AudioSource

The AudioSource module.

op_Equality

UnityEngineAudioSource.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

AudioSource Equals

UnityEngineAudioSource.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioSource instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

AudioSource get_bypassReverbZones

UnityEngineAudioSource.__get_bypassReverbZones__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_clip

UnityEngineAudioSource.__get_clip__UnityEngineAudioClip(UnityEngine.AudioSource instance)

outputs: unnamed (AudioClip)

flow: none

Unity Documentation

AudioSource get_dopplerLevel

UnityEngineAudioSource.__get_dopplerLevel__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_enabled

UnityEngineAudioSource.__get_enabled__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_gameObject

UnityEngineAudioSource.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioSource instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

AudioSource get_isPlaying

UnityEngineAudioSource.__get_isPlaying__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_isVirtual

UnityEngineAudioSource.__get_isVirtual__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_loop

UnityEngineAudioSource.__get_loop__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_maxDistance

UnityEngineAudioSource.__get_maxDistance__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_minDistance

UnityEngineAudioSource.__get_minDistance__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_mute

UnityEngineAudioSource.__get_mute__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_name

UnityEngineAudioSource.__get_name__SystemString(UnityEngine.AudioSource instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AudioSource get_panStereo

UnityEngineAudioSource.__get_panStereo__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_pitch

UnityEngineAudioSource.__get_pitch__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_playOnAwake

UnityEngineAudioSource.__get_playOnAwake__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_priority

UnityEngineAudioSource.__get_priority__SystemInt32(UnityEngine.AudioSource instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AudioSource get_reverbZoneMix

UnityEngineAudioSource.__get_reverbZoneMix__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_rolloffMode

UnityEngineAudioSource.__get_rolloffMode__UnityEngineAudioRolloffMode(UnityEngine.AudioSource instance)

outputs: unnamed (AudioRolloffMode)

flow: none

Unity Documentation

AudioSource get_spatialBlend

UnityEngineAudioSource.__get_spatialBlend__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_spatialize

UnityEngineAudioSource.__get_spatialize__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_spatializePostEffects

UnityEngineAudioSource.__get_spatializePostEffects__SystemBoolean(UnityEngine.AudioSource instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AudioSource get_spread

UnityEngineAudioSource.__get_spread__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_time

UnityEngineAudioSource.__get_time__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource get_timeSamples

UnityEngineAudioSource.__get_timeSamples__SystemInt32(UnityEngine.AudioSource instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AudioSource get_transform

UnityEngineAudioSource.__get_transform__UnityEngineTransform(UnityEngine.AudioSource instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

AudioSource get_velocityUpdateMode

UnityEngineAudioSource.__get_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode(UnityEngine.AudioSource instance)

outputs: unnamed (AudioVelocityUpdateMode)

flow: none

Unity Documentation

AudioSource get_volume

UnityEngineAudioSource.__get_volume__SystemSingle(UnityEngine.AudioSource instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AudioSource GetAmbisonicDecoderFloat

UnityEngineAudioSource.__GetAmbisonicDecoderFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)

outputs: value (Single), unnamed (Boolean)

flow: none

Unity Documentation

AudioSource GetComponent

UnityEngineAudioSource.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

AudioSource GetComponentInChildren

UnityEngineAudioSource.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

AudioSource GetComponentInParent

UnityEngineAudioSource.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

AudioSource GetComponents

UnityEngineAudioSource.__GetComponents__ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource GetComponentsInChildren

UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource GetComponentsInParent

UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource GetCustomCurve

UnityEngineAudioSource.__GetCustomCurve__UnityEngineAudioSourceCurveType__UnityEngineAnimationCurve(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType type)

outputs: unnamed (AnimationCurve)

flow: none

Unity Documentation

AudioSource GetHashCode

UnityEngineAudioSource.__GetHashCode__SystemInt32(UnityEngine.AudioSource instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AudioSource GetInstanceID

UnityEngineAudioSource.__GetInstanceID__SystemInt32(UnityEngine.AudioSource instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AudioSource GetOutputData

UnityEngineAudioSource.__GetOutputData__SystemSingleArray_SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channel)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource GetSpatializerFloat

UnityEngineAudioSource.__GetSpatializerFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)

outputs: value (Single), unnamed (Boolean)

flow: none

Unity Documentation

AudioSource GetSpectrumData

UnityEngineAudioSource.__GetSpectrumData__SystemSingleArray_SystemInt32_UnityEngineFFTWindow__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channelUnityEngine.FFTWindow window)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource GetType

UnityEngineAudioSource.__GetType__SystemType(UnityEngine.AudioSource instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineAudioSource.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAudioSource.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

AudioSource Pause

UnityEngineAudioSource.__Pause__SystemVoid(UnityEngine.AudioSource instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource Play

UnityEngineAudioSource.__Play__SystemVoid(UnityEngine.AudioSource instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource PlayClipAtPoint

UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3__SystemVoid(UnityEngine.AudioClip clipUnityEngine.Vector3 position)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource PlayDelayed

UnityEngineAudioSource.__PlayDelayed__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single delay)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource PlayOneShot

UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip clip)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource PlayScheduled

UnityEngineAudioSource.__PlayScheduled__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_bypassReverbZones

UnityEngineAudioSource.__set_bypassReverbZones__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_clip

UnityEngineAudioSource.__set_clip__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_dopplerLevel

UnityEngineAudioSource.__set_dopplerLevel__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_enabled

UnityEngineAudioSource.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_loop

UnityEngineAudioSource.__set_loop__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_maxDistance

UnityEngineAudioSource.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_minDistance

UnityEngineAudioSource.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_mute

UnityEngineAudioSource.__set_mute__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_name

UnityEngineAudioSource.__set_name__SystemString__SystemVoid(UnityEngine.AudioSource instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_panStereo

UnityEngineAudioSource.__set_panStereo__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_pitch

UnityEngineAudioSource.__set_pitch__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_playOnAwake

UnityEngineAudioSource.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_priority

UnityEngineAudioSource.__set_priority__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_reverbZoneMix

UnityEngineAudioSource.__set_reverbZoneMix__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_rolloffMode

UnityEngineAudioSource.__set_rolloffMode__UnityEngineAudioRolloffMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioRolloffMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_spatialBlend

UnityEngineAudioSource.__set_spatialBlend__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_spatialize

UnityEngineAudioSource.__set_spatialize__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_spatializePostEffects

UnityEngineAudioSource.__set_spatializePostEffects__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_spread

UnityEngineAudioSource.__set_spread__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_time

UnityEngineAudioSource.__set_time__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_timeSamples

UnityEngineAudioSource.__set_timeSamples__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_velocityUpdateMode

UnityEngineAudioSource.__set_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioVelocityUpdateMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource set_volume

UnityEngineAudioSource.__set_volume__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource SetAmbisonicDecoderFloat

UnityEngineAudioSource.__SetAmbisonicDecoderFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource SetCustomCurve

UnityEngineAudioSource.__SetCustomCurve__UnityEngineAudioSourceCurveType_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType typeUnityEngine.AnimationCurve curve)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource SetScheduledEndTime

UnityEngineAudioSource.__SetScheduledEndTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource SetScheduledStartTime

UnityEngineAudioSource.__SetScheduledStartTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource SetSpatializerFloat

UnityEngineAudioSource.__SetSpatializerFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource Stop

UnityEngineAudioSource.__Stop__SystemVoid(UnityEngine.AudioSource instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource ToString

UnityEngineAudioSource.__ToString__SystemString(UnityEngine.AudioSource instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AudioSource UnPause

UnityEngineAudioSource.__UnPause__SystemVoid(UnityEngine.AudioSource instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AudioSource

Variable_UnityEngineAudioSource(UnityEngine.AudioSource AudioSourceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation