GameObject¶
The GameObject module.
op_Equality¶
-
UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
GameObject Equals¶
-
UnityEngineGameObject.__Equals__SystemObject__SystemBoolean(UnityEngine.GameObject instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
GameObject Find¶
-
UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject(System.String name)¶
outputs: unnamed (GameObject)
flow: none
GameObject get_activeInHierarchy¶
-
UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean(UnityEngine.GameObject instance)¶
outputs: unnamed (Boolean)
flow: none
GameObject get_activeSelf¶
-
UnityEngineGameObject.__get_activeSelf__SystemBoolean(UnityEngine.GameObject instance)¶
outputs: unnamed (Boolean)
flow: none
GameObject get_gameObject¶
-
UnityEngineGameObject.__get_gameObject__UnityEngineGameObject(UnityEngine.GameObject instance)¶
outputs: unnamed (GameObject)
flow: none
GameObject get_isStatic¶
-
UnityEngineGameObject.__get_isStatic__SystemBoolean(UnityEngine.GameObject instance)¶
outputs: unnamed (Boolean)
flow: none
GameObject get_layer¶
-
UnityEngineGameObject.__get_layer__SystemInt32(UnityEngine.GameObject instance)¶
outputs: unnamed (Int32)
flow: none
GameObject get_name¶
-
UnityEngineGameObject.__get_name__SystemString(UnityEngine.GameObject instance)¶
outputs: unnamed (String)
flow: none
GameObject get_transform¶
-
UnityEngineGameObject.__get_transform__UnityEngineTransform(UnityEngine.GameObject instance)¶
outputs: unnamed (Transform)
flow: none
GameObject GetComponent¶
-
UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
GameObject GetComponentInChildren¶
-
UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
GameObject GetComponentInParent¶
-
UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
GameObject GetComponents¶
-
UnityEngineGameObject.__GetComponents__ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject GetComponentsInChildren¶
-
UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject GetComponentsInParent¶
-
UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject GetHashCode¶
-
UnityEngineGameObject.__GetHashCode__SystemInt32(UnityEngine.GameObject instance)¶
outputs: unnamed (Int32)
flow: none
GameObject GetInstanceID¶
-
UnityEngineGameObject.__GetInstanceID__SystemInt32(UnityEngine.GameObject instance)¶
outputs: unnamed (Int32)
flow: none
GameObject GetType¶
-
UnityEngineGameObject.__GetType__SystemType(UnityEngine.GameObject instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
GameObject set_isStatic¶
-
UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject set_layer¶
-
UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid(UnityEngine.GameObject instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject set_name¶
-
UnityEngineGameObject.__set_name__SystemString__SystemVoid(UnityEngine.GameObject instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject SetActive¶
-
UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GameObject ToString¶
-
UnityEngineGameObject.__ToString__SystemString(UnityEngine.GameObject instance)¶
outputs: unnamed (String)
flow: none