Vector3¶
The Vector3 module.
Vector3¶
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Const_UnityEngineVector3(UnityEngine.Vector3 Vector3)¶
outputs: unnamed (Vector3)
flow: none
Vector3¶
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Variable_UnityEngineVector3(UnityEngine.Vector3 Vector3System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
op_Addition¶
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UnityEngineVector3.__op_Addition__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Angle¶
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UnityEngineVector3.__Angle__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 fromUnityEngine.Vector3 to)¶
outputs: unnamed (Single)
flow: none
Vector3 ClampMagnitude¶
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UnityEngineVector3.__ClampMagnitude__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 vectorSystem.Single maxLength)¶
outputs: unnamed (Vector3)
flow: none
ctor¶
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UnityEngineVector3.__ctor__SystemSingle_SystemSingle__UnityEngineVector3(System.Single System.Single)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Cross¶
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UnityEngineVector3.__Cross__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Distance¶
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UnityEngineVector3.__Distance__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 aUnityEngine.Vector3 b)¶
outputs: unnamed (Single)
flow: none
op_Division¶
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UnityEngineVector3.__op_Division__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 System.Single)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Dot¶
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UnityEngineVector3.__Dot__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Single)
flow: none
op_Equality¶
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UnityEngineVector3.__op_Equality__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Boolean)
flow: none
Vector3 Equals¶
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UnityEngineVector3.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector3 instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Vector3 get_back¶
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UnityEngineVector3.__get_back__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_down¶
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UnityEngineVector3.__get_down__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_forward¶
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UnityEngineVector3.__get_forward__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_Item¶
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UnityEngineVector3.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector3 instanceSystem.Int32 index)¶
outputs: unnamed (Single)
flow: none
Vector3 get_kEpsilon¶
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UnityEngineVector3.__get_kEpsilon__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Vector3 get_kEpsilonNormalSqrt¶
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UnityEngineVector3.__get_kEpsilonNormalSqrt__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Vector3 get_left¶
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UnityEngineVector3.__get_left__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_magnitude¶
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UnityEngineVector3.__get_magnitude__SystemSingle(UnityEngine.Vector3 instance)¶
outputs: unnamed (Single)
flow: none
Vector3 get_negativeInfinity¶
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UnityEngineVector3.__get_negativeInfinity__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_normalized¶
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UnityEngineVector3.__get_normalized__UnityEngineVector3(UnityEngine.Vector3 instance)¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_one¶
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UnityEngineVector3.__get_one__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_positiveInfinity¶
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UnityEngineVector3.__get_positiveInfinity__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_right¶
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UnityEngineVector3.__get_right__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_sqrMagnitude¶
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UnityEngineVector3.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector3 instance)¶
outputs: unnamed (Single)
flow: none
Vector3 get_up¶
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UnityEngineVector3.__get_up__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 get_x¶
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UnityEngineVector3.__get_x__SystemSingle(UnityEngine.Vector3)¶
outputs: unnamed (Single)
flow: none
Vector3 get_y¶
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UnityEngineVector3.__get_y__SystemSingle(UnityEngine.Vector3)¶
outputs: unnamed (Single)
flow: none
Vector3 get_z¶
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UnityEngineVector3.__get_z__SystemSingle(UnityEngine.Vector3)¶
outputs: unnamed (Single)
flow: none
Vector3 get_zero¶
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UnityEngineVector3.__get_zero__UnityEngineVector3()¶
outputs: unnamed (Vector3)
flow: none
Vector3 GetHashCode¶
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UnityEngineVector3.__GetHashCode__SystemInt32(UnityEngine.Vector3 instance)¶
outputs: unnamed (Int32)
flow: none
Vector3 GetType¶
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UnityEngineVector3.__GetType__SystemType(UnityEngine.Vector3 instance)¶
outputs: unnamed (Type)
flow: none
op_Inequality¶
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UnityEngineVector3.__op_Inequality__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Boolean)
flow: none
Vector3 Lerp¶
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UnityEngineVector3.__Lerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3)
flow: none
Vector3 LerpUnclamped¶
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UnityEngineVector3.__LerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Magnitude¶
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UnityEngineVector3.__Magnitude__UnityEngineVector3__SystemSingle(UnityEngine.Vector3 vector)¶
outputs: unnamed (Single)
flow: none
Vector3 Max¶
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UnityEngineVector3.__Max__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Min¶
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UnityEngineVector3.__Min__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Vector3)
flow: none
Vector3 MoveTowards¶
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UnityEngineVector3.__MoveTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxDistanceDelta)¶
outputs: unnamed (Vector3)
flow: none
op_Multiply¶
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UnityEngineVector3.__op_Multiply__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 System.Single)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Normalize¶
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UnityEngineVector3.__Normalize__SystemVoid(UnityEngine.Vector3 instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 OrthoNormalize¶
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UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid()¶
outputs: normal (Vector3), tangent (Vector3), binormal (Vector3)
flow inputs: unnamed
flow outputs: unnamed
Vector3 Project¶
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UnityEngineVector3.__Project__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 vectorUnityEngine.Vector3 onNormal)¶
outputs: unnamed (Vector3)
flow: none
Vector3 ProjectOnPlane¶
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UnityEngineVector3.__ProjectOnPlane__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 vectorUnityEngine.Vector3 planeNormal)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Reflect¶
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UnityEngineVector3.__Reflect__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 inDirectionUnityEngine.Vector3 inNormal)¶
outputs: unnamed (Vector3)
flow: none
Vector3 RotateTowards¶
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UnityEngineVector3.__RotateTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxRadiansDeltaSystem.Single maxMagnitudeDelta)¶
outputs: unnamed (Vector3)
flow: none
Vector3 Scale¶
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UnityEngineVector3.__Scale__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 b)¶
outputs: unnamed (Vector3)
flow: none
Vector3 set_Item¶
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UnityEngineVector3.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector3 instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 set_x¶
-
UnityEngineVector3.__set_x__SystemSingle(UnityEngine.Vector3 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 set_y¶
-
UnityEngineVector3.__set_y__SystemSingle(UnityEngine.Vector3 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 set_z¶
-
UnityEngineVector3.__set_z__SystemSingle(UnityEngine.Vector3 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 Set¶
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UnityEngineVector3.__Set__SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector3 instanceSystem.Single newXSystem.Single newYSystem.Single newZ)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 SignedAngle¶
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UnityEngineVector3.__SignedAngle__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 fromUnityEngine.Vector3 toUnityEngine.Vector3 axis)¶
outputs: unnamed (Single)
flow: none
Vector3 Slerp¶
-
UnityEngineVector3.__Slerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3)
flow: none
Vector3 SlerpUnclamped¶
-
UnityEngineVector3.__SlerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3)
flow: none
Vector3 SmoothDamp¶
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UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)¶
outputs: currentVelocity (Vector3), unnamed (Vector3)
flow: none
Vector3 SqrMagnitude¶
-
UnityEngineVector3.__SqrMagnitude__UnityEngineVector3__SystemSingle(UnityEngine.Vector3 vector)¶
outputs: unnamed (Single)
flow: none
op_Subtraction¶
-
UnityEngineVector3.__op_Subtraction__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Vector3)
flow: none