Rigidbody2D¶
The Rigidbody2D module.
Rigidbody2D AddForce¶
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UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 force)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D AddForceAtPosition¶
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UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 forceUnityEngine.Vector2 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D AddRelativeForce¶
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UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeForce)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D AddTorque¶
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UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single torque)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D Cast¶
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UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D Distance¶
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UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (ColliderDistance2D)
flow: none
op_Equality¶
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UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D Equals¶
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UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D get_angularDrag¶
-
UnityEngineRigidbody2D.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_angularVelocity¶
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UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_attachedColliderCount¶
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UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody2D get_bodyType¶
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UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (RigidbodyType2D)
flow: none
Rigidbody2D get_centerOfMass¶
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UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D get_collisionDetectionMode¶
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UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (CollisionDetectionMode2D)
flow: none
Rigidbody2D get_constraints¶
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UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (RigidbodyConstraints2D)
flow: none
Rigidbody2D get_drag¶
-
UnityEngineRigidbody2D.__get_drag__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_freezeRotation¶
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UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D get_gameObject¶
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UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (GameObject)
flow: none
Rigidbody2D get_gravityScale¶
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UnityEngineRigidbody2D.__get_gravityScale__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_inertia¶
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UnityEngineRigidbody2D.__get_inertia__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_interpolation¶
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UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (RigidbodyInterpolation2D)
flow: none
Rigidbody2D get_isKinematic¶
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UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D get_mass¶
-
UnityEngineRigidbody2D.__get_mass__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_name¶
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UnityEngineRigidbody2D.__get_name__SystemString(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (String)
flow: none
Rigidbody2D get_position¶
-
UnityEngineRigidbody2D.__get_position__UnityEngineVector2(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D get_rotation¶
-
UnityEngineRigidbody2D.__get_rotation__SystemSingle(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Single)
flow: none
Rigidbody2D get_simulated¶
-
UnityEngineRigidbody2D.__get_simulated__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D get_sleepMode¶
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UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (RigidbodySleepMode2D)
flow: none
Rigidbody2D get_transform¶
-
UnityEngineRigidbody2D.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Transform)
flow: none
Rigidbody2D get_useAutoMass¶
-
UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D get_useFullKinematicContacts¶
-
UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D get_velocity¶
-
UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D get_worldCenterOfMass¶
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UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D GetAttachedColliders¶
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UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instance)¶
outputs: results (Collider2D[]), unnamed (Int32)
flow: none
Rigidbody2D GetComponent¶
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UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Rigidbody2D GetComponentInChildren¶
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UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Rigidbody2D GetComponentInParent¶
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UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Rigidbody2D GetComponents¶
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UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D GetComponentsInChildren¶
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UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D GetComponentsInParent¶
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UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D GetContacts¶
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UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D[] colliders)¶
outputs: unnamed (Int32)
flow: none
Rigidbody2D GetHashCode¶
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UnityEngineRigidbody2D.__GetHashCode__SystemInt32(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody2D GetInstanceID¶
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UnityEngineRigidbody2D.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Int32)
flow: none
Rigidbody2D GetPoint¶
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UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D GetPointVelocity¶
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UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D GetRelativePoint¶
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UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D GetRelativePointVelocity¶
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UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D GetRelativeVector¶
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UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeVector)¶
outputs: unnamed (Vector2)
flow: none
Rigidbody2D GetType¶
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UnityEngineRigidbody2D.__GetType__SystemType(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Type)
flow: none
Rigidbody2D GetVector¶
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UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 vector)¶
outputs: unnamed (Vector2)
flow: none
op_Implicit¶
-
UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D IsAwake¶
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UnityEngineRigidbody2D.__IsAwake__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D IsSleeping¶
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UnityEngineRigidbody2D.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D IsTouching¶
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UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D IsTouchingLayers¶
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UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D MovePosition¶
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UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D MoveRotation¶
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UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single angle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D OverlapCollider¶
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UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.ContactFilter2D contactFilter)¶
outputs: results (Collider2D[]), unnamed (Int32)
flow: none
Rigidbody2D OverlapPoint¶
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UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Boolean)
flow: none
Rigidbody2D set_angularDrag¶
-
UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_angularVelocity¶
-
UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_bodyType¶
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UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyType2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_centerOfMass¶
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UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_collisionDetectionMode¶
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UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.CollisionDetectionMode2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_constraints¶
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UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyConstraints2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_drag¶
-
UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_freezeRotation¶
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UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_gravityScale¶
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UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_inertia¶
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UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_interpolation¶
-
UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyInterpolation2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_isKinematic¶
-
UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_mass¶
-
UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_name¶
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UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_position¶
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UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_rotation¶
-
UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_simulated¶
-
UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_sleepMode¶
-
UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodySleepMode2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_useAutoMass¶
-
UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_useFullKinematicContacts¶
-
UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D set_velocity¶
-
UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D Sleep¶
-
UnityEngineRigidbody2D.__Sleep__SystemVoid(UnityEngine.Rigidbody2D instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Rigidbody2D ToString¶
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UnityEngineRigidbody2D.__ToString__SystemString(UnityEngine.Rigidbody2D instance)¶
outputs: unnamed (String)
flow: none
Rigidbody2D WakeUp¶
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UnityEngineRigidbody2D.__WakeUp__SystemVoid(UnityEngine.Rigidbody2D instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed