UILayoutElement¶
The UILayoutElement module.
LayoutElement CalculateLayoutInputHorizontal¶
-
UnityEngineUILayoutElement.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutElement instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement CalculateLayoutInputVertical¶
-
UnityEngineUILayoutElement.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutElement instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineUILayoutElement.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement Equals¶
-
UnityEngineUILayoutElement.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutElement instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement get_enabled¶
-
UnityEngineUILayoutElement.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement get_flexibleHeight¶
-
UnityEngineUILayoutElement.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Single)
flow: none
LayoutElement get_flexibleWidth¶
-
UnityEngineUILayoutElement.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Single)
flow: none
LayoutElement get_gameObject¶
-
UnityEngineUILayoutElement.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (GameObject)
flow: none
LayoutElement get_ignoreLayout¶
-
UnityEngineUILayoutElement.__get_ignoreLayout__SystemBoolean(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement get_layoutPriority¶
-
UnityEngineUILayoutElement.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Int32)
flow: none
LayoutElement get_minHeight¶
-
UnityEngineUILayoutElement.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Single)
flow: none
LayoutElement get_minWidth¶
-
UnityEngineUILayoutElement.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Single)
flow: none
LayoutElement get_name¶
-
UnityEngineUILayoutElement.__get_name__SystemString(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (String)
flow: none
LayoutElement get_preferredHeight¶
-
UnityEngineUILayoutElement.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Single)
flow: none
LayoutElement get_preferredWidth¶
-
UnityEngineUILayoutElement.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Single)
flow: none
LayoutElement get_transform¶
-
UnityEngineUILayoutElement.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Transform)
flow: none
LayoutElement GetComponent¶
-
UnityEngineUILayoutElement.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
LayoutElement GetComponentInChildren¶
-
UnityEngineUILayoutElement.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
LayoutElement GetComponentInParent¶
-
UnityEngineUILayoutElement.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
LayoutElement GetComponents¶
-
UnityEngineUILayoutElement.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement GetComponentsInChildren¶
-
UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement GetComponentsInParent¶
-
UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement GetHashCode¶
-
UnityEngineUILayoutElement.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Int32)
flow: none
LayoutElement GetInstanceID¶
-
UnityEngineUILayoutElement.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Int32)
flow: none
LayoutElement GetType¶
-
UnityEngineUILayoutElement.__GetType__SystemType(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineUILayoutElement.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineUILayoutElement.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement IsActive¶
-
UnityEngineUILayoutElement.__IsActive__SystemBoolean(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement IsDestroyed¶
-
UnityEngineUILayoutElement.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutElement set_enabled¶
-
UnityEngineUILayoutElement.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_flexibleHeight¶
-
UnityEngineUILayoutElement.__set_flexibleHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_flexibleWidth¶
-
UnityEngineUILayoutElement.__set_flexibleWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_ignoreLayout¶
-
UnityEngineUILayoutElement.__set_ignoreLayout__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_layoutPriority¶
-
UnityEngineUILayoutElement.__set_layoutPriority__SystemInt32__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_minHeight¶
-
UnityEngineUILayoutElement.__set_minHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_minWidth¶
-
UnityEngineUILayoutElement.__set_minWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_name¶
-
UnityEngineUILayoutElement.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_preferredHeight¶
-
UnityEngineUILayoutElement.__set_preferredHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement set_preferredWidth¶
-
UnityEngineUILayoutElement.__set_preferredWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutElement ToString¶
-
UnityEngineUILayoutElement.__ToString__SystemString(UnityEngine.UI.LayoutElement instance)¶
outputs: unnamed (String)
flow: none