SkinnedMeshRenderer

The SkinnedMeshRenderer module.

SkinnedMeshRenderer BakeMesh

UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh mesh)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

op_Equality

UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

SkinnedMeshRenderer Equals

UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SkinnedMeshRenderer instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

SkinnedMeshRenderer get_allowOcclusionWhenDynamic

UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_bones

UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Transform[])

flow: none

Unity Documentation

SkinnedMeshRenderer get_bounds

UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Bounds)

flow: none

Unity Documentation

SkinnedMeshRenderer get_enabled

UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_forceMatrixRecalculationPerRender

UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_gameObject

UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

SkinnedMeshRenderer get_isPartOfStaticBatch

UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_isVisible

UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_lightmapIndex

UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer get_lightmapScaleOffset

UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Vector4)

flow: none

Unity Documentation

SkinnedMeshRenderer get_lightProbeProxyVolumeOverride

UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

SkinnedMeshRenderer get_lightProbeUsage

UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (LightProbeUsage)

flow: none

Unity Documentation

SkinnedMeshRenderer get_localBounds

UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Bounds)

flow: none

Unity Documentation

SkinnedMeshRenderer get_localToWorldMatrix

UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Matrix4x4)

flow: none

Unity Documentation

SkinnedMeshRenderer get_material

UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Material)

flow: none

Unity Documentation

SkinnedMeshRenderer get_materials

UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Material[])

flow: none

Unity Documentation

SkinnedMeshRenderer get_motionVectorGenerationMode

UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (MotionVectorGenerationMode)

flow: none

Unity Documentation

SkinnedMeshRenderer get_name

UnityEngineSkinnedMeshRenderer.__get_name__SystemString(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (String)

flow: none

Unity Documentation

SkinnedMeshRenderer get_probeAnchor

UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

SkinnedMeshRenderer get_quality

UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (SkinQuality)

flow: none

Unity Documentation

SkinnedMeshRenderer get_realtimeLightmapIndex

UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer get_realtimeLightmapScaleOffset

UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Vector4)

flow: none

Unity Documentation

SkinnedMeshRenderer get_receiveShadows

UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_reflectionProbeUsage

UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (ReflectionProbeUsage)

flow: none

Unity Documentation

SkinnedMeshRenderer get_rendererPriority

UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer get_renderingLayerMask

UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (UInt32)

flow: none

Unity Documentation

SkinnedMeshRenderer get_rootBone

UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

SkinnedMeshRenderer get_shadowCastingMode

UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (ShadowCastingMode)

flow: none

Unity Documentation

SkinnedMeshRenderer get_sharedMaterial

UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Material)

flow: none

Unity Documentation

SkinnedMeshRenderer get_sharedMaterials

UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Material[])

flow: none

Unity Documentation

SkinnedMeshRenderer get_sharedMesh

UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Mesh)

flow: none

Unity Documentation

SkinnedMeshRenderer get_skinnedMotionVectors

UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_sortingLayerID

UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer get_sortingLayerName

UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (String)

flow: none

Unity Documentation

SkinnedMeshRenderer get_sortingOrder

UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer get_transform

UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

SkinnedMeshRenderer get_updateWhenOffscreen

UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SkinnedMeshRenderer get_worldToLocalMatrix

UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Matrix4x4)

flow: none

Unity Documentation

SkinnedMeshRenderer GetBlendShapeWeight

UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 index)

outputs: unnamed (Single)

flow: none

Unity Documentation

SkinnedMeshRenderer GetClosestReflectionProbes

UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetComponent

UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

SkinnedMeshRenderer GetComponentInChildren

UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

SkinnedMeshRenderer GetComponentInParent

UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

SkinnedMeshRenderer GetComponents

UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetComponentsInChildren

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetComponentsInParent

UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetHashCode

UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer GetInstanceID

UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SkinnedMeshRenderer GetMaterials

UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetPropertyBlock

UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetSharedMaterials

UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer GetType

UnityEngineSkinnedMeshRenderer.__GetType__SystemType(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

SkinnedMeshRenderer HasPropertyBlock

UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

op_Implicit

UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

SkinnedMeshRenderer set_allowOcclusionWhenDynamic

UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_bones

UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform[] value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_enabled

UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_forceMatrixRecalculationPerRender

UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_lightmapIndex

UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_lightmapScaleOffset

UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_lightProbeProxyVolumeOverride

UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.GameObject value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_lightProbeUsage

UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_localBounds

UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Bounds value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_material

UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_materials

UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_motionVectorGenerationMode

UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_name

UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_probeAnchor

UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_quality

UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.SkinQuality value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_realtimeLightmapIndex

UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_realtimeLightmapScaleOffset

UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_receiveShadows

UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_reflectionProbeUsage

UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_rendererPriority

UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_renderingLayerMask

UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.UInt32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_rootBone

UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_shadowCastingMode

UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_sharedMaterial

UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_sharedMaterials

UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_sharedMesh

UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_skinnedMotionVectors

UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_sortingLayerID

UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_sortingLayerName

UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_sortingOrder

UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer set_updateWhenOffscreen

UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer SetBlendShapeWeight

UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 indexSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer SetPropertyBlock

UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SkinnedMeshRenderer ToString

UnityEngineSkinnedMeshRenderer.__ToString__SystemString(UnityEngine.SkinnedMeshRenderer instance)

outputs: unnamed (String)

flow: none

Unity Documentation

SkinnedMeshRenderer

Variable_UnityEngineSkinnedMeshRenderer(UnityEngine.SkinnedMeshRenderer SkinnedMeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation