GameObject

The GameObject module.

op_Equality

UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

GameObject Equals

UnityEngineGameObject.__Equals__SystemObject__SystemBoolean(UnityEngine.GameObject instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

GameObject Find

UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject(System.String name)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

GameObject get_activeInHierarchy

UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean(UnityEngine.GameObject instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

GameObject get_activeSelf

UnityEngineGameObject.__get_activeSelf__SystemBoolean(UnityEngine.GameObject instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

GameObject get_gameObject

UnityEngineGameObject.__get_gameObject__UnityEngineGameObject(UnityEngine.GameObject instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

GameObject get_isStatic

UnityEngineGameObject.__get_isStatic__SystemBoolean(UnityEngine.GameObject instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

GameObject get_layer

UnityEngineGameObject.__get_layer__SystemInt32(UnityEngine.GameObject instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

GameObject get_name

UnityEngineGameObject.__get_name__SystemString(UnityEngine.GameObject instance)

outputs: unnamed (String)

flow: none

Unity Documentation

GameObject get_transform

UnityEngineGameObject.__get_transform__UnityEngineTransform(UnityEngine.GameObject instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

GameObject GetComponent

UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

GameObject GetComponentInChildren

UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

GameObject GetComponentInParent

UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

GameObject GetComponents

UnityEngineGameObject.__GetComponents__ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject GetComponentsInChildren

UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject GetComponentsInParent

UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject GetHashCode

UnityEngineGameObject.__GetHashCode__SystemInt32(UnityEngine.GameObject instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

GameObject GetInstanceID

UnityEngineGameObject.__GetInstanceID__SystemInt32(UnityEngine.GameObject instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

GameObject GetType

UnityEngineGameObject.__GetType__SystemType(UnityEngine.GameObject instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

GameObject set_isStatic

UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject set_layer

UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid(UnityEngine.GameObject instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject set_name

UnityEngineGameObject.__set_name__SystemString__SystemVoid(UnityEngine.GameObject instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject SetActive

UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

GameObject ToString

UnityEngineGameObject.__ToString__SystemString(UnityEngine.GameObject instance)

outputs: unnamed (String)

flow: none

Unity Documentation

GameObject

Variable_UnityEngineGameObject(UnityEngine.GameObject GameObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation