AudioSource¶
The AudioSource module.
op_Equality¶
-
UnityEngineAudioSource.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioSource Equals¶
-
UnityEngineAudioSource.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioSource instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_bypassReverbZones¶
-
UnityEngineAudioSource.__get_bypassReverbZones__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_clip¶
-
UnityEngineAudioSource.__get_clip__UnityEngineAudioClip(UnityEngine.AudioSource instance)¶
outputs: unnamed (AudioClip)
flow: none
AudioSource get_dopplerLevel¶
-
UnityEngineAudioSource.__get_dopplerLevel__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_enabled¶
-
UnityEngineAudioSource.__get_enabled__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_gameObject¶
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UnityEngineAudioSource.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioSource instance)¶
outputs: unnamed (GameObject)
flow: none
AudioSource get_isPlaying¶
-
UnityEngineAudioSource.__get_isPlaying__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_isVirtual¶
-
UnityEngineAudioSource.__get_isVirtual__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_loop¶
-
UnityEngineAudioSource.__get_loop__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_maxDistance¶
-
UnityEngineAudioSource.__get_maxDistance__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_minDistance¶
-
UnityEngineAudioSource.__get_minDistance__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_mute¶
-
UnityEngineAudioSource.__get_mute__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_name¶
-
UnityEngineAudioSource.__get_name__SystemString(UnityEngine.AudioSource instance)¶
outputs: unnamed (String)
flow: none
AudioSource get_panStereo¶
-
UnityEngineAudioSource.__get_panStereo__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_pitch¶
-
UnityEngineAudioSource.__get_pitch__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_playOnAwake¶
-
UnityEngineAudioSource.__get_playOnAwake__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_priority¶
-
UnityEngineAudioSource.__get_priority__SystemInt32(UnityEngine.AudioSource instance)¶
outputs: unnamed (Int32)
flow: none
AudioSource get_reverbZoneMix¶
-
UnityEngineAudioSource.__get_reverbZoneMix__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_rolloffMode¶
-
UnityEngineAudioSource.__get_rolloffMode__UnityEngineAudioRolloffMode(UnityEngine.AudioSource instance)¶
outputs: unnamed (AudioRolloffMode)
flow: none
AudioSource get_spatialBlend¶
-
UnityEngineAudioSource.__get_spatialBlend__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_spatialize¶
-
UnityEngineAudioSource.__get_spatialize__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_spatializePostEffects¶
-
UnityEngineAudioSource.__get_spatializePostEffects__SystemBoolean(UnityEngine.AudioSource instance)¶
outputs: unnamed (Boolean)
flow: none
AudioSource get_spread¶
-
UnityEngineAudioSource.__get_spread__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_time¶
-
UnityEngineAudioSource.__get_time__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource get_timeSamples¶
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UnityEngineAudioSource.__get_timeSamples__SystemInt32(UnityEngine.AudioSource instance)¶
outputs: unnamed (Int32)
flow: none
AudioSource get_transform¶
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UnityEngineAudioSource.__get_transform__UnityEngineTransform(UnityEngine.AudioSource instance)¶
outputs: unnamed (Transform)
flow: none
AudioSource get_velocityUpdateMode¶
-
UnityEngineAudioSource.__get_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode(UnityEngine.AudioSource instance)¶
outputs: unnamed (AudioVelocityUpdateMode)
flow: none
AudioSource get_volume¶
-
UnityEngineAudioSource.__get_volume__SystemSingle(UnityEngine.AudioSource instance)¶
outputs: unnamed (Single)
flow: none
AudioSource GetAmbisonicDecoderFloat¶
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UnityEngineAudioSource.__GetAmbisonicDecoderFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)¶
outputs: value (Single), unnamed (Boolean)
flow: none
AudioSource GetComponent¶
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UnityEngineAudioSource.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
AudioSource GetComponentInChildren¶
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UnityEngineAudioSource.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
AudioSource GetComponentInParent¶
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UnityEngineAudioSource.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
AudioSource GetComponents¶
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UnityEngineAudioSource.__GetComponents__ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource GetComponentsInChildren¶
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UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource GetComponentsInParent¶
-
UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource GetCustomCurve¶
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UnityEngineAudioSource.__GetCustomCurve__UnityEngineAudioSourceCurveType__UnityEngineAnimationCurve(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType type)¶
outputs: unnamed (AnimationCurve)
flow: none
AudioSource GetHashCode¶
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UnityEngineAudioSource.__GetHashCode__SystemInt32(UnityEngine.AudioSource instance)¶
outputs: unnamed (Int32)
flow: none
AudioSource GetInstanceID¶
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UnityEngineAudioSource.__GetInstanceID__SystemInt32(UnityEngine.AudioSource instance)¶
outputs: unnamed (Int32)
flow: none
AudioSource GetOutputData¶
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UnityEngineAudioSource.__GetOutputData__SystemSingleArray_SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channel)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource GetSpatializerFloat¶
-
UnityEngineAudioSource.__GetSpatializerFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)¶
outputs: value (Single), unnamed (Boolean)
flow: none
AudioSource GetSpectrumData¶
-
UnityEngineAudioSource.__GetSpectrumData__SystemSingleArray_SystemInt32_UnityEngineFFTWindow__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channelUnityEngine.FFTWindow window)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource GetType¶
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UnityEngineAudioSource.__GetType__SystemType(UnityEngine.AudioSource instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineAudioSource.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineAudioSource.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioSource Pause¶
-
UnityEngineAudioSource.__Pause__SystemVoid(UnityEngine.AudioSource instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource Play¶
-
UnityEngineAudioSource.__Play__SystemVoid(UnityEngine.AudioSource instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource PlayClipAtPoint¶
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UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3__SystemVoid(UnityEngine.AudioClip clipUnityEngine.Vector3 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource PlayDelayed¶
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UnityEngineAudioSource.__PlayDelayed__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single delay)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource PlayOneShot¶
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UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip clip)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource PlayScheduled¶
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UnityEngineAudioSource.__PlayScheduled__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_bypassReverbZones¶
-
UnityEngineAudioSource.__set_bypassReverbZones__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_clip¶
-
UnityEngineAudioSource.__set_clip__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_dopplerLevel¶
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UnityEngineAudioSource.__set_dopplerLevel__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_enabled¶
-
UnityEngineAudioSource.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_loop¶
-
UnityEngineAudioSource.__set_loop__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_maxDistance¶
-
UnityEngineAudioSource.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_minDistance¶
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UnityEngineAudioSource.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_mute¶
-
UnityEngineAudioSource.__set_mute__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_name¶
-
UnityEngineAudioSource.__set_name__SystemString__SystemVoid(UnityEngine.AudioSource instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_panStereo¶
-
UnityEngineAudioSource.__set_panStereo__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_pitch¶
-
UnityEngineAudioSource.__set_pitch__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_playOnAwake¶
-
UnityEngineAudioSource.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_priority¶
-
UnityEngineAudioSource.__set_priority__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_reverbZoneMix¶
-
UnityEngineAudioSource.__set_reverbZoneMix__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_rolloffMode¶
-
UnityEngineAudioSource.__set_rolloffMode__UnityEngineAudioRolloffMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioRolloffMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_spatialBlend¶
-
UnityEngineAudioSource.__set_spatialBlend__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_spatialize¶
-
UnityEngineAudioSource.__set_spatialize__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_spatializePostEffects¶
-
UnityEngineAudioSource.__set_spatializePostEffects__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_spread¶
-
UnityEngineAudioSource.__set_spread__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_time¶
-
UnityEngineAudioSource.__set_time__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_timeSamples¶
-
UnityEngineAudioSource.__set_timeSamples__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_velocityUpdateMode¶
-
UnityEngineAudioSource.__set_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioVelocityUpdateMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource set_volume¶
-
UnityEngineAudioSource.__set_volume__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource SetAmbisonicDecoderFloat¶
-
UnityEngineAudioSource.__SetAmbisonicDecoderFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
AudioSource SetCustomCurve¶
-
UnityEngineAudioSource.__SetCustomCurve__UnityEngineAudioSourceCurveType_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType typeUnityEngine.AnimationCurve curve)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource SetScheduledEndTime¶
-
UnityEngineAudioSource.__SetScheduledEndTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource SetScheduledStartTime¶
-
UnityEngineAudioSource.__SetScheduledStartTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource SetSpatializerFloat¶
-
UnityEngineAudioSource.__SetSpatializerFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
AudioSource Stop¶
-
UnityEngineAudioSource.__Stop__SystemVoid(UnityEngine.AudioSource instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioSource ToString¶
-
UnityEngineAudioSource.__ToString__SystemString(UnityEngine.AudioSource instance)¶
outputs: unnamed (String)
flow: none
AudioSource UnPause¶
-
UnityEngineAudioSource.__UnPause__SystemVoid(UnityEngine.AudioSource instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed