Collider2D¶
The Collider2D module.
Collider2D Cast¶
-
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Collider2D Distance¶
-
UnityEngineCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (ColliderDistance2D)
flow: none
op_Equality¶
-
UnityEngineCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Collider2D Equals¶
-
UnityEngineCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Collider2D get_attachedRigidbody¶
-
UnityEngineCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.Collider2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
Collider2D get_bounciness¶
-
UnityEngineCollider2D.__get_bounciness__SystemSingle(UnityEngine.Collider2D instance)¶
outputs: unnamed (Single)
flow: none
Collider2D get_bounds¶
-
UnityEngineCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.Collider2D instance)¶
outputs: unnamed (Bounds)
flow: none
Collider2D get_composite¶
-
UnityEngineCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.Collider2D instance)¶
outputs: unnamed (CompositeCollider2D)
flow: none
Collider2D get_density¶
-
UnityEngineCollider2D.__get_density__SystemSingle(UnityEngine.Collider2D instance)¶
outputs: unnamed (Single)
flow: none
Collider2D get_enabled¶
-
UnityEngineCollider2D.__get_enabled__SystemBoolean(UnityEngine.Collider2D instance)¶
outputs: unnamed (Boolean)
flow: none
Collider2D get_friction¶
-
UnityEngineCollider2D.__get_friction__SystemSingle(UnityEngine.Collider2D instance)¶
outputs: unnamed (Single)
flow: none
Collider2D get_gameObject¶
-
UnityEngineCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider2D instance)¶
outputs: unnamed (GameObject)
flow: none
Collider2D get_isTrigger¶
-
UnityEngineCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.Collider2D instance)¶
outputs: unnamed (Boolean)
flow: none
Collider2D get_name¶
-
UnityEngineCollider2D.__get_name__SystemString(UnityEngine.Collider2D instance)¶
outputs: unnamed (String)
flow: none
Collider2D get_offset¶
-
UnityEngineCollider2D.__get_offset__UnityEngineVector2(UnityEngine.Collider2D instance)¶
outputs: unnamed (Vector2)
flow: none
Collider2D get_shapeCount¶
-
UnityEngineCollider2D.__get_shapeCount__SystemInt32(UnityEngine.Collider2D instance)¶
outputs: unnamed (Int32)
flow: none
Collider2D get_transform¶
-
UnityEngineCollider2D.__get_transform__UnityEngineTransform(UnityEngine.Collider2D instance)¶
outputs: unnamed (Transform)
flow: none
Collider2D get_usedByComposite¶
-
UnityEngineCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.Collider2D instance)¶
outputs: unnamed (Boolean)
flow: none
Collider2D get_usedByEffector¶
-
UnityEngineCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.Collider2D instance)¶
outputs: unnamed (Boolean)
flow: none
Collider2D GetComponent¶
-
UnityEngineCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Collider2D GetComponentInChildren¶
-
UnityEngineCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Collider2D GetComponentInParent¶
-
UnityEngineCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Collider2D GetComponents¶
-
UnityEngineCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D GetComponentsInChildren¶
-
UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D GetComponentsInParent¶
-
UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D GetContacts¶
-
UnityEngineCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Collider2D[] colliders)¶
outputs: unnamed (Int32)
flow: none
Collider2D GetHashCode¶
-
UnityEngineCollider2D.__GetHashCode__SystemInt32(UnityEngine.Collider2D instance)¶
outputs: unnamed (Int32)
flow: none
Collider2D GetInstanceID¶
-
UnityEngineCollider2D.__GetInstanceID__SystemInt32(UnityEngine.Collider2D instance)¶
outputs: unnamed (Int32)
flow: none
Collider2D GetType¶
-
UnityEngineCollider2D.__GetType__SystemType(UnityEngine.Collider2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Collider2D IsTouching¶
-
UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (Boolean)
flow: none
Collider2D IsTouchingLayers¶
-
UnityEngineCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Collider2D instance)¶
outputs: unnamed (Boolean)
flow: none
Collider2D OverlapCollider¶
-
UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Collider2D OverlapPoint¶
-
UnityEngineCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Boolean)
flow: none
Collider2D Raycast¶
-
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_density¶
-
UnityEngineCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.Collider2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_enabled¶
-
UnityEngineCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_isTrigger¶
-
UnityEngineCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_name¶
-
UnityEngineCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.Collider2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_offset¶
-
UnityEngineCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_usedByComposite¶
-
UnityEngineCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D set_usedByEffector¶
-
UnityEngineCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider2D ToString¶
-
UnityEngineCollider2D.__ToString__SystemString(UnityEngine.Collider2D instance)¶
outputs: unnamed (String)
flow: none