Rigidbody¶
The Rigidbody module.
Rigidbody AddExplosionForce¶
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UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single explosionForceUnityEngine.Vector3 explosionPositionSystem.Single explosionRadius)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody AddForce¶
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UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody AddForceAtPosition¶
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UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 forceUnityEngine.Vector3 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody AddRelativeForce¶
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UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody AddRelativeTorque¶
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UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody AddTorque¶
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UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody ClosestPointOnBounds¶
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UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
op_Equality¶
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UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody Equals¶
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UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody get_angularDrag¶
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UnityEngineRigidbody.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody get_angularVelocity¶
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UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody get_centerOfMass¶
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UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody get_collisionDetectionMode¶
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UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode(UnityEngine.Rigidbody instance)¶
outputs: unnamed (CollisionDetectionMode)
flow: none
Rigidbody get_constraints¶
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UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints(UnityEngine.Rigidbody instance)¶
outputs: unnamed (RigidbodyConstraints)
flow: none
Rigidbody get_detectCollisions¶
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UnityEngineRigidbody.__get_detectCollisions__SystemBoolean(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody get_drag¶
-
UnityEngineRigidbody.__get_drag__SystemSingle(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody get_freezeRotation¶
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UnityEngineRigidbody.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody get_gameObject¶
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UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody instance)¶
outputs: unnamed (GameObject)
flow: none
Rigidbody get_inertiaTensor¶
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UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody get_inertiaTensorRotation¶
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UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Quaternion)
flow: none
Rigidbody get_interpolation¶
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UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation(UnityEngine.Rigidbody instance)¶
outputs: unnamed (RigidbodyInterpolation)
flow: none
Rigidbody get_isKinematic¶
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UnityEngineRigidbody.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody get_mass¶
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UnityEngineRigidbody.__get_mass__SystemSingle(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody get_maxAngularVelocity¶
-
UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody get_maxDepenetrationVelocity¶
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UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody get_name¶
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UnityEngineRigidbody.__get_name__SystemString(UnityEngine.Rigidbody instance)¶
outputs: unnamed (String)
flow: none
Rigidbody get_position¶
-
UnityEngineRigidbody.__get_position__UnityEngineVector3(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody get_rotation¶
-
UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Quaternion)
flow: none
Rigidbody get_solverIterations¶
-
UnityEngineRigidbody.__get_solverIterations__SystemInt32(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody get_solverVelocityIterations¶
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UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody get_transform¶
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UnityEngineRigidbody.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Transform)
flow: none
Rigidbody get_useGravity¶
-
UnityEngineRigidbody.__get_useGravity__SystemBoolean(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody get_velocity¶
-
UnityEngineRigidbody.__get_velocity__UnityEngineVector3(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody get_worldCenterOfMass¶
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UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody GetComponent¶
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UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Rigidbody GetComponentInChildren¶
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UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Rigidbody GetComponentInParent¶
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UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Rigidbody GetComponents¶
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UnityEngineRigidbody.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody GetComponentsInChildren¶
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UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody GetComponentsInParent¶
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UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody GetHashCode¶
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UnityEngineRigidbody.__GetHashCode__SystemInt32(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody GetInstanceID¶
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UnityEngineRigidbody.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody GetPointVelocity¶
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UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 worldPoint)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody GetRelativePointVelocity¶
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UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 relativePoint)¶
outputs: unnamed (Vector3)
flow: none
Rigidbody GetType¶
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UnityEngineRigidbody.__GetType__SystemType(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody IsSleeping¶
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UnityEngineRigidbody.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody MovePosition¶
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UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody MoveRotation¶
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UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion rot)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody ResetCenterOfMass¶
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UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid(UnityEngine.Rigidbody instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody ResetInertiaTensor¶
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UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid(UnityEngine.Rigidbody instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_angularDrag¶
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UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_angularVelocity¶
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UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_centerOfMass¶
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UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_collisionDetectionMode¶
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UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.CollisionDetectionMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_constraints¶
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UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyConstraints value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_detectCollisions¶
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UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_drag¶
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UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_freezeRotation¶
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UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_inertiaTensor¶
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UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_inertiaTensorRotation¶
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UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_interpolation¶
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UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyInterpolation value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_isKinematic¶
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UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_mass¶
-
UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_maxAngularVelocity¶
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UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_maxDepenetrationVelocity¶
-
UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_name¶
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UnityEngineRigidbody.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_position¶
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UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_rotation¶
-
UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_solverIterations¶
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UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_solverVelocityIterations¶
-
UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_useGravity¶
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UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody set_velocity¶
-
UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody SetDensity¶
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UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single density)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody Sleep¶
-
UnityEngineRigidbody.__Sleep__SystemVoid(UnityEngine.Rigidbody instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody SweepTest¶
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UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Rigidbody instanceUnityEngine.Vector3 directionSystem.Single maxDistanceUnityEngine.QueryTriggerInteraction queryTriggerInteraction)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Rigidbody SweepTestAll¶
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UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Rigidbody instanceUnityEngine.Vector3 direction)¶
outputs: unnamed (RaycastHit[])
flow: none
Rigidbody ToString¶
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UnityEngineRigidbody.__ToString__SystemString(UnityEngine.Rigidbody instance)¶
outputs: unnamed (String)
flow: none
Rigidbody WakeUp¶
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UnityEngineRigidbody.__WakeUp__SystemVoid(UnityEngine.Rigidbody instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed