LineRenderer¶
The LineRenderer module.
LineRenderer BakeMesh¶
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UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer Equals¶
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UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.LineRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_alignment¶
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UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.LineRenderer instance)¶
outputs: unnamed (LineAlignment)
flow: none
LineRenderer get_allowOcclusionWhenDynamic¶
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UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_bounds¶
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UnityEngineLineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
LineRenderer get_colorGradient¶
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UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Gradient)
flow: none
LineRenderer get_enabled¶
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UnityEngineLineRenderer.__get_enabled__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_endColor¶
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UnityEngineLineRenderer.__get_endColor__UnityEngineColor(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Color)
flow: none
LineRenderer get_endWidth¶
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UnityEngineLineRenderer.__get_endWidth__SystemSingle(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Single)
flow: none
LineRenderer get_gameObject¶
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UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.LineRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
LineRenderer get_generateLightingData¶
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UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_isPartOfStaticBatch¶
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UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_isVisible¶
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UnityEngineLineRenderer.__get_isVisible__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_lightmapIndex¶
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UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_lightmapScaleOffset¶
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UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
LineRenderer get_lightProbeProxyVolumeOverride¶
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UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.LineRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
LineRenderer get_lightProbeUsage¶
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UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.LineRenderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
LineRenderer get_localToWorldMatrix¶
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UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
LineRenderer get_loop¶
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UnityEngineLineRenderer.__get_loop__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_material¶
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UnityEngineLineRenderer.__get_material__UnityEngineMaterial(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Material)
flow: none
LineRenderer get_materials¶
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UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Material[])
flow: none
LineRenderer get_motionVectorGenerationMode¶
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UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.LineRenderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
LineRenderer get_name¶
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UnityEngineLineRenderer.__get_name__SystemString(UnityEngine.LineRenderer instance)¶
outputs: unnamed (String)
flow: none
LineRenderer get_numCapVertices¶
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UnityEngineLineRenderer.__get_numCapVertices__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_numCornerVertices¶
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UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_positionCount¶
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UnityEngineLineRenderer.__get_positionCount__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_probeAnchor¶
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UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Transform)
flow: none
LineRenderer get_realtimeLightmapIndex¶
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UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_realtimeLightmapScaleOffset¶
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UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
LineRenderer get_receiveShadows¶
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UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_reflectionProbeUsage¶
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UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.LineRenderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
LineRenderer get_rendererPriority¶
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UnityEngineLineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_renderingLayerMask¶
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UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (UInt32)
flow: none
LineRenderer get_shadowBias¶
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UnityEngineLineRenderer.__get_shadowBias__SystemSingle(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Single)
flow: none
LineRenderer get_shadowCastingMode¶
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UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.LineRenderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
LineRenderer get_sortingLayerID¶
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UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_sortingLayerName¶
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UnityEngineLineRenderer.__get_sortingLayerName__SystemString(UnityEngine.LineRenderer instance)¶
outputs: unnamed (String)
flow: none
LineRenderer get_sortingOrder¶
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UnityEngineLineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer get_startColor¶
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UnityEngineLineRenderer.__get_startColor__UnityEngineColor(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Color)
flow: none
LineRenderer get_startWidth¶
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UnityEngineLineRenderer.__get_startWidth__SystemSingle(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Single)
flow: none
LineRenderer get_textureMode¶
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UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.LineRenderer instance)¶
outputs: unnamed (LineTextureMode)
flow: none
LineRenderer get_transform¶
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UnityEngineLineRenderer.__get_transform__UnityEngineTransform(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Transform)
flow: none
LineRenderer get_useWorldSpace¶
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UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer get_widthCurve¶
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UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.LineRenderer instance)¶
outputs: unnamed (AnimationCurve)
flow: none
LineRenderer get_widthMultiplier¶
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UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Single)
flow: none
LineRenderer get_worldToLocalMatrix¶
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UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
LineRenderer GetClosestReflectionProbes¶
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UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer GetComponent¶
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UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
LineRenderer GetComponentInChildren¶
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UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
LineRenderer GetComponentInParent¶
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UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
LineRenderer GetComponents¶
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UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer GetComponentsInChildren¶
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UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer GetComponentsInParent¶
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UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer GetHashCode¶
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UnityEngineLineRenderer.__GetHashCode__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer GetInstanceID¶
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UnityEngineLineRenderer.__GetInstanceID__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Int32)
flow: none
LineRenderer GetMaterials¶
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UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer GetPosition¶
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UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.LineRenderer instanceSystem.Int32 index)¶
outputs: unnamed (Vector3)
flow: none
LineRenderer GetPositions¶
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UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.LineRenderer instance)¶
outputs: positions (Vector3[]), unnamed (Int32)
flow: none
LineRenderer GetPropertyBlock¶
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UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer GetType¶
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UnityEngineLineRenderer.__GetType__SystemType(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Type)
flow: none
LineRenderer HasPropertyBlock¶
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UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.LineRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
LineRenderer set_alignment¶
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UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineAlignment value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_allowOcclusionWhenDynamic¶
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UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_colorGradient¶
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UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Gradient value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_enabled¶
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UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_endColor¶
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UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_endWidth¶
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UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_generateLightingData¶
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UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_lightmapIndex¶
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UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_lightmapScaleOffset¶
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UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_lightProbeProxyVolumeOverride¶
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UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_lightProbeUsage¶
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UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_loop¶
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UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_material¶
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UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_materials¶
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UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_motionVectorGenerationMode¶
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UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_name¶
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UnityEngineLineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_numCapVertices¶
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UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_numCornerVertices¶
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UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_positionCount¶
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UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_probeAnchor¶
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UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_realtimeLightmapIndex¶
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UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_realtimeLightmapScaleOffset¶
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UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_receiveShadows¶
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UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_reflectionProbeUsage¶
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UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_rendererPriority¶
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UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_renderingLayerMask¶
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UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_shadowBias¶
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UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_shadowCastingMode¶
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UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_sortingLayerID¶
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UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_sortingLayerName¶
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UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_sortingOrder¶
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UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_startColor¶
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UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_startWidth¶
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UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_textureMode¶
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UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineTextureMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_useWorldSpace¶
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UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_widthCurve¶
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UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.AnimationCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer set_widthMultiplier¶
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UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer SetPosition¶
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UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer SetPositions¶
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UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector3[] positions)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer SetPropertyBlock¶
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UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer Simplify¶
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UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single tolerance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LineRenderer ToString¶
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UnityEngineLineRenderer.__ToString__SystemString(UnityEngine.LineRenderer instance)¶
outputs: unnamed (String)
flow: none