Transform¶
The Transform module.
Transform DetachChildren¶
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UnityEngineTransform.__DetachChildren__SystemVoid(UnityEngine.Transform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Transform Equals¶
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UnityEngineTransform.__Equals__SystemObject__SystemBoolean(UnityEngine.Transform instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Transform Find¶
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UnityEngineTransform.__Find__SystemString__UnityEngineTransform(UnityEngine.Transform instanceSystem.String n)¶
outputs: unnamed (Transform)
flow: none
Transform get_childCount¶
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UnityEngineTransform.__get_childCount__SystemInt32(UnityEngine.Transform instance)¶
outputs: unnamed (Int32)
flow: none
Transform get_eulerAngles¶
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UnityEngineTransform.__get_eulerAngles__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_forward¶
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UnityEngineTransform.__get_forward__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_gameObject¶
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UnityEngineTransform.__get_gameObject__UnityEngineGameObject(UnityEngine.Transform instance)¶
outputs: unnamed (GameObject)
flow: none
Transform get_hasChanged¶
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UnityEngineTransform.__get_hasChanged__SystemBoolean(UnityEngine.Transform instance)¶
outputs: unnamed (Boolean)
flow: none
Transform get_hierarchyCapacity¶
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UnityEngineTransform.__get_hierarchyCapacity__SystemInt32(UnityEngine.Transform instance)¶
outputs: unnamed (Int32)
flow: none
Transform get_hierarchyCount¶
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UnityEngineTransform.__get_hierarchyCount__SystemInt32(UnityEngine.Transform instance)¶
outputs: unnamed (Int32)
flow: none
Transform get_localEulerAngles¶
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UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_localPosition¶
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UnityEngineTransform.__get_localPosition__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_localRotation¶
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UnityEngineTransform.__get_localRotation__UnityEngineQuaternion(UnityEngine.Transform instance)¶
outputs: unnamed (Quaternion)
flow: none
Transform get_localScale¶
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UnityEngineTransform.__get_localScale__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_localToWorldMatrix¶
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UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Transform instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Transform get_lossyScale¶
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UnityEngineTransform.__get_lossyScale__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_name¶
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UnityEngineTransform.__get_name__SystemString(UnityEngine.Transform instance)¶
outputs: unnamed (String)
flow: none
Transform get_parent¶
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UnityEngineTransform.__get_parent__UnityEngineTransform(UnityEngine.Transform instance)¶
outputs: unnamed (Transform)
flow: none
Transform get_position¶
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UnityEngineTransform.__get_position__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_right¶
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UnityEngineTransform.__get_right__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_root¶
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UnityEngineTransform.__get_root__UnityEngineTransform(UnityEngine.Transform instance)¶
outputs: unnamed (Transform)
flow: none
Transform get_rotation¶
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UnityEngineTransform.__get_rotation__UnityEngineQuaternion(UnityEngine.Transform instance)¶
outputs: unnamed (Quaternion)
flow: none
Transform get_transform¶
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UnityEngineTransform.__get_transform__UnityEngineTransform(UnityEngine.Transform instance)¶
outputs: unnamed (Transform)
flow: none
Transform get_up¶
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UnityEngineTransform.__get_up__UnityEngineVector3(UnityEngine.Transform instance)¶
outputs: unnamed (Vector3)
flow: none
Transform get_worldToLocalMatrix¶
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UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Transform instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Transform GetChild¶
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UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform(UnityEngine.Transform instanceSystem.Int32 index)¶
outputs: unnamed (Transform)
flow: none
Transform GetComponent¶
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UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Transform instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Transform GetComponentInChildren¶
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UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Transform GetComponentInParent¶
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UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Transform instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Transform GetComponents¶
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UnityEngineTransform.__GetComponents__ListT__SystemVoid(UnityEngine.Transform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform GetComponentsInChildren¶
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UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform GetComponentsInParent¶
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UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform GetEnumerator¶
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UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Transform instance)¶
outputs: unnamed (IEnumerator)
flow: none
Transform GetHashCode¶
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UnityEngineTransform.__GetHashCode__SystemInt32(UnityEngine.Transform instance)¶
outputs: unnamed (Int32)
flow: none
Transform GetInstanceID¶
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UnityEngineTransform.__GetInstanceID__SystemInt32(UnityEngine.Transform instance)¶
outputs: unnamed (Int32)
flow: none
Transform GetSiblingIndex¶
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UnityEngineTransform.__GetSiblingIndex__SystemInt32(UnityEngine.Transform instance)¶
outputs: unnamed (Int32)
flow: none
Transform GetType¶
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UnityEngineTransform.__GetType__SystemType(UnityEngine.Transform instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Transform InverseTransformDirection¶
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UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 direction)¶
outputs: unnamed (Vector3)
flow: none
Transform InverseTransformPoint¶
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UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Transform InverseTransformVector¶
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UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 vector)¶
outputs: unnamed (Vector3)
flow: none
Transform IsChildOf¶
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UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean(UnityEngine.Transform instanceUnityEngine.Transform parent)¶
outputs: unnamed (Boolean)
flow: none
Transform LookAt¶
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UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform target)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform Rotate¶
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UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 axisSystem.Single angle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform RotateAround¶
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UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_eulerAngles¶
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UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_forward¶
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UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_hasChanged¶
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UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid(UnityEngine.Transform instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_hierarchyCapacity¶
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UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid(UnityEngine.Transform instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_localEulerAngles¶
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UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_localPosition¶
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UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_localRotation¶
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UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_localScale¶
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UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_name¶
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UnityEngineTransform.__set_name__SystemString__SystemVoid(UnityEngine.Transform instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_parent¶
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UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_position¶
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UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_right¶
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UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_rotation¶
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UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform set_up¶
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UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform SetAsFirstSibling¶
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UnityEngineTransform.__SetAsFirstSibling__SystemVoid(UnityEngine.Transform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform SetAsLastSibling¶
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UnityEngineTransform.__SetAsLastSibling__SystemVoid(UnityEngine.Transform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform SetParent¶
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UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform p)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform SetPositionAndRotation¶
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UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform SetSiblingIndex¶
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UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid(UnityEngine.Transform instanceSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Transform ToString¶
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UnityEngineTransform.__ToString__SystemString(UnityEngine.Transform instance)¶
outputs: unnamed (String)
flow: none
Transform TransformDirection¶
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UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 direction)¶
outputs: unnamed (Vector3)
flow: none
Transform TransformPoint¶
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UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Transform TransformVector¶
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UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 vector)¶
outputs: unnamed (Vector3)
flow: none
Transform Translate¶
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UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 translation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed