Effector2D¶
The Effector2D module.
op_Equality¶
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UnityEngineEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Effector2D Equals¶
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UnityEngineEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Effector2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Effector2D get_colliderMask¶
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UnityEngineEffector2D.__get_colliderMask__SystemInt32(UnityEngine.Effector2D instance)¶
outputs: unnamed (Int32)
flow: none
Effector2D get_enabled¶
-
UnityEngineEffector2D.__get_enabled__SystemBoolean(UnityEngine.Effector2D instance)¶
outputs: unnamed (Boolean)
flow: none
Effector2D get_gameObject¶
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UnityEngineEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Effector2D instance)¶
outputs: unnamed (GameObject)
flow: none
Effector2D get_name¶
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UnityEngineEffector2D.__get_name__SystemString(UnityEngine.Effector2D instance)¶
outputs: unnamed (String)
flow: none
Effector2D get_transform¶
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UnityEngineEffector2D.__get_transform__UnityEngineTransform(UnityEngine.Effector2D instance)¶
outputs: unnamed (Transform)
flow: none
Effector2D get_useColliderMask¶
-
UnityEngineEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.Effector2D instance)¶
outputs: unnamed (Boolean)
flow: none
Effector2D GetComponent¶
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UnityEngineEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Effector2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Effector2D GetComponentInChildren¶
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UnityEngineEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Effector2D GetComponentInParent¶
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UnityEngineEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Effector2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Effector2D GetComponents¶
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UnityEngineEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D GetComponentsInChildren¶
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UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D GetComponentsInParent¶
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UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D GetHashCode¶
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UnityEngineEffector2D.__GetHashCode__SystemInt32(UnityEngine.Effector2D instance)¶
outputs: unnamed (Int32)
flow: none
Effector2D GetInstanceID¶
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UnityEngineEffector2D.__GetInstanceID__SystemInt32(UnityEngine.Effector2D instance)¶
outputs: unnamed (Int32)
flow: none
Effector2D GetType¶
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UnityEngineEffector2D.__GetType__SystemType(UnityEngine.Effector2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Effector2D set_colliderMask¶
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UnityEngineEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.Effector2D instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D set_enabled¶
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UnityEngineEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D set_name¶
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UnityEngineEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.Effector2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D set_useColliderMask¶
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UnityEngineEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Effector2D ToString¶
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UnityEngineEffector2D.__ToString__SystemString(UnityEngine.Effector2D instance)¶
outputs: unnamed (String)
flow: none