ParticleSystemParticle¶
The ParticleSystemParticle module.
Particle¶
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Const_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle Particle)¶
outputs: unnamed (Particle)
flow: none
Particle Equals¶
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UnityEngineParticleSystemParticle.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Particle instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Particle get_angularVelocity¶
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UnityEngineParticleSystemParticle.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Single)
flow: none
Particle get_angularVelocity3D¶
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UnityEngineParticleSystemParticle.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_animatedVelocity¶
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UnityEngineParticleSystemParticle.__get_animatedVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_axisOfRotation¶
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UnityEngineParticleSystemParticle.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_position¶
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UnityEngineParticleSystemParticle.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_randomSeed¶
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UnityEngineParticleSystemParticle.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (UInt32)
flow: none
Particle get_remainingLifetime¶
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UnityEngineParticleSystemParticle.__get_remainingLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Single)
flow: none
Particle get_rotation¶
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UnityEngineParticleSystemParticle.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Single)
flow: none
Particle get_rotation3D¶
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UnityEngineParticleSystemParticle.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_startColor¶
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UnityEngineParticleSystemParticle.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Color32)
flow: none
Particle get_startLifetime¶
-
UnityEngineParticleSystemParticle.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Single)
flow: none
Particle get_startSize¶
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UnityEngineParticleSystemParticle.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Single)
flow: none
Particle get_startSize3D¶
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UnityEngineParticleSystemParticle.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_totalVelocity¶
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UnityEngineParticleSystemParticle.__get_totalVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle get_velocity¶
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UnityEngineParticleSystemParticle.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Vector3)
flow: none
Particle GetCurrentColor¶
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UnityEngineParticleSystemParticle.__GetCurrentColor__UnityEngineParticleSystem__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)¶
outputs: unnamed (Color32)
flow: none
Particle GetCurrentSize¶
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UnityEngineParticleSystemParticle.__GetCurrentSize__UnityEngineParticleSystem__SystemSingle(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)¶
outputs: unnamed (Single)
flow: none
Particle GetCurrentSize3D¶
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UnityEngineParticleSystemParticle.__GetCurrentSize3D__UnityEngineParticleSystem__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)¶
outputs: unnamed (Vector3)
flow: none
Particle GetHashCode¶
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UnityEngineParticleSystemParticle.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Int32)
flow: none
Particle GetType¶
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UnityEngineParticleSystemParticle.__GetType__SystemType(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (Type)
flow: none
Particle set_angularVelocity¶
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UnityEngineParticleSystemParticle.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_angularVelocity3D¶
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UnityEngineParticleSystemParticle.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_axisOfRotation¶
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UnityEngineParticleSystemParticle.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_position¶
-
UnityEngineParticleSystemParticle.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_randomSeed¶
-
UnityEngineParticleSystemParticle.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_remainingLifetime¶
-
UnityEngineParticleSystemParticle.__set_remainingLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_rotation¶
-
UnityEngineParticleSystemParticle.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_rotation3D¶
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UnityEngineParticleSystemParticle.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_startColor¶
-
UnityEngineParticleSystemParticle.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Color32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_startLifetime¶
-
UnityEngineParticleSystemParticle.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_startSize¶
-
UnityEngineParticleSystemParticle.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_startSize3D¶
-
UnityEngineParticleSystemParticle.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle set_velocity¶
-
UnityEngineParticleSystemParticle.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Particle ToString¶
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UnityEngineParticleSystemParticle.__ToString__SystemString(UnityEngine.ParticleSystem+Particle instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed