HumanPose

The HumanPose module.

HumanPose

Const_UnityEngineHumanPose(UnityEngine.HumanPose HumanPose)

outputs: unnamed (HumanPose)

flow: none

Unity Documentation

HumanPose Equals

UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanPose instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow: none

C# Documentation

HumanPose get_bodyPosition

UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

HumanPose get_bodyRotation

UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

HumanPose get_muscles

UnityEngineHumanPose.__get_muscles__SystemSingleArray(UnityEngine.HumanPose)

outputs: unnamed (Single[])

flow: none

Unity Documentation

HumanPose GetHashCode

UnityEngineHumanPose.__GetHashCode__SystemInt32(UnityEngine.HumanPose instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

HumanPose GetType

UnityEngineHumanPose.__GetType__SystemType(UnityEngine.HumanPose instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

HumanPose set_bodyPosition

UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose UnityEngine.Vector3)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HumanPose set_bodyRotation

UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose UnityEngine.Quaternion)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HumanPose set_muscles

UnityEngineHumanPose.__set_muscles__SystemSingleArray(UnityEngine.HumanPose System.Single[])

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HumanPose ToString

UnityEngineHumanPose.__ToString__SystemString(UnityEngine.HumanPose instance)

outputs: unnamed (String)

flow: none

Unity Documentation

HumanPose

Variable_UnityEngineHumanPose(UnityEngine.HumanPose HumanPoseSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation