Time¶
The Time module.
Time Equals¶
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UnityEngineTime.__Equals__SystemObject__SystemBoolean(UnityEngine.Time instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Time get_deltaTime¶
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UnityEngineTime.__get_deltaTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_fixedDeltaTime¶
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UnityEngineTime.__get_fixedDeltaTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_fixedTime¶
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UnityEngineTime.__get_fixedTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_fixedUnscaledDeltaTime¶
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UnityEngineTime.__get_fixedUnscaledDeltaTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_fixedUnscaledTime¶
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UnityEngineTime.__get_fixedUnscaledTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_frameCount¶
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UnityEngineTime.__get_frameCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Time get_inFixedTimeStep¶
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UnityEngineTime.__get_inFixedTimeStep__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Time get_realtimeSinceStartup¶
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UnityEngineTime.__get_realtimeSinceStartup__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_renderedFrameCount¶
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UnityEngineTime.__get_renderedFrameCount__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Time get_smoothDeltaTime¶
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UnityEngineTime.__get_smoothDeltaTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_timeSinceLevelLoad¶
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UnityEngineTime.__get_timeSinceLevelLoad__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_unscaledDeltaTime¶
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UnityEngineTime.__get_unscaledDeltaTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time get_unscaledTime¶
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UnityEngineTime.__get_unscaledTime__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Time GetHashCode¶
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UnityEngineTime.__GetHashCode__SystemInt32(UnityEngine.Time instance)¶
outputs: unnamed (Int32)
flow: none
Time GetType¶
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UnityEngineTime.__GetType__SystemType(UnityEngine.Time instance)¶
outputs: unnamed (Type)
flow: none
Time set_fixedDeltaTime¶
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UnityEngineTime.__set_fixedDeltaTime__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Time ToString¶
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UnityEngineTime.__ToString__SystemString(UnityEngine.Time instance)¶
outputs: unnamed (String)
flow: none