SkinnedMeshRenderer¶
The SkinnedMeshRenderer module.
SkinnedMeshRenderer BakeMesh¶
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UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh mesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer Equals¶
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UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SkinnedMeshRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_allowOcclusionWhenDynamic¶
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UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_bones¶
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UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Transform[])
flow: none
SkinnedMeshRenderer get_bounds¶
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UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
SkinnedMeshRenderer get_enabled¶
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UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_forceMatrixRecalculationPerRender¶
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UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_gameObject¶
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UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
SkinnedMeshRenderer get_isPartOfStaticBatch¶
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UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_isVisible¶
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UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_lightmapIndex¶
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UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer get_lightmapScaleOffset¶
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UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
SkinnedMeshRenderer get_lightProbeProxyVolumeOverride¶
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UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
SkinnedMeshRenderer get_lightProbeUsage¶
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UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
SkinnedMeshRenderer get_localBounds¶
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UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
SkinnedMeshRenderer get_localToWorldMatrix¶
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UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
SkinnedMeshRenderer get_material¶
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UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Material)
flow: none
SkinnedMeshRenderer get_materials¶
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UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Material[])
flow: none
SkinnedMeshRenderer get_motionVectorGenerationMode¶
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UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
SkinnedMeshRenderer get_name¶
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UnityEngineSkinnedMeshRenderer.__get_name__SystemString(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (String)
flow: none
SkinnedMeshRenderer get_probeAnchor¶
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UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Transform)
flow: none
SkinnedMeshRenderer get_quality¶
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UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (SkinQuality)
flow: none
SkinnedMeshRenderer get_realtimeLightmapIndex¶
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UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer get_realtimeLightmapScaleOffset¶
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UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
SkinnedMeshRenderer get_receiveShadows¶
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UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_reflectionProbeUsage¶
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UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
SkinnedMeshRenderer get_rendererPriority¶
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UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer get_renderingLayerMask¶
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UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (UInt32)
flow: none
SkinnedMeshRenderer get_rootBone¶
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UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Transform)
flow: none
SkinnedMeshRenderer get_shadowCastingMode¶
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UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
SkinnedMeshRenderer get_skinnedMotionVectors¶
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UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_sortingLayerID¶
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UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer get_sortingLayerName¶
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UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (String)
flow: none
SkinnedMeshRenderer get_sortingOrder¶
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UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer get_transform¶
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UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Transform)
flow: none
SkinnedMeshRenderer get_updateWhenOffscreen¶
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UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer get_worldToLocalMatrix¶
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UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
SkinnedMeshRenderer GetBlendShapeWeight¶
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UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 index)¶
outputs: unnamed (Single)
flow: none
SkinnedMeshRenderer GetClosestReflectionProbes¶
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UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer GetComponent¶
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UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
SkinnedMeshRenderer GetComponentInChildren¶
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UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
SkinnedMeshRenderer GetComponentInParent¶
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UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
SkinnedMeshRenderer GetComponents¶
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UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer GetComponentsInChildren¶
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UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer GetComponentsInParent¶
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UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer GetHashCode¶
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UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer GetInstanceID¶
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UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
SkinnedMeshRenderer GetMaterials¶
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UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer GetPropertyBlock¶
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UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer GetType¶
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UnityEngineSkinnedMeshRenderer.__GetType__SystemType(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Type)
flow: none
SkinnedMeshRenderer HasPropertyBlock¶
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UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SkinnedMeshRenderer set_allowOcclusionWhenDynamic¶
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UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_bones¶
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UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_enabled¶
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UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_forceMatrixRecalculationPerRender¶
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UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_lightmapIndex¶
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UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_lightmapScaleOffset¶
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UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_lightProbeProxyVolumeOverride¶
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UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_lightProbeUsage¶
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UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_localBounds¶
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UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Bounds value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_material¶
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UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_materials¶
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UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_motionVectorGenerationMode¶
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UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_name¶
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UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_probeAnchor¶
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UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_quality¶
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UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.SkinQuality value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_realtimeLightmapIndex¶
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UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_realtimeLightmapScaleOffset¶
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UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_receiveShadows¶
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UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_reflectionProbeUsage¶
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UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_rendererPriority¶
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UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_renderingLayerMask¶
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UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_rootBone¶
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UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_shadowCastingMode¶
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UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_skinnedMotionVectors¶
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UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_sortingLayerID¶
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UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_sortingLayerName¶
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UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_sortingOrder¶
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UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer set_updateWhenOffscreen¶
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UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer SetBlendShapeWeight¶
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UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer SetPropertyBlock¶
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UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SkinnedMeshRenderer ToString¶
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UnityEngineSkinnedMeshRenderer.__ToString__SystemString(UnityEngine.SkinnedMeshRenderer instance)¶
outputs: unnamed (String)
flow: none