RaycastHit2D¶
The RaycastHit2D module.
RaycastHit2D¶
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Const_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2D)¶
outputs: unnamed (RaycastHit2D)
flow: none
RaycastHit2D CompareTo¶
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UnityEngineRaycastHit2D.__CompareTo__UnityEngineRaycastHit2D__SystemInt32(UnityEngine.RaycastHit2D instanceUnityEngine.RaycastHit2D other)¶
outputs: unnamed (Int32)
flow: none
RaycastHit2D Equals¶
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UnityEngineRaycastHit2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit2D instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
RaycastHit2D get_centroid¶
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UnityEngineRaycastHit2D.__get_centroid__UnityEngineVector2(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Vector2)
flow: none
RaycastHit2D get_collider¶
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UnityEngineRaycastHit2D.__get_collider__UnityEngineCollider2D(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Collider2D)
flow: none
RaycastHit2D get_distance¶
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UnityEngineRaycastHit2D.__get_distance__SystemSingle(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Single)
flow: none
RaycastHit2D get_fraction¶
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UnityEngineRaycastHit2D.__get_fraction__SystemSingle(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Single)
flow: none
RaycastHit2D get_normal¶
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UnityEngineRaycastHit2D.__get_normal__UnityEngineVector2(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Vector2)
flow: none
RaycastHit2D get_point¶
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UnityEngineRaycastHit2D.__get_point__UnityEngineVector2(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Vector2)
flow: none
RaycastHit2D get_rigidbody¶
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UnityEngineRaycastHit2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
RaycastHit2D get_transform¶
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UnityEngineRaycastHit2D.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Transform)
flow: none
RaycastHit2D GetHashCode¶
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UnityEngineRaycastHit2D.__GetHashCode__SystemInt32(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Int32)
flow: none
RaycastHit2D GetType¶
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UnityEngineRaycastHit2D.__GetType__SystemType(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineRaycastHit2D.__op_Implicit__UnityEngineRaycastHit2D__SystemBoolean(UnityEngine.RaycastHit2D)¶
outputs: unnamed (Boolean)
flow: none
RaycastHit2D set_centroid¶
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UnityEngineRaycastHit2D.__set_centroid__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit2D set_distance¶
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UnityEngineRaycastHit2D.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit2D set_fraction¶
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UnityEngineRaycastHit2D.__set_fraction__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit2D set_normal¶
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UnityEngineRaycastHit2D.__set_normal__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit2D set_point¶
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UnityEngineRaycastHit2D.__set_point__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RaycastHit2D ToString¶
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UnityEngineRaycastHit2D.__ToString__SystemString(UnityEngine.RaycastHit2D instance)¶
outputs: unnamed (String)
flow: none