AnimationState

The AnimationState module.

AnimationState AddMixingTransform

UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

ctor

UnityEngineAnimationState.__ctor____UnityEngineAnimationState()

outputs: unnamed (AnimationState)

flow: none

op_Equality

UnityEngineAnimationState.__op_Equality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)

outputs: unnamed (Boolean)

flow: none

AnimationState Equals

UnityEngineAnimationState.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationState instanceSystem.Object o)

outputs: unnamed (Boolean)

flow: none

C# Documentation

AnimationState get_blendMode

UnityEngineAnimationState.__get_blendMode__UnityEngineAnimationBlendMode(UnityEngine.AnimationState instance)

outputs: unnamed (AnimationBlendMode)

flow: none

Unity Documentation

AnimationState get_clip

UnityEngineAnimationState.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimationState instance)

outputs: unnamed (AnimationClip)

flow: none

Unity Documentation

AnimationState get_enabled

UnityEngineAnimationState.__get_enabled__SystemBoolean(UnityEngine.AnimationState instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AnimationState get_layer

UnityEngineAnimationState.__get_layer__SystemInt32(UnityEngine.AnimationState instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AnimationState get_length

UnityEngineAnimationState.__get_length__SystemSingle(UnityEngine.AnimationState instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AnimationState get_name

UnityEngineAnimationState.__get_name__SystemString(UnityEngine.AnimationState instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AnimationState get_normalizedSpeed

UnityEngineAnimationState.__get_normalizedSpeed__SystemSingle(UnityEngine.AnimationState instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AnimationState get_normalizedTime

UnityEngineAnimationState.__get_normalizedTime__SystemSingle(UnityEngine.AnimationState instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AnimationState get_speed

UnityEngineAnimationState.__get_speed__SystemSingle(UnityEngine.AnimationState instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AnimationState get_time

UnityEngineAnimationState.__get_time__SystemSingle(UnityEngine.AnimationState instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AnimationState get_weight

UnityEngineAnimationState.__get_weight__SystemSingle(UnityEngine.AnimationState instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AnimationState get_wrapMode

UnityEngineAnimationState.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationState instance)

outputs: unnamed (WrapMode)

flow: none

Unity Documentation

AnimationState GetHashCode

UnityEngineAnimationState.__GetHashCode__SystemInt32(UnityEngine.AnimationState instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AnimationState GetType

UnityEngineAnimationState.__GetType__SystemType(UnityEngine.AnimationState instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineAnimationState.__op_Implicit__UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAnimationState.__op_Inequality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)

outputs: unnamed (Boolean)

flow: none

AnimationState RemoveMixingTransform

UnityEngineAnimationState.__RemoveMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_blendMode

UnityEngineAnimationState.__set_blendMode__UnityEngineAnimationBlendMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.AnimationBlendMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_enabled

UnityEngineAnimationState.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AnimationState instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_layer

UnityEngineAnimationState.__set_layer__SystemInt32__SystemVoid(UnityEngine.AnimationState instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_name

UnityEngineAnimationState.__set_name__SystemString__SystemVoid(UnityEngine.AnimationState instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_normalizedSpeed

UnityEngineAnimationState.__set_normalizedSpeed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_normalizedTime

UnityEngineAnimationState.__set_normalizedTime__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_speed

UnityEngineAnimationState.__set_speed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_time

UnityEngineAnimationState.__set_time__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_weight

UnityEngineAnimationState.__set_weight__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState set_wrapMode

UnityEngineAnimationState.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.WrapMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AnimationState ToString

UnityEngineAnimationState.__ToString__SystemString(UnityEngine.AnimationState instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AnimationState

Variable_UnityEngineAnimationState(UnityEngine.AnimationState AnimationStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation