UIButton¶
The UIButton module.
op_Equality¶
-
UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Button Equals¶
-
UnityEngineUIButton.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Button instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Button FindSelectable¶
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UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Button instanceUnityEngine.Vector3 dir)¶
outputs: unnamed (Selectable)
flow: none
Button FindSelectableOnDown¶
-
UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Button instance)¶
outputs: unnamed (Selectable)
flow: none
Button FindSelectableOnLeft¶
-
UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Button instance)¶
outputs: unnamed (Selectable)
flow: none
Button FindSelectableOnRight¶
-
UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Button instance)¶
outputs: unnamed (Selectable)
flow: none
Button FindSelectableOnUp¶
-
UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Button instance)¶
outputs: unnamed (Selectable)
flow: none
Button get_animationTriggers¶
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UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Button instance)¶
outputs: unnamed (AnimationTriggers)
flow: none
Button get_animator¶
-
UnityEngineUIButton.__get_animator__UnityEngineAnimator(UnityEngine.UI.Button instance)¶
outputs: unnamed (Animator)
flow: none
Button get_colors¶
-
UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Button instance)¶
outputs: unnamed (ColorBlock)
flow: none
Button get_enabled¶
-
UnityEngineUIButton.__get_enabled__SystemBoolean(UnityEngine.UI.Button instance)¶
outputs: unnamed (Boolean)
flow: none
Button get_gameObject¶
-
UnityEngineUIButton.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Button instance)¶
outputs: unnamed (GameObject)
flow: none
Button get_image¶
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UnityEngineUIButton.__get_image__UnityEngineUIImage(UnityEngine.UI.Button instance)¶
outputs: unnamed (Image)
flow: none
Button get_interactable¶
-
UnityEngineUIButton.__get_interactable__SystemBoolean(UnityEngine.UI.Button instance)¶
outputs: unnamed (Boolean)
flow: none
Button get_name¶
-
UnityEngineUIButton.__get_name__SystemString(UnityEngine.UI.Button instance)¶
outputs: unnamed (String)
flow: none
Button get_onClick¶
-
UnityEngineUIButton.__get_onClick__UnityEngineUIButtonButtonClickedEvent(UnityEngine.UI.Button instance)¶
outputs: unnamed (ButtonClickedEvent)
flow: none
Button get_spriteState¶
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UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Button instance)¶
outputs: unnamed (SpriteState)
flow: none
Button get_targetGraphic¶
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UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Button instance)¶
outputs: unnamed (Graphic)
flow: none
Button get_transform¶
-
UnityEngineUIButton.__get_transform__UnityEngineTransform(UnityEngine.UI.Button instance)¶
outputs: unnamed (Transform)
flow: none
Button get_transition¶
-
UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Button instance)¶
outputs: unnamed (Transition)
flow: none
Button GetComponent¶
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UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Button GetComponentInChildren¶
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UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Button GetComponentInParent¶
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UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Button GetComponents¶
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UnityEngineUIButton.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button GetComponentsInChildren¶
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UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button GetComponentsInParent¶
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UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button GetHashCode¶
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UnityEngineUIButton.__GetHashCode__SystemInt32(UnityEngine.UI.Button instance)¶
outputs: unnamed (Int32)
flow: none
Button GetInstanceID¶
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UnityEngineUIButton.__GetInstanceID__SystemInt32(UnityEngine.UI.Button instance)¶
outputs: unnamed (Int32)
flow: none
Button GetType¶
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UnityEngineUIButton.__GetType__SystemType(UnityEngine.UI.Button instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Button IsActive¶
-
UnityEngineUIButton.__IsActive__SystemBoolean(UnityEngine.UI.Button instance)¶
outputs: unnamed (Boolean)
flow: none
Button IsDestroyed¶
-
UnityEngineUIButton.__IsDestroyed__SystemBoolean(UnityEngine.UI.Button instance)¶
outputs: unnamed (Boolean)
flow: none
Button IsInteractable¶
-
UnityEngineUIButton.__IsInteractable__SystemBoolean(UnityEngine.UI.Button instance)¶
outputs: unnamed (Boolean)
flow: none
Button OnDeselect¶
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UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnMove¶
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UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.AxisEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnPointerClick¶
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UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnPointerDown¶
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UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnPointerEnter¶
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UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnPointerExit¶
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UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnPointerUp¶
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UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnSelect¶
-
UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button OnSubmit¶
-
UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button Select¶
-
UnityEngineUIButton.__Select__SystemVoid(UnityEngine.UI.Button instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_animationTriggers¶
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UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.AnimationTriggers value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_colors¶
-
UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.ColorBlock value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_enabled¶
-
UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_image¶
-
UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Image value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_interactable¶
-
UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_name¶
-
UnityEngineUIButton.__set_name__SystemString__SystemVoid(UnityEngine.UI.Button instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_onClick¶
-
UnityEngineUIButton.__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Button+ButtonClickedEvent value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_spriteState¶
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UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.SpriteState value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_targetGraphic¶
-
UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Graphic value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button set_transition¶
-
UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Selectable+Transition value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Button ToString¶
-
UnityEngineUIButton.__ToString__SystemString(UnityEngine.UI.Button instance)¶
outputs: unnamed (String)
flow: none