Material¶
The Material module.
Material CopyPropertiesFromMaterial¶
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UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Material instanceUnityEngine.Material mat)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material DisableKeyword¶
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UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material EnableKeyword¶
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UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Material Equals¶
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UnityEngineMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.Material instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Material FindPass¶
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UnityEngineMaterial.__FindPass__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String passName)¶
outputs: unnamed (Int32)
flow: none
Material get_color¶
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UnityEngineMaterial.__get_color__UnityEngineColor(UnityEngine.Material instance)¶
outputs: unnamed (Color)
flow: none
Material get_doubleSidedGI¶
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UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean(UnityEngine.Material instance)¶
outputs: unnamed (Boolean)
flow: none
Material get_enableInstancing¶
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UnityEngineMaterial.__get_enableInstancing__SystemBoolean(UnityEngine.Material instance)¶
outputs: unnamed (Boolean)
flow: none
Material get_globalIlluminationFlags¶
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UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags(UnityEngine.Material instance)¶
outputs: unnamed (MaterialGlobalIlluminationFlags)
flow: none
Material get_mainTexture¶
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UnityEngineMaterial.__get_mainTexture__UnityEngineTexture(UnityEngine.Material instance)¶
outputs: unnamed (Texture)
flow: none
Material get_mainTextureOffset¶
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UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2(UnityEngine.Material instance)¶
outputs: unnamed (Vector2)
flow: none
Material get_mainTextureScale¶
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UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2(UnityEngine.Material instance)¶
outputs: unnamed (Vector2)
flow: none
Material get_name¶
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UnityEngineMaterial.__get_name__SystemString(UnityEngine.Material instance)¶
outputs: unnamed (String)
flow: none
Material get_passCount¶
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UnityEngineMaterial.__get_passCount__SystemInt32(UnityEngine.Material instance)¶
outputs: unnamed (Int32)
flow: none
Material get_renderQueue¶
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UnityEngineMaterial.__get_renderQueue__SystemInt32(UnityEngine.Material instance)¶
outputs: unnamed (Int32)
flow: none
Material get_shader¶
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UnityEngineMaterial.__get_shader__UnityEngineShader(UnityEngine.Material instance)¶
outputs: unnamed (Shader)
flow: none
Material get_shaderKeywords¶
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UnityEngineMaterial.__get_shaderKeywords__SystemStringArray(UnityEngine.Material instance)¶
outputs: unnamed (String[])
flow: none
Material GetColor¶
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UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Color)
flow: none
Material GetColorArray¶
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UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Color[])
flow: none
Material GetFloat¶
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UnityEngineMaterial.__GetFloat__SystemString__SystemSingle(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Single)
flow: none
Material GetFloatArray¶
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UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Single[])
flow: none
Material GetHashCode¶
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UnityEngineMaterial.__GetHashCode__SystemInt32(UnityEngine.Material instance)¶
outputs: unnamed (Int32)
flow: none
Material GetInstanceID¶
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UnityEngineMaterial.__GetInstanceID__SystemInt32(UnityEngine.Material instance)¶
outputs: unnamed (Int32)
flow: none
Material GetInt¶
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UnityEngineMaterial.__GetInt__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Int32)
flow: none
Material GetMatrix¶
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UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Matrix4x4)
flow: none
Material GetMatrixArray¶
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UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Matrix4x4[])
flow: none
Material GetPassName¶
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UnityEngineMaterial.__GetPassName__SystemInt32__SystemString(UnityEngine.Material instanceSystem.Int32 pass)¶
outputs: unnamed (String)
flow: none
Material GetShaderPassEnabled¶
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UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String passName)¶
outputs: unnamed (Boolean)
flow: none
Material GetTag¶
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UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString(UnityEngine.Material instanceSystem.String tagSystem.Boolean searchFallbacks)¶
outputs: unnamed (String)
flow: none
Material GetTexture¶
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UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Texture)
flow: none
Material GetTextureOffset¶
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UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Vector2)
flow: none
Material GetTexturePropertyNameIDs¶
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UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array(UnityEngine.Material instance)¶
outputs: unnamed (Int32[])
flow: none
Material GetTexturePropertyNames¶
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UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray(UnityEngine.Material instance)¶
outputs: unnamed (String[])
flow: none
Material GetTextureScale¶
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UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Vector2)
flow: none
Material GetType¶
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UnityEngineMaterial.__GetType__SystemType(UnityEngine.Material instance)¶
outputs: unnamed (Type)
flow: none
Material GetVector¶
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UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Vector4)
flow: none
Material GetVectorArray¶
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UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Vector4[])
flow: none
Material HasProperty¶
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UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String name)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Material IsKeywordEnabled¶
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UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String keyword)¶
outputs: unnamed (Boolean)
flow: none
Material Lerp¶
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UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid(UnityEngine.Material instanceUnityEngine.Material startUnityEngine.Material endSystem.Single t)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_color¶
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UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Material instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_doubleSidedGI¶
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UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_enableInstancing¶
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UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_globalIlluminationFlags¶
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UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid(UnityEngine.Material instanceUnityEngine.MaterialGlobalIlluminationFlags value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_mainTexture¶
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UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid(UnityEngine.Material instanceUnityEngine.Texture value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_mainTextureOffset¶
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UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_mainTextureScale¶
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UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_name¶
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UnityEngineMaterial.__set_name__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_renderQueue¶
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UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_shader¶
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UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid(UnityEngine.Material instanceUnityEngine.Shader value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material set_shaderKeywords¶
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UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid(UnityEngine.Material instanceSystem.String[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetBuffer¶
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UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.ComputeBuffer value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetColor¶
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UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetColorArray¶
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UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Color] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetFloat¶
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UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetFloatArray¶
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UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetInt¶
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UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetMatrix¶
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UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Matrix4x4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetMatrixArray¶
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UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetOverrideTag¶
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UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid(UnityEngine.Material instanceSystem.String tagSystem.String val)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetPass¶
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UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean(UnityEngine.Material instanceSystem.Int32 pass)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Material SetShaderPassEnabled¶
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UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.String passNameSystem.Boolean enabled)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetTexture¶
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UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Texture value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetTextureOffset¶
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UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetTextureScale¶
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UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetVector¶
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UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material SetVectorArray¶
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UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Material ToString¶
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UnityEngineMaterial.__ToString__SystemString(UnityEngine.Material instance)¶
outputs: unnamed (String)
flow: none