UIVertexHelper¶
The UIVertexHelper module.
VertexHelper AddTriangle¶
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UnityEngineUIVertexHelper.__AddTriangle__SystemInt32_SystemInt32_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 idx0System.Int32 idx1System.Int32 idx2)¶
outputs: none
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VertexHelper AddUIVertexQuad¶
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UnityEngineUIVertexHelper.__AddUIVertexQuad__UnityEngineUIVertexArray__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex[] verts)¶
outputs: none
flow inputs: unnamed
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VertexHelper AddUIVertexStream¶
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UnityEngineUIVertexHelper.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListSystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[System.Int32] indices)¶
outputs: none
flow inputs: unnamed
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VertexHelper AddUIVertexTriangleStream¶
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UnityEngineUIVertexHelper.__AddUIVertexTriangleStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] verts)¶
outputs: none
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VertexHelper AddVert¶
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UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector2__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Vector3 positionUnityEngine.Color32 colorUnityEngine.Vector2 uv0)¶
outputs: none
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VertexHelper Clear¶
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UnityEngineUIVertexHelper.__Clear__SystemVoid(UnityEngine.UI.VertexHelper instance)¶
outputs: none
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ctor¶
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UnityEngineUIVertexHelper.__ctor____UnityEngineUIVertexHelper()¶
outputs: unnamed (VertexHelper)
flow: none
VertexHelper Dispose¶
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UnityEngineUIVertexHelper.__Dispose__SystemVoid(UnityEngine.UI.VertexHelper instance)¶
outputs: none
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VertexHelper Equals¶
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UnityEngineUIVertexHelper.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VertexHelper instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
VertexHelper FillMesh¶
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UnityEngineUIVertexHelper.__FillMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Mesh mesh)¶
outputs: none
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VertexHelper get_currentIndexCount¶
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UnityEngineUIVertexHelper.__get_currentIndexCount__SystemInt32(UnityEngine.UI.VertexHelper instance)¶
outputs: unnamed (Int32)
flow: none
VertexHelper get_currentVertCount¶
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UnityEngineUIVertexHelper.__get_currentVertCount__SystemInt32(UnityEngine.UI.VertexHelper instance)¶
outputs: unnamed (Int32)
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VertexHelper GetHashCode¶
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UnityEngineUIVertexHelper.__GetHashCode__SystemInt32(UnityEngine.UI.VertexHelper instance)¶
outputs: unnamed (Int32)
flow: none
VertexHelper GetType¶
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UnityEngineUIVertexHelper.__GetType__SystemType(UnityEngine.UI.VertexHelper instance)¶
outputs: unnamed (Type)
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VertexHelper GetUIVertexStream¶
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UnityEngineUIVertexHelper.__GetUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] stream)¶
outputs: none
flow inputs: unnamed
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VertexHelper PopulateUIVertex¶
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UnityEngineUIVertexHelper.__PopulateUIVertex__UnityEngineUIVertexRef_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 i)¶
outputs: vertex (UIVertex)
flow inputs: unnamed
flow outputs: unnamed
VertexHelper SetUIVertex¶
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UnityEngineUIVertexHelper.__SetUIVertex__UnityEngineUIVertex_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex vertexSystem.Int32 i)¶
outputs: none
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VertexHelper ToString¶
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UnityEngineUIVertexHelper.__ToString__SystemString(UnityEngine.UI.VertexHelper instance)¶
outputs: unnamed (String)
flow: none