SpriteRenderer¶
The SpriteRenderer module.
op_Equality¶
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UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer Equals¶
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UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SpriteRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_adaptiveModeThreshold¶
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UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Single)
flow: none
SpriteRenderer get_allowOcclusionWhenDynamic¶
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UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_bounds¶
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UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
SpriteRenderer get_color¶
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UnityEngineSpriteRenderer.__get_color__UnityEngineColor(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Color)
flow: none
SpriteRenderer get_drawMode¶
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UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (SpriteDrawMode)
flow: none
SpriteRenderer get_enabled¶
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UnityEngineSpriteRenderer.__get_enabled__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_flipX¶
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UnityEngineSpriteRenderer.__get_flipX__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_flipY¶
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UnityEngineSpriteRenderer.__get_flipY__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_gameObject¶
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UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
SpriteRenderer get_isPartOfStaticBatch¶
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UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_isVisible¶
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UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_lightmapIndex¶
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UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer get_lightmapScaleOffset¶
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UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
SpriteRenderer get_lightProbeProxyVolumeOverride¶
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UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
SpriteRenderer get_lightProbeUsage¶
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UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
SpriteRenderer get_localToWorldMatrix¶
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UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
SpriteRenderer get_maskInteraction¶
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UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (SpriteMaskInteraction)
flow: none
SpriteRenderer get_material¶
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UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Material)
flow: none
SpriteRenderer get_materials¶
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UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Material[])
flow: none
SpriteRenderer get_motionVectorGenerationMode¶
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UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
SpriteRenderer get_name¶
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UnityEngineSpriteRenderer.__get_name__SystemString(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (String)
flow: none
SpriteRenderer get_probeAnchor¶
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UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Transform)
flow: none
SpriteRenderer get_realtimeLightmapIndex¶
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UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer get_realtimeLightmapScaleOffset¶
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UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
SpriteRenderer get_receiveShadows¶
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UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer get_reflectionProbeUsage¶
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UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
SpriteRenderer get_rendererPriority¶
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UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer get_renderingLayerMask¶
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UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (UInt32)
flow: none
SpriteRenderer get_shadowCastingMode¶
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UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
SpriteRenderer get_size¶
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UnityEngineSpriteRenderer.__get_size__UnityEngineVector2(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Vector2)
flow: none
SpriteRenderer get_sortingLayerID¶
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UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer get_sortingLayerName¶
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UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (String)
flow: none
SpriteRenderer get_sortingOrder¶
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UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer get_sprite¶
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UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Sprite)
flow: none
SpriteRenderer get_spriteSortPoint¶
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UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (SpriteSortPoint)
flow: none
SpriteRenderer get_tileMode¶
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UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (SpriteTileMode)
flow: none
SpriteRenderer get_transform¶
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UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Transform)
flow: none
SpriteRenderer get_worldToLocalMatrix¶
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UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
SpriteRenderer GetClosestReflectionProbes¶
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UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer GetComponent¶
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UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
SpriteRenderer GetComponentInChildren¶
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UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
SpriteRenderer GetComponentInParent¶
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UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
SpriteRenderer GetComponents¶
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UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer GetComponentsInChildren¶
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UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer GetComponentsInParent¶
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UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer GetHashCode¶
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UnityEngineSpriteRenderer.__GetHashCode__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer GetInstanceID¶
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UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SpriteRenderer GetMaterials¶
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UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer GetPropertyBlock¶
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UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer GetType¶
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UnityEngineSpriteRenderer.__GetType__SystemType(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Type)
flow: none
SpriteRenderer HasPropertyBlock¶
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UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SpriteRenderer set_adaptiveModeThreshold¶
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UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_allowOcclusionWhenDynamic¶
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UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_color¶
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UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_drawMode¶
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UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteDrawMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_enabled¶
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UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_flipX¶
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UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_flipY¶
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UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_lightmapIndex¶
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UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_lightmapScaleOffset¶
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UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_lightProbeProxyVolumeOverride¶
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UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_lightProbeUsage¶
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UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_maskInteraction¶
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UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteMaskInteraction value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_material¶
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UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_materials¶
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UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_motionVectorGenerationMode¶
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UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_name¶
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UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_probeAnchor¶
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UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_realtimeLightmapIndex¶
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UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_realtimeLightmapScaleOffset¶
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UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_receiveShadows¶
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UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_reflectionProbeUsage¶
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UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_rendererPriority¶
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UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_renderingLayerMask¶
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UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_shadowCastingMode¶
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UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_size¶
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UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_sortingLayerID¶
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UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_sortingLayerName¶
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UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_sortingOrder¶
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UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_sprite¶
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UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_spriteSortPoint¶
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UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteSortPoint value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer set_tileMode¶
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UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteTileMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer SetPropertyBlock¶
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UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SpriteRenderer ToString¶
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UnityEngineSpriteRenderer.__ToString__SystemString(UnityEngine.SpriteRenderer instance)¶
outputs: unnamed (String)
flow: none