
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UnityEngineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.Renderer instance)¶
outputs: unnamed (GameObject)
flow: none
Renderer get_isPartOfStaticBatch¶
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UnityEngineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.Renderer instance)¶
outputs: unnamed (Boolean)
flow: none
Renderer get_isVisible¶
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UnityEngineRenderer.__get_isVisible__SystemBoolean(UnityEngine.Renderer instance)¶
outputs: unnamed (Boolean)
flow: none
Renderer get_lightmapIndex¶
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UnityEngineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer get_lightmapScaleOffset¶
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UnityEngineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)¶
outputs: unnamed (Vector4)
flow: none
Renderer get_lightProbeProxyVolumeOverride¶
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UnityEngineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.Renderer instance)¶
outputs: unnamed (GameObject)
flow: none
Renderer get_lightProbeUsage¶
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UnityEngineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.Renderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
Renderer get_localToWorldMatrix¶
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UnityEngineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Renderer get_material¶
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UnityEngineRenderer.__get_material__UnityEngineMaterial(UnityEngine.Renderer instance)¶
outputs: unnamed (Material)
flow: none
Renderer get_materials¶
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UnityEngineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.Renderer instance)¶
outputs: unnamed (Material[])
flow: none
Renderer get_motionVectorGenerationMode¶
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UnityEngineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.Renderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
Renderer get_name¶
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UnityEngineRenderer.__get_name__SystemString(UnityEngine.Renderer instance)¶
outputs: unnamed (String)
flow: none
Renderer get_probeAnchor¶
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UnityEngineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.Renderer instance)¶
outputs: unnamed (Transform)
flow: none
Renderer get_realtimeLightmapIndex¶
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UnityEngineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer get_realtimeLightmapScaleOffset¶
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UnityEngineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)¶
outputs: unnamed (Vector4)
flow: none
Renderer get_receiveShadows¶
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UnityEngineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.Renderer instance)¶
outputs: unnamed (Boolean)
flow: none
Renderer get_reflectionProbeUsage¶
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UnityEngineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.Renderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
Renderer get_rendererPriority¶
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UnityEngineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer get_renderingLayerMask¶
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UnityEngineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (UInt32)
flow: none
Renderer get_shadowCastingMode¶
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UnityEngineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.Renderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
Renderer get_sortingLayerID¶
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UnityEngineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer get_sortingLayerName¶
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UnityEngineRenderer.__get_sortingLayerName__SystemString(UnityEngine.Renderer instance)¶
outputs: unnamed (String)
flow: none
Renderer get_sortingOrder¶
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UnityEngineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer get_transform¶
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UnityEngineRenderer.__get_transform__UnityEngineTransform(UnityEngine.Renderer instance)¶
outputs: unnamed (Transform)
flow: none
Renderer get_worldToLocalMatrix¶
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UnityEngineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Renderer GetClosestReflectionProbes¶
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UnityEngineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer GetComponent¶
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UnityEngineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Renderer GetComponentInChildren¶
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UnityEngineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Renderer GetComponentInParent¶
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UnityEngineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Renderer GetComponents¶
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UnityEngineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer GetComponentsInChildren¶
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UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer GetComponentsInParent¶
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UnityEngineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer GetHashCode¶
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UnityEngineRenderer.__GetHashCode__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer GetInstanceID¶
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UnityEngineRenderer.__GetInstanceID__SystemInt32(UnityEngine.Renderer instance)¶
outputs: unnamed (Int32)
flow: none
Renderer GetMaterials¶
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UnityEngineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer GetPropertyBlock¶
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UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer GetType¶
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UnityEngineRenderer.__GetType__SystemType(UnityEngine.Renderer instance)¶
outputs: unnamed (Type)
flow: none
Renderer HasPropertyBlock¶
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UnityEngineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.Renderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Renderer set_allowOcclusionWhenDynamic¶
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UnityEngineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_enabled¶
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UnityEngineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_lightmapIndex¶
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UnityEngineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_lightmapScaleOffset¶
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UnityEngineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_lightProbeProxyVolumeOverride¶
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UnityEngineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.Renderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_lightProbeUsage¶
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UnityEngineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_material¶
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UnityEngineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_materials¶
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UnityEngineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_motionVectorGenerationMode¶
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UnityEngineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_name¶
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UnityEngineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_probeAnchor¶
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UnityEngineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_realtimeLightmapIndex¶
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UnityEngineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_realtimeLightmapScaleOffset¶
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UnityEngineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_receiveShadows¶
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UnityEngineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_reflectionProbeUsage¶
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UnityEngineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_rendererPriority¶
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UnityEngineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_renderingLayerMask¶
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UnityEngineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.Renderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_shadowCastingMode¶
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UnityEngineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_sortingLayerID¶
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UnityEngineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_sortingLayerName¶
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UnityEngineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer set_sortingOrder¶
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UnityEngineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer SetPropertyBlock¶
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UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Renderer ToString¶
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UnityEngineRenderer.__ToString__SystemString(UnityEngine.Renderer instance)¶
outputs: unnamed (String)
flow: none