HumanBone

The HumanBone module.

HumanBone

Const_UnityEngineHumanBone(UnityEngine.HumanBone HumanBone)

outputs: unnamed (HumanBone)

flow: none

Unity Documentation

HumanBone Equals

UnityEngineHumanBone.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanBone instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow: none

C# Documentation

HumanBone get_boneName

UnityEngineHumanBone.__get_boneName__SystemString(UnityEngine.HumanBone instance)

outputs: unnamed (String)

flow: none

Unity Documentation

HumanBone get_humanName

UnityEngineHumanBone.__get_humanName__SystemString(UnityEngine.HumanBone instance)

outputs: unnamed (String)

flow: none

Unity Documentation

HumanBone get_limit

UnityEngineHumanBone.__get_limit__UnityEngineHumanLimit(UnityEngine.HumanBone)

outputs: unnamed (HumanLimit)

flow: none

Unity Documentation

HumanBone GetHashCode

UnityEngineHumanBone.__GetHashCode__SystemInt32(UnityEngine.HumanBone instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

HumanBone GetType

UnityEngineHumanBone.__GetType__SystemType(UnityEngine.HumanBone instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

HumanBone set_boneName

UnityEngineHumanBone.__set_boneName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HumanBone set_humanName

UnityEngineHumanBone.__set_humanName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HumanBone set_limit

UnityEngineHumanBone.__set_limit__UnityEngineHumanLimit(UnityEngine.HumanBone UnityEngine.HumanLimit)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HumanBone ToString

UnityEngineHumanBone.__ToString__SystemString(UnityEngine.HumanBone instance)

outputs: unnamed (String)

flow: none

Unity Documentation

HumanBone

Variable_UnityEngineHumanBone(UnityEngine.HumanBone HumanBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation