HumanBone¶
The HumanBone module.
HumanBone¶
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Const_UnityEngineHumanBone(UnityEngine.HumanBone HumanBone)¶
outputs: unnamed (HumanBone)
flow: none
HumanBone Equals¶
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UnityEngineHumanBone.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanBone instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
HumanBone get_boneName¶
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UnityEngineHumanBone.__get_boneName__SystemString(UnityEngine.HumanBone instance)¶
outputs: unnamed (String)
flow: none
HumanBone get_humanName¶
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UnityEngineHumanBone.__get_humanName__SystemString(UnityEngine.HumanBone instance)¶
outputs: unnamed (String)
flow: none
HumanBone get_limit¶
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UnityEngineHumanBone.__get_limit__UnityEngineHumanLimit(UnityEngine.HumanBone)¶
outputs: unnamed (HumanLimit)
flow: none
HumanBone GetHashCode¶
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UnityEngineHumanBone.__GetHashCode__SystemInt32(UnityEngine.HumanBone instance)¶
outputs: unnamed (Int32)
flow: none
HumanBone GetType¶
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UnityEngineHumanBone.__GetType__SystemType(UnityEngine.HumanBone instance)¶
outputs: unnamed (Type)
flow: none
HumanBone set_boneName¶
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UnityEngineHumanBone.__set_boneName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanBone set_humanName¶
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UnityEngineHumanBone.__set_humanName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanBone set_limit¶
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UnityEngineHumanBone.__set_limit__UnityEngineHumanLimit(UnityEngine.HumanBone UnityEngine.HumanLimit)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HumanBone ToString¶
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UnityEngineHumanBone.__ToString__SystemString(UnityEngine.HumanBone instance)¶
outputs: unnamed (String)
flow: none