UIMaskableGraphic¶
The UIMaskableGraphic module.
MaskableGraphic CrossFadeAlpha¶
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UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic CrossFadeColor¶
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UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic Cull¶
-
UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic Equals¶
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UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic get_canvas¶
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UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Canvas)
flow: none
MaskableGraphic get_canvasRenderer¶
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UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (CanvasRenderer)
flow: none
MaskableGraphic get_color¶
-
UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Color)
flow: none
MaskableGraphic get_defaultMaterial¶
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UnityEngineUIMaskableGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Material)
flow: none
MaskableGraphic get_depth¶
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UnityEngineUIMaskableGraphic.__get_depth__SystemInt32(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Int32)
flow: none
MaskableGraphic get_enabled¶
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UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic get_gameObject¶
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UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (GameObject)
flow: none
MaskableGraphic get_mainTexture¶
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UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Texture)
flow: none
MaskableGraphic get_maskable¶
-
UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic get_material¶
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UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Material)
flow: none
MaskableGraphic get_materialForRendering¶
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UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Material)
flow: none
MaskableGraphic get_name¶
-
UnityEngineUIMaskableGraphic.__get_name__SystemString(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (String)
flow: none
MaskableGraphic get_onCullStateChanged¶
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UnityEngineUIMaskableGraphic.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (CullStateChangedEvent)
flow: none
MaskableGraphic get_raycastTarget¶
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UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic get_rectTransform¶
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UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (RectTransform)
flow: none
MaskableGraphic get_transform¶
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UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Transform)
flow: none
MaskableGraphic GetComponent¶
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UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
MaskableGraphic GetComponentInChildren¶
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UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
MaskableGraphic GetComponentInParent¶
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UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
MaskableGraphic GetComponents¶
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UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic GetComponentsInChildren¶
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UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic GetComponentsInParent¶
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UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic GetHashCode¶
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UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Int32)
flow: none
MaskableGraphic GetInstanceID¶
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UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Int32)
flow: none
MaskableGraphic GetModifiedMaterial¶
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UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material baseMaterial)¶
outputs: unnamed (Material)
flow: none
MaskableGraphic GetPixelAdjustedRect¶
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UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Rect)
flow: none
MaskableGraphic GetType¶
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UnityEngineUIMaskableGraphic.__GetType__SystemType(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Type)
flow: none
MaskableGraphic GraphicUpdateComplete¶
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UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
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UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic IsActive¶
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UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic IsDestroyed¶
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UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic LayoutComplete¶
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UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic OnCullingChanged¶
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UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic PixelAdjustPoint¶
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UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
MaskableGraphic Raycast¶
-
UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)¶
outputs: unnamed (Boolean)
flow: none
MaskableGraphic Rebuild¶
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UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.CanvasUpdate update)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic RecalculateClipping¶
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UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic RecalculateMasking¶
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UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_color¶
-
UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_enabled¶
-
UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_maskable¶
-
UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_material¶
-
UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_name¶
-
UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_onCullStateChanged¶
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UnityEngineUIMaskableGraphic.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic set_raycastTarget¶
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UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic SetAllDirty¶
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UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic SetClipRect¶
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UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic SetLayoutDirty¶
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UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic SetMaterialDirty¶
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UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic SetNativeSize¶
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UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic SetVerticesDirty¶
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UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskableGraphic ToString¶
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UnityEngineUIMaskableGraphic.__ToString__SystemString(UnityEngine.UI.MaskableGraphic instance)¶
outputs: unnamed (String)
flow: none