UIRawImage¶
The UIRawImage module.
RawImage CrossFadeAlpha¶
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UnityEngineUIRawImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage CrossFadeColor¶
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UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage Cull¶
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UnityEngineUIRawImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIRawImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
RawImage Equals¶
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UnityEngineUIRawImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RawImage instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
RawImage get_canvas¶
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UnityEngineUIRawImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Canvas)
flow: none
RawImage get_canvasRenderer¶
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UnityEngineUIRawImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (CanvasRenderer)
flow: none
RawImage get_color¶
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UnityEngineUIRawImage.__get_color__UnityEngineColor(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Color)
flow: none
RawImage get_defaultMaterial¶
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UnityEngineUIRawImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Material)
flow: none
RawImage get_depth¶
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UnityEngineUIRawImage.__get_depth__SystemInt32(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Int32)
flow: none
RawImage get_enabled¶
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UnityEngineUIRawImage.__get_enabled__SystemBoolean(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Boolean)
flow: none
RawImage get_gameObject¶
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UnityEngineUIRawImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (GameObject)
flow: none
RawImage get_mainTexture¶
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UnityEngineUIRawImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Texture)
flow: none
RawImage get_maskable¶
-
UnityEngineUIRawImage.__get_maskable__SystemBoolean(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Boolean)
flow: none
RawImage get_material¶
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UnityEngineUIRawImage.__get_material__UnityEngineMaterial(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Material)
flow: none
RawImage get_materialForRendering¶
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UnityEngineUIRawImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Material)
flow: none
RawImage get_name¶
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UnityEngineUIRawImage.__get_name__SystemString(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (String)
flow: none
RawImage get_onCullStateChanged¶
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UnityEngineUIRawImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (CullStateChangedEvent)
flow: none
RawImage get_raycastTarget¶
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UnityEngineUIRawImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Boolean)
flow: none
RawImage get_rectTransform¶
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UnityEngineUIRawImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (RectTransform)
flow: none
RawImage get_texture¶
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UnityEngineUIRawImage.__get_texture__UnityEngineTexture(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Texture)
flow: none
RawImage get_transform¶
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UnityEngineUIRawImage.__get_transform__UnityEngineTransform(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Transform)
flow: none
RawImage get_uvRect¶
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UnityEngineUIRawImage.__get_uvRect__UnityEngineRect(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Rect)
flow: none
RawImage GetComponent¶
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UnityEngineUIRawImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
RawImage GetComponentInChildren¶
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UnityEngineUIRawImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
RawImage GetComponentInParent¶
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UnityEngineUIRawImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
RawImage GetComponents¶
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UnityEngineUIRawImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage GetComponentsInChildren¶
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UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage GetComponentsInParent¶
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UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage GetHashCode¶
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UnityEngineUIRawImage.__GetHashCode__SystemInt32(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Int32)
flow: none
RawImage GetInstanceID¶
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UnityEngineUIRawImage.__GetInstanceID__SystemInt32(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Int32)
flow: none
RawImage GetModifiedMaterial¶
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UnityEngineUIRawImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instanceUnityEngine.Material baseMaterial)¶
outputs: unnamed (Material)
flow: none
RawImage GetPixelAdjustedRect¶
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UnityEngineUIRawImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Rect)
flow: none
RawImage GetType¶
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UnityEngineUIRawImage.__GetType__SystemType(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Type)
flow: none
RawImage GraphicUpdateComplete¶
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UnityEngineUIRawImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
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UnityEngineUIRawImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIRawImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
RawImage IsActive¶
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UnityEngineUIRawImage.__IsActive__SystemBoolean(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Boolean)
flow: none
RawImage IsDestroyed¶
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UnityEngineUIRawImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (Boolean)
flow: none
RawImage LayoutComplete¶
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UnityEngineUIRawImage.__LayoutComplete__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage OnCullingChanged¶
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UnityEngineUIRawImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage PixelAdjustPoint¶
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UnityEngineUIRawImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
RawImage Raycast¶
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UnityEngineUIRawImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)¶
outputs: unnamed (Boolean)
flow: none
RawImage Rebuild¶
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UnityEngineUIRawImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.CanvasUpdate update)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage RecalculateClipping¶
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UnityEngineUIRawImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage RecalculateMasking¶
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UnityEngineUIRawImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_color¶
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UnityEngineUIRawImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_enabled¶
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UnityEngineUIRawImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_maskable¶
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UnityEngineUIRawImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_material¶
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UnityEngineUIRawImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_name¶
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UnityEngineUIRawImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.RawImage instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_onCullStateChanged¶
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UnityEngineUIRawImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_raycastTarget¶
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UnityEngineUIRawImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_texture¶
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UnityEngineUIRawImage.__set_texture__UnityEngineTexture__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Texture value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage set_uvRect¶
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UnityEngineUIRawImage.__set_uvRect__UnityEngineRect__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage SetAllDirty¶
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UnityEngineUIRawImage.__SetAllDirty__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage SetClipRect¶
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UnityEngineUIRawImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage SetLayoutDirty¶
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UnityEngineUIRawImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage SetMaterialDirty¶
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UnityEngineUIRawImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage SetNativeSize¶
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UnityEngineUIRawImage.__SetNativeSize__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage SetVerticesDirty¶
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UnityEngineUIRawImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.RawImage instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RawImage ToString¶
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UnityEngineUIRawImage.__ToString__SystemString(UnityEngine.UI.RawImage instance)¶
outputs: unnamed (String)
flow: none