AnimationState¶
The AnimationState module.
AnimationState AddMixingTransform¶
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UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ctor¶
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UnityEngineAnimationState.__ctor____UnityEngineAnimationState()¶
outputs: unnamed (AnimationState)
flow: none
op_Equality¶
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UnityEngineAnimationState.__op_Equality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)¶
outputs: unnamed (Boolean)
flow: none
AnimationState Equals¶
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UnityEngineAnimationState.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationState instanceSystem.Object o)¶
outputs: unnamed (Boolean)
flow: none
AnimationState get_blendMode¶
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UnityEngineAnimationState.__get_blendMode__UnityEngineAnimationBlendMode(UnityEngine.AnimationState instance)¶
outputs: unnamed (AnimationBlendMode)
flow: none
AnimationState get_clip¶
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UnityEngineAnimationState.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimationState instance)¶
outputs: unnamed (AnimationClip)
flow: none
AnimationState get_enabled¶
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UnityEngineAnimationState.__get_enabled__SystemBoolean(UnityEngine.AnimationState instance)¶
outputs: unnamed (Boolean)
flow: none
AnimationState get_layer¶
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UnityEngineAnimationState.__get_layer__SystemInt32(UnityEngine.AnimationState instance)¶
outputs: unnamed (Int32)
flow: none
AnimationState get_length¶
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UnityEngineAnimationState.__get_length__SystemSingle(UnityEngine.AnimationState instance)¶
outputs: unnamed (Single)
flow: none
AnimationState get_name¶
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UnityEngineAnimationState.__get_name__SystemString(UnityEngine.AnimationState instance)¶
outputs: unnamed (String)
flow: none
AnimationState get_normalizedSpeed¶
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UnityEngineAnimationState.__get_normalizedSpeed__SystemSingle(UnityEngine.AnimationState instance)¶
outputs: unnamed (Single)
flow: none
AnimationState get_normalizedTime¶
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UnityEngineAnimationState.__get_normalizedTime__SystemSingle(UnityEngine.AnimationState instance)¶
outputs: unnamed (Single)
flow: none
AnimationState get_speed¶
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UnityEngineAnimationState.__get_speed__SystemSingle(UnityEngine.AnimationState instance)¶
outputs: unnamed (Single)
flow: none
AnimationState get_time¶
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UnityEngineAnimationState.__get_time__SystemSingle(UnityEngine.AnimationState instance)¶
outputs: unnamed (Single)
flow: none
AnimationState get_weight¶
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UnityEngineAnimationState.__get_weight__SystemSingle(UnityEngine.AnimationState instance)¶
outputs: unnamed (Single)
flow: none
AnimationState get_wrapMode¶
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UnityEngineAnimationState.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationState instance)¶
outputs: unnamed (WrapMode)
flow: none
AnimationState GetHashCode¶
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UnityEngineAnimationState.__GetHashCode__SystemInt32(UnityEngine.AnimationState instance)¶
outputs: unnamed (Int32)
flow: none
AnimationState GetType¶
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UnityEngineAnimationState.__GetType__SystemType(UnityEngine.AnimationState instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAnimationState.__op_Implicit__UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAnimationState.__op_Inequality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)¶
outputs: unnamed (Boolean)
flow: none
AnimationState RemoveMixingTransform¶
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UnityEngineAnimationState.__RemoveMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_blendMode¶
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UnityEngineAnimationState.__set_blendMode__UnityEngineAnimationBlendMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.AnimationBlendMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_enabled¶
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UnityEngineAnimationState.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AnimationState instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_layer¶
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UnityEngineAnimationState.__set_layer__SystemInt32__SystemVoid(UnityEngine.AnimationState instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_name¶
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UnityEngineAnimationState.__set_name__SystemString__SystemVoid(UnityEngine.AnimationState instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_normalizedSpeed¶
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UnityEngineAnimationState.__set_normalizedSpeed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_normalizedTime¶
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UnityEngineAnimationState.__set_normalizedTime__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_speed¶
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UnityEngineAnimationState.__set_speed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_time¶
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UnityEngineAnimationState.__set_time__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_weight¶
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UnityEngineAnimationState.__set_weight__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState set_wrapMode¶
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UnityEngineAnimationState.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.WrapMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AnimationState ToString¶
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UnityEngineAnimationState.__ToString__SystemString(UnityEngine.AnimationState instance)¶
outputs: unnamed (String)
flow: none