AnimationsPositionConstraint¶
The AnimationsPositionConstraint module.
PositionConstraint AddSource¶
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UnityEngineAnimationsPositionConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.ConstraintSource source)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineAnimationsPositionConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PositionConstraint Equals¶
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UnityEngineAnimationsPositionConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.PositionConstraint instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
PositionConstraint get_constraintActive¶
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UnityEngineAnimationsPositionConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
PositionConstraint get_enabled¶
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UnityEngineAnimationsPositionConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
PositionConstraint get_gameObject¶
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UnityEngineAnimationsPositionConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (GameObject)
flow: none
PositionConstraint get_locked¶
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UnityEngineAnimationsPositionConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
PositionConstraint get_name¶
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UnityEngineAnimationsPositionConstraint.__get_name__SystemString(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (String)
flow: none
PositionConstraint get_sourceCount¶
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UnityEngineAnimationsPositionConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Int32)
flow: none
PositionConstraint get_transform¶
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UnityEngineAnimationsPositionConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Transform)
flow: none
PositionConstraint get_translationAtRest¶
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UnityEngineAnimationsPositionConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
PositionConstraint get_translationAxis¶
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UnityEngineAnimationsPositionConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Axis)
flow: none
PositionConstraint get_translationOffset¶
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UnityEngineAnimationsPositionConstraint.__get_translationOffset__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
PositionConstraint get_weight¶
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UnityEngineAnimationsPositionConstraint.__get_weight__SystemSingle(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Single)
flow: none
PositionConstraint GetComponent¶
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UnityEngineAnimationsPositionConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
PositionConstraint GetComponentInChildren¶
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UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
PositionConstraint GetComponentInParent¶
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UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
PositionConstraint GetComponents¶
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UnityEngineAnimationsPositionConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint GetComponentsInChildren¶
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UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint GetComponentsInParent¶
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UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint GetHashCode¶
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UnityEngineAnimationsPositionConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Int32)
flow: none
PositionConstraint GetInstanceID¶
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UnityEngineAnimationsPositionConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Int32)
flow: none
PositionConstraint GetSource¶
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UnityEngineAnimationsPositionConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)¶
outputs: unnamed (ConstraintSource)
flow: none
PositionConstraint GetSources¶
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UnityEngineAnimationsPositionConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint GetType¶
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UnityEngineAnimationsPositionConstraint.__GetType__SystemType(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAnimationsPositionConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAnimationsPositionConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PositionConstraint RemoveSource¶
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UnityEngineAnimationsPositionConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_constraintActive¶
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UnityEngineAnimationsPositionConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_enabled¶
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UnityEngineAnimationsPositionConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_locked¶
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UnityEngineAnimationsPositionConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_name¶
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UnityEngineAnimationsPositionConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_translationAtRest¶
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UnityEngineAnimationsPositionConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_translationAxis¶
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UnityEngineAnimationsPositionConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.Axis value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_translationOffset¶
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UnityEngineAnimationsPositionConstraint.__set_translationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint set_weight¶
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UnityEngineAnimationsPositionConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint SetSource¶
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UnityEngineAnimationsPositionConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint SetSources¶
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UnityEngineAnimationsPositionConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PositionConstraint ToString¶
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UnityEngineAnimationsPositionConstraint.__ToString__SystemString(UnityEngine.Animations.PositionConstraint instance)¶
outputs: unnamed (String)
flow: none