SphereCollider¶
The SphereCollider module.
SphereCollider ClosestPoint¶
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UnityEngineSphereCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
SphereCollider ClosestPointOnBounds¶
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UnityEngineSphereCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
op_Equality¶
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UnityEngineSphereCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SphereCollider Equals¶
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UnityEngineSphereCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.SphereCollider instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
SphereCollider get_attachedRigidbody¶
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UnityEngineSphereCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Rigidbody)
flow: none
SphereCollider get_bounds¶
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UnityEngineSphereCollider.__get_bounds__UnityEngineBounds(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Bounds)
flow: none
SphereCollider get_center¶
-
UnityEngineSphereCollider.__get_center__UnityEngineVector3(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Vector3)
flow: none
SphereCollider get_contactOffset¶
-
UnityEngineSphereCollider.__get_contactOffset__SystemSingle(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Single)
flow: none
SphereCollider get_enabled¶
-
UnityEngineSphereCollider.__get_enabled__SystemBoolean(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Boolean)
flow: none
SphereCollider get_gameObject¶
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UnityEngineSphereCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.SphereCollider instance)¶
outputs: unnamed (GameObject)
flow: none
SphereCollider get_isTrigger¶
-
UnityEngineSphereCollider.__get_isTrigger__SystemBoolean(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Boolean)
flow: none
SphereCollider get_material¶
-
UnityEngineSphereCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)¶
outputs: unnamed (PhysicMaterial)
flow: none
SphereCollider get_name¶
-
UnityEngineSphereCollider.__get_name__SystemString(UnityEngine.SphereCollider instance)¶
outputs: unnamed (String)
flow: none
SphereCollider get_radius¶
-
UnityEngineSphereCollider.__get_radius__SystemSingle(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Single)
flow: none
SphereCollider get_transform¶
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UnityEngineSphereCollider.__get_transform__UnityEngineTransform(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Transform)
flow: none
SphereCollider GetComponent¶
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UnityEngineSphereCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
SphereCollider GetComponentInChildren¶
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UnityEngineSphereCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
SphereCollider GetComponentInParent¶
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UnityEngineSphereCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
SphereCollider GetComponents¶
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UnityEngineSphereCollider.__GetComponents__ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider GetComponentsInChildren¶
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UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider GetComponentsInParent¶
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UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider GetHashCode¶
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UnityEngineSphereCollider.__GetHashCode__SystemInt32(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Int32)
flow: none
SphereCollider GetInstanceID¶
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UnityEngineSphereCollider.__GetInstanceID__SystemInt32(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Int32)
flow: none
SphereCollider GetType¶
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UnityEngineSphereCollider.__GetType__SystemType(UnityEngine.SphereCollider instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineSphereCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineSphereCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SphereCollider Raycast¶
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UnityEngineSphereCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.SphereCollider instanceUnityEngine.Ray raySystem.Single maxDistance)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_center¶
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UnityEngineSphereCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_contactOffset¶
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UnityEngineSphereCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_enabled¶
-
UnityEngineSphereCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_isTrigger¶
-
UnityEngineSphereCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_material¶
-
UnityEngineSphereCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_name¶
-
UnityEngineSphereCollider.__set_name__SystemString__SystemVoid(UnityEngine.SphereCollider instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider set_radius¶
-
UnityEngineSphereCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SphereCollider ToString¶
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UnityEngineSphereCollider.__ToString__SystemString(UnityEngine.SphereCollider instance)¶
outputs: unnamed (String)
flow: none