Rigidbody2D

The Rigidbody2D module.

Rigidbody2D AddForce

UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 force)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D AddForceAtPosition

UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 forceUnityEngine.Vector2 position)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D AddRelativeForce

UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeForce)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D AddTorque

UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single torque)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D Cast

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D Distance

UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)

outputs: unnamed (ColliderDistance2D)

flow: none

Unity Documentation

op_Equality

UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Rigidbody2D Equals

UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody2D instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Rigidbody2D get_angularDrag

UnityEngineRigidbody2D.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_angularVelocity

UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_attachedColliderCount

UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody2D get_bodyType

UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D(UnityEngine.Rigidbody2D instance)

outputs: unnamed (RigidbodyType2D)

flow: none

Unity Documentation

Rigidbody2D get_centerOfMass

UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D get_collisionDetectionMode

UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D(UnityEngine.Rigidbody2D instance)

outputs: unnamed (CollisionDetectionMode2D)

flow: none

Unity Documentation

Rigidbody2D get_constraints

UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D(UnityEngine.Rigidbody2D instance)

outputs: unnamed (RigidbodyConstraints2D)

flow: none

Unity Documentation

Rigidbody2D get_drag

UnityEngineRigidbody2D.__get_drag__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_freezeRotation

UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D get_gameObject

UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Rigidbody2D get_gravityScale

UnityEngineRigidbody2D.__get_gravityScale__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_inertia

UnityEngineRigidbody2D.__get_inertia__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_interpolation

UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D(UnityEngine.Rigidbody2D instance)

outputs: unnamed (RigidbodyInterpolation2D)

flow: none

Unity Documentation

Rigidbody2D get_isKinematic

UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D get_mass

UnityEngineRigidbody2D.__get_mass__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_name

UnityEngineRigidbody2D.__get_name__SystemString(UnityEngine.Rigidbody2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Rigidbody2D get_position

UnityEngineRigidbody2D.__get_position__UnityEngineVector2(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D get_rotation

UnityEngineRigidbody2D.__get_rotation__SystemSingle(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Rigidbody2D get_sharedMaterial

UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Rigidbody2D instance)

outputs: unnamed (PhysicsMaterial2D)

flow: none

Unity Documentation

Rigidbody2D get_simulated

UnityEngineRigidbody2D.__get_simulated__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D get_sleepMode

UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D(UnityEngine.Rigidbody2D instance)

outputs: unnamed (RigidbodySleepMode2D)

flow: none

Unity Documentation

Rigidbody2D get_transform

UnityEngineRigidbody2D.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

Rigidbody2D get_useAutoMass

UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D get_useFullKinematicContacts

UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D get_velocity

UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D get_worldCenterOfMass

UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D GetAttachedColliders

UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instance)

outputs: results (Collider2D[]), unnamed (Int32)

flow: none

Unity Documentation

Rigidbody2D GetComponent

UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

Rigidbody2D GetComponentInChildren

UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

Rigidbody2D GetComponentInParent

UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

Rigidbody2D GetComponents

UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D GetComponentsInChildren

UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D GetComponentsInParent

UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D GetContacts

UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D[] colliders)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody2D GetHashCode

UnityEngineRigidbody2D.__GetHashCode__SystemInt32(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody2D GetInstanceID

UnityEngineRigidbody2D.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Rigidbody2D GetPoint

UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D GetPointVelocity

UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D GetRelativePoint

UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D GetRelativePointVelocity

UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D GetRelativeVector

UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeVector)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Rigidbody2D GetType

UnityEngineRigidbody2D.__GetType__SystemType(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

Rigidbody2D GetVector

UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 vector)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

op_Implicit

UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Rigidbody2D IsAwake

UnityEngineRigidbody2D.__IsAwake__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D IsSleeping

UnityEngineRigidbody2D.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D IsTouching

UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D IsTouchingLayers

UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Rigidbody2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D MovePosition

UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 position)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D MoveRotation

UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single angle)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D OverlapCollider

UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.ContactFilter2D contactFilter)

outputs: results (Collider2D[]), unnamed (Int32)

flow: none

Unity Documentation

Rigidbody2D OverlapPoint

UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Rigidbody2D set_angularDrag

UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_angularVelocity

UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_bodyType

UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyType2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_centerOfMass

UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_collisionDetectionMode

UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.CollisionDetectionMode2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_constraints

UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyConstraints2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_drag

UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_freezeRotation

UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_gravityScale

UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_inertia

UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_interpolation

UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyInterpolation2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_isKinematic

UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_mass

UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_name

UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_position

UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_rotation

UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_sharedMaterial

UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.PhysicsMaterial2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_simulated

UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_sleepMode

UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodySleepMode2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_useAutoMass

UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_useFullKinematicContacts

UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D set_velocity

UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D Sleep

UnityEngineRigidbody2D.__Sleep__SystemVoid(UnityEngine.Rigidbody2D instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D ToString

UnityEngineRigidbody2D.__ToString__SystemString(UnityEngine.Rigidbody2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Rigidbody2D WakeUp

UnityEngineRigidbody2D.__WakeUp__SystemVoid(UnityEngine.Rigidbody2D instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Rigidbody2D

Variable_UnityEngineRigidbody2D(UnityEngine.Rigidbody2D Rigidbody2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation