Collision¶
The Collision module.
ctor¶
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UnityEngineCollision.__ctor____UnityEngineCollision()¶
outputs: unnamed (Collision)
flow: none
Collision Equals¶
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UnityEngineCollision.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Collision get_collider¶
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UnityEngineCollision.__get_collider__UnityEngineCollider(UnityEngine.Collision instance)¶
outputs: unnamed (Collider)
flow: none
Collision get_contactCount¶
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UnityEngineCollision.__get_contactCount__SystemInt32(UnityEngine.Collision instance)¶
outputs: unnamed (Int32)
flow: none
Collision get_contacts¶
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UnityEngineCollision.__get_contacts__UnityEngineContactPointArray(UnityEngine.Collision instance)¶
outputs: unnamed (ContactPoint[])
flow: none
Collision get_gameObject¶
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UnityEngineCollision.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision instance)¶
outputs: unnamed (GameObject)
flow: none
Collision get_impulse¶
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UnityEngineCollision.__get_impulse__UnityEngineVector3(UnityEngine.Collision instance)¶
outputs: unnamed (Vector3)
flow: none
Collision get_relativeVelocity¶
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UnityEngineCollision.__get_relativeVelocity__UnityEngineVector3(UnityEngine.Collision instance)¶
outputs: unnamed (Vector3)
flow: none
Collision get_rigidbody¶
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UnityEngineCollision.__get_rigidbody__UnityEngineRigidbody(UnityEngine.Collision instance)¶
outputs: unnamed (Rigidbody)
flow: none
Collision get_transform¶
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UnityEngineCollision.__get_transform__UnityEngineTransform(UnityEngine.Collision instance)¶
outputs: unnamed (Transform)
flow: none
Collision GetContact¶
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UnityEngineCollision.__GetContact__SystemInt32__UnityEngineContactPoint(UnityEngine.Collision instanceSystem.Int32 index)¶
outputs: unnamed (ContactPoint)
flow: none
Collision GetContacts¶
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UnityEngineCollision.__GetContacts__UnityEngineContactPointArray__SystemInt32(UnityEngine.Collision instanceUnityEngine.ContactPoint[] contacts)¶
outputs: unnamed (Int32)
flow: none
Collision GetEnumerator¶
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UnityEngineCollision.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Collision instance)¶
outputs: unnamed (IEnumerator)
flow: none
Collision GetHashCode¶
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UnityEngineCollision.__GetHashCode__SystemInt32(UnityEngine.Collision instance)¶
outputs: unnamed (Int32)
flow: none
Collision GetType¶
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UnityEngineCollision.__GetType__SystemType(UnityEngine.Collision instance)¶
outputs: unnamed (Type)
flow: none
Collision ToString¶
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UnityEngineCollision.__ToString__SystemString(UnityEngine.Collision instance)¶
outputs: unnamed (String)
flow: none