Rigidbody

The Rigidbody module.

Rigidbody AddExplosionForce

UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single explosionForceUnityEngine.Vector3 explosionPositionSystem.Single explosionRadius)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody AddForce

UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody AddForceAtPosition

UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 forceUnityEngine.Vector3 position)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody AddRelativeForce

UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody AddRelativeTorque

UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody AddTorque

UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody ClosestPointOnBounds

UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

op_Equality

UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Rigidbody Equals

UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Rigidbody get_angularDrag

UnityEngineRigidbody.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody get_angularVelocity

UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3(UnityEngine.Rigidbody instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody get_centerOfMass

UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody get_collisionDetectionMode

UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode(UnityEngine.Rigidbody instance)

outputs: unnamed (CollisionDetectionMode)

flow: none

Unity Documentation

Rigidbody get_constraints

UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints(UnityEngine.Rigidbody instance)

outputs: unnamed (RigidbodyConstraints)

flow: none

Unity Documentation

Rigidbody get_detectCollisions

UnityEngineRigidbody.__get_detectCollisions__SystemBoolean(UnityEngine.Rigidbody instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody get_drag

UnityEngineRigidbody.__get_drag__SystemSingle(UnityEngine.Rigidbody instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody get_freezeRotation

UnityEngineRigidbody.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody get_gameObject

UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Rigidbody get_inertiaTensor

UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3(UnityEngine.Rigidbody instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody get_inertiaTensorRotation

UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Rigidbody get_interpolation

UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation(UnityEngine.Rigidbody instance)

outputs: unnamed (RigidbodyInterpolation)

flow: none

Unity Documentation

Rigidbody get_isKinematic

UnityEngineRigidbody.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody get_mass

UnityEngineRigidbody.__get_mass__SystemSingle(UnityEngine.Rigidbody instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody get_maxAngularVelocity

UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle(UnityEngine.Rigidbody instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody get_maxDepenetrationVelocity

UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle(UnityEngine.Rigidbody instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody get_name

UnityEngineRigidbody.__get_name__SystemString(UnityEngine.Rigidbody instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Rigidbody get_position

UnityEngineRigidbody.__get_position__UnityEngineVector3(UnityEngine.Rigidbody instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody get_rotation

UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Rigidbody get_solverIterations

UnityEngineRigidbody.__get_solverIterations__SystemInt32(UnityEngine.Rigidbody instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody get_solverVelocityIterations

UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32(UnityEngine.Rigidbody instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody get_transform

UnityEngineRigidbody.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

Rigidbody get_useGravity

UnityEngineRigidbody.__get_useGravity__SystemBoolean(UnityEngine.Rigidbody instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody get_velocity

UnityEngineRigidbody.__get_velocity__UnityEngineVector3(UnityEngine.Rigidbody instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody get_worldCenterOfMass

UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody GetComponent

UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

Rigidbody GetComponentInChildren

UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

Rigidbody GetComponentInParent

UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

Rigidbody GetComponents

UnityEngineRigidbody.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody GetComponentsInChildren

UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody GetComponentsInParent

UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody GetHashCode

UnityEngineRigidbody.__GetHashCode__SystemInt32(UnityEngine.Rigidbody instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody GetInstanceID

UnityEngineRigidbody.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody GetPointVelocity

UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 worldPoint)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody GetRelativePointVelocity

UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 relativePoint)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Rigidbody GetType

UnityEngineRigidbody.__GetType__SystemType(UnityEngine.Rigidbody instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Rigidbody IsSleeping

UnityEngineRigidbody.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody MovePosition

UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody MoveRotation

UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion rot)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody ResetCenterOfMass

UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid(UnityEngine.Rigidbody instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody ResetInertiaTensor

UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid(UnityEngine.Rigidbody instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_angularDrag

UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_angularVelocity

UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_centerOfMass

UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_collisionDetectionMode

UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.CollisionDetectionMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_constraints

UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyConstraints value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_detectCollisions

UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_drag

UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_freezeRotation

UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_inertiaTensor

UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_inertiaTensorRotation

UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_interpolation

UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyInterpolation value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_isKinematic

UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_mass

UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_maxAngularVelocity

UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_maxDepenetrationVelocity

UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_name

UnityEngineRigidbody.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_position

UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_rotation

UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_solverIterations

UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_solverVelocityIterations

UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_useGravity

UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody set_velocity

UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody SetDensity

UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single density)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody Sleep

UnityEngineRigidbody.__Sleep__SystemVoid(UnityEngine.Rigidbody instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody SweepTest

UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Rigidbody instanceUnityEngine.Vector3 directionSystem.Single maxDistanceUnityEngine.QueryTriggerInteraction queryTriggerInteraction)

outputs: hitInfo (RaycastHit), unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody SweepTestAll

UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Rigidbody instanceUnityEngine.Vector3 direction)

outputs: unnamed (RaycastHit[])

flow: none

Unity Documentation

Rigidbody ToString

UnityEngineRigidbody.__ToString__SystemString(UnityEngine.Rigidbody instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Rigidbody WakeUp

UnityEngineRigidbody.__WakeUp__SystemVoid(UnityEngine.Rigidbody instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody

Variable_UnityEngineRigidbody(UnityEngine.Rigidbody RigidbodySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation